Diablo IV's Palette Swaps and Repetitive Enemies Are Boring Choices in a Fun Game | MMORPG.com
For a AAA game like Diablo IV, emphasizing scale and how much there is to do, there'saglaring limitation in the constant palette swaps and repetitive enemies.
Considering the statements regarding the desire for more variety, one valid suggestion is the inclusion of procedurally-generated content, such as randomized maps as seen in Path of Exile. This addition could enhance the replayability and keep the experience fresh for players. However, it is important to note that the upcoming season's content and updates may already address these concerns, making it worth reserving judgment until more information becomes available.
Ultimately, it is essential for individuals to reflect on their personal preferences when evaluating a game like Diablo. If one finds themselves dissatisfied with the emphasis on the gear grind and repetitive enemy encounters, it may be worth considering if this particular style of game aligns with their preferences.
Also, I personally think it may have been a large mistake on the part of Blizzard to not have a season IMMEDIATELY on launch. It burns people out to have to go through the same stuff again after getting everything they wanted already without the season. I suspect we're going to see a large playerbase drop off after a month in the season.
I suspect we're going to see a large playerbase drop off after a month in the season.
That's... to be expected in this genre. Most people who didn't get their fill at launch will roll one new hardcore character in a season, play till they are satisfied, and pick it up again next season. Working as intended, and it's fine.
I suspect we're going to see a large playerbase drop off after a month in the season.
That's... to be expected in this genre. Most people who didn't get their fill at launch will roll one new hardcore character in a season, play till they are satisfied, and pick it up again next season. Working as intended, and it's fine.
That's what seasons are for.
Except... not really, no. Seasons aren't going to only last for a month, and Blizzard built this game to try and capture people's attention for as long as possible - cash shop is enough evidence for that, and the battle pass as well.
So no. Hard disagree.
Also hardcore characters? Lol that's funny. You're talking about an EXTRA small population of the game.
I suspect we're going to see a large playerbase drop off after a month in the season.
That's... to be expected in this genre. Most people who didn't get their fill at launch will roll one new hardcore character in a season, play till they are satisfied, and pick it up again next season. Working as intended, and it's fine.
That's what seasons are for.
Except... not really, no. Seasons aren't going to only last for a month, and Blizzard built this game to try and capture people's attention for as long as possible - cash shop is enough evidence for that, and the battle pass as well.
So no. Hard disagree.
Also hardcore characters? Lol that's funny. You're talking about an EXTRA small population of the game.
It doesn't matter what Blizzard's expectations for people's play habits are. If the majority of players play the ARPG the same way they've always played ARPGs, the game is working as an entry in this genre.
I suspect we're going to see a large playerbase drop off after a month in the season.
That's... to be expected in this genre. Most people who didn't get their fill at launch will roll one new hardcore character in a season, play till they are satisfied, and pick it up again next season. Working as intended, and it's fine.
That's what seasons are for.
Except... not really, no. Seasons aren't going to only last for a month, and Blizzard built this game to try and capture people's attention for as long as possible - cash shop is enough evidence for that, and the battle pass as well.
So no. Hard disagree.
Also hardcore characters? Lol that's funny. You're talking about an EXTRA small population of the game.
It doesn't matter what Blizzard's expectations for people's play habits are. If the majority of players play the ARPG the same way they've always played ARPGs, the game is working as an entry in this genre.
As I've said elsewhere, I got my enjoyment of D3 seasons grinding to moderately high-end game levels but no further. At that point, I typically rolled an alt or did my same favorite class in HC and then put it down until the next season. All of this within 4 to 6 weeks
Others keep going, grinding ever higher and higher with one character, and some leave seasons much quicker than me just doing the season journey tasks and no further.
D3 seasons at least could be played in a variety of ways.
We'll find out tomorrow more about D4 seasons and what will be required to complete the season journey and battle pass. They'd be stupid to try to extend seasonal gameplay here to encompass a full 3 months of gameplay. A month or month and a half would suit me just fine and I will likely put it down for a while after that until the next season.
If I'll need to do more than that for a complete season, I won't be happy.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I suspect we're going to see a large playerbase drop off after a month in the season.
That's... to be expected in this genre. Most people who didn't get their fill at launch will roll one new hardcore character in a season, play till they are satisfied, and pick it up again next season. Working as intended, and it's fine.
That's what seasons are for.
Except... not really, no. Seasons aren't going to only last for a month, and Blizzard built this game to try and capture people's attention for as long as possible - cash shop is enough evidence for that, and the battle pass as well.
So no. Hard disagree.
Also hardcore characters? Lol that's funny. You're talking about an EXTRA small population of the game.
It doesn't matter what Blizzard's expectations for people's play habits are. If the majority of players play the ARPG the same way they've always played ARPGs, the game is working as an entry in this genre.
Yeah, most people will play the ARPG the same way they've always played ARPGs and quit the game after their initial infatuation with it and not care about seasons at all.
I probably wont do seasons at all I am hoping for crusader or paladin expansion. I really like the druid but have no interest in the other classes. I thought the story was fun but getting past lvl 76 dseems like such a slog I don't know maybe im doing it wrong.
I'm honestly kind of happy that this game wasn't really aimed at someone like me since during the betas it just felt like a better graphical version of D3 that is going to take some time to catch up to where D3 is now (class balancing, adding new classes, etc). I'll probably pick D4 up on a sale or something eventually, but right now I'm kind of content with D3 by comparison. If you're interested in the story and some completionist stuff, I'd say the game is good for its current price point. I'm also sure Activision-Blizzard and Microsoft were hoping to have the deal done before the game launched so they could pump up gamepass but that obviously hasn't happened yet, so here we are. Definitely far WORSE games to spend that exact same price on in just this year alone.
Reaper of souls was released in 2014. So no it wasn't in development for 10 years. They worked on multiple versions and started over. One version was going to be more Dark Souls like. They've also had like three different project leads?
They are going to need several seasons at least before it feels great though.
If they add stash/inventory space to the shop then I'll simply write it off.
"All the bosses have four diamonds in their health bar that, as you cross that threshold of damage, they drop one to three health potions and summon groups of additional monsters."
This is not accurate. Maybe you didn't make it far enough into the game to see, but the above statement is not true. Some have 2, 3, 4, and I want to say I saw one with 5. They don't always spawn adds. Some do different things. I'd post screenshots but if you go Google "Diablo 4 boss fight" and go to images and start looking you will for sure see screenshots of 2,3,4 diamonds on the health bar.
You're a gaming journalist. You can do better than spreading misinformation to make your point. I get it, you don't enjoy the grind, but literally every ARPG out is about grind. This is the game's 1.0 version. Give it as much time as POE has been out and see how it is then.
I must be weird because I'm still enjoying myself and I'm looking forward to what the seasons will be like. I can see how people can find a lot of the end game activities to be a grind. It happens to me, too. When that happens, I play something else for awhile. Right now I'm ping ponging back and forth between D4, Darktide, Hogwart's Legacy (get triggered, weirdos) and the Dark Souls series (doing DS remastered right now). Poop socking any game all day every day is going to burn people out, no matter how good it is. Also, playing 10+ hours a day every day is pants on head retarded.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
@the articles author an honest advice: Do not waste your summer with D4s endgame, especially if you already state such serious cons at lvl 30 during the best part of the game!
About two weeks ago the game went from 15+ friends playing it to 2-3 friends who I know are the biggest grind-enjoyers. Thats about where I aswell quit at lvl 73 with my druid.
While the story was quite good, once I finished it and got to world tier 4 with a decent build everything went downhill pretty fast.
Once you reach that point you will realize the game has a lot of massive problems.
Here are some off the top of my head to add to the authors ones:
- 4 shared stashes for all your characters are barely enough for just one character
- Itemization is atrocious, tons of useless stats, gear that is required to make lots of useless skills viable, you spend way to much time sorting out equipment, aspects taking precious stash-space
- Extremely bad build variety (mostly due to nerfing the hell out of skills because of lvl 25 balance) with most classes having 1-2 viable builds. I was lucky with my druid to have the best one so far but that doensn't matter if all the others suck
- Boring skills in generall, especially compared to D3 where you could mod every skill to 6? variantions
- Most boring dungeons I think I've ever seen with them almost all having the same layout and mechanics
- Non existent balancing all around. Basically everyone complained the game has a way to low mob density, community finds dungeons with high mob density, Blizzard nerfing the density instead of buffing it everywere else. This is just one example. Nightmare dungeons... yeah not gonna talk about them
- Boring endgame activities that don't respect your time
- The world, even though open, somehow feels more tubular than D3s
and many many more
As someone who usually doesn't like to write negative stuff it really hurts me to say that I very much regret buying D4 especially the version with the Battlepass which I'm probably not gonna use since I don't think they can fix all this stuff till S1 or even at all. Wish I could gift the BP to someone.
Live got in-between for me personally, but I am also chilling a little bit until the season. I am going to play this like I play PoE or D3; jump onto a season that seems fun, play it for a few weeks and then move on.
Making it to level 100 just last week, instilled in me an uncontrollable desire to level another character to 100 AFTER HELL FREEZES OVER!
From 80 it become a slog of running dungeon after dungeon, with little in the way of rewards, because as soon as you hit WT4 - the full loot table opens up to you.
That doesn't necessarily mean you'll get the aspects you need multiple times, as there are some aspects that are exceedingly rare, and for this you'll end up waiting for them to drop for what seems like an eternity.
For D4 - there is great eyecandy, but little "flavour" as said in the post. While I concede the game does look breautiful, and the campaign and story is the best yet in the diablo and ARPG franchise - when you begin to look at "what comes next" - you invariably end up with those feeling of yours which are a mix between apathy and anhedonia at the prospect of your only choice being to continue to level, only to get to 100 and then realise that there's nothing really there for you once you do.
There is a livestream tomorrow, and I sincerely hope that it brings lots of updates, and when they reveal the season one - the mechanics will give us a reason to play and enjoy this (at times) beautiful game.
Otherwise, I'll be following the 70 odd people in my clan and 200 people in my friends list who may very well just not bother!
From 80 it become a slog of running dungeon after dungeon, with little in the way of rewards, because as soon as you hit WT4 - the full loot table opens up to you.
Actually, that doesn't happen when you start playing in WT4, It happens after you reach level 85 in WT4 since the 6 rarest uniques can not drop for you unless you're level 85+... if they ever do because those 6 are that rare.
As to the grind and the point of doing the grind?
There is no intrinsic point to it here nor in any other ARPG loot grinder. None. There never has been. You either find your own personal reason to do it chasing a carrot you want or you don't. It can be enjoyed but not by everyone.
Seasons? Different carrot but ultimately the same end-game grind that you either do fully, partially, or not at all.
ARPGs are only for everyone at the most basic story level and you can either feel like you got your money's worth playing just the story casually with one or multiple classes or not.
The end-game / level-cap gameplay is not meant for everyone though. ARPGs get progressively more niche at the high end with extremely low gear upgrades per hour played ratios that even those who enjoy loot grinders can only stomach to a point. They're even more niche at the highest grind levels.
Do they get repetitious and do you become aware of recycled mob families, bosses, and assets with palette changes? You bet your ass they do. D3 is actually more repetitive than D4 in that sense despite their simple little procedurally generated rift floors. GR bosses there are not even modified clones re-using assets, they are in fact the same boss with the same name and the same moves from a small pool of bosses that you actually get to know by name because you'll fight them that many times.
I have played D3 for many years - about 6 weeks every season - and I have seen every single complaint about repetitiveness, boredom, and questions about the point of it all hundreds of times in D3 forums. I'm not seeing any unique complaints about D4 I haven't seen before about any and all ARPGs.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Comments
Decided to stick around to see what happens.....
1. Get better Gear.
2. Make levels.
3. Get better gear to make more levels.
4. Get better gear...
5. Got to level 56 and Un-installed. Was fun while it lasted.
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
---------------------------
"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
Will probably be the shortest summer you've ever experienced then.
Ultimately, it is essential for individuals to reflect on their personal preferences when evaluating a game like Diablo. If one finds themselves dissatisfied with the emphasis on the gear grind and repetitive enemy encounters, it may be worth considering if this particular style of game aligns with their preferences.
Also, I personally think it may have been a large mistake on the part of Blizzard to not have a season IMMEDIATELY on launch. It burns people out to have to go through the same stuff again after getting everything they wanted already without the season. I suspect we're going to see a large playerbase drop off after a month in the season.
That's what seasons are for.
Except... not really, no. Seasons aren't going to only last for a month, and Blizzard built this game to try and capture people's attention for as long as possible - cash shop is enough evidence for that, and the battle pass as well.
So no. Hard disagree.
Also hardcore characters? Lol that's funny. You're talking about an EXTRA small population of the game.
Others keep going, grinding ever higher and higher with one character, and some leave seasons much quicker than me just doing the season journey tasks and no further.
D3 seasons at least could be played in a variety of ways.
We'll find out tomorrow more about D4 seasons and what will be required to complete the season journey and battle pass. They'd be stupid to try to extend seasonal gameplay here to encompass a full 3 months of gameplay. A month or month and a half would suit me just fine and I will likely put it down for a while after that until the next season.
If I'll need to do more than that for a complete season, I won't be happy.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Yeah, most people will play the ARPG the same way they've always played ARPGs and quit the game after their initial infatuation with it and not care about seasons at all.
Same here unfortunately. The moment you finish the story, the game's true shallowness is revealed.
I'm a MUDder. I play MUDs.
Current: Dragonrealms
Reaper of souls was released in 2014. So no it wasn't in development for 10 years. They worked on multiple versions and started over. One version was going to be more Dark Souls like. They've also had like three different project leads?
They are going to need several seasons at least before it feels great though.
If they add stash/inventory space to the shop then I'll simply write it off.
This is not accurate. Maybe you didn't make it far enough into the game to see, but the above statement is not true. Some have 2, 3, 4, and I want to say I saw one with 5. They don't always spawn adds. Some do different things. I'd post screenshots but if you go Google "Diablo 4 boss fight" and go to images and start looking you will for sure see screenshots of 2,3,4 diamonds on the health bar.
You're a gaming journalist. You can do better than spreading misinformation to make your point. I get it, you don't enjoy the grind, but literally every ARPG out is about grind. This is the game's 1.0 version. Give it as much time as POE has been out and see how it is then.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
About two weeks ago the game went from 15+ friends playing it to 2-3 friends who I know are the biggest grind-enjoyers. Thats about where I aswell quit at lvl 73 with my druid.
While the story was quite good, once I finished it and got to world tier 4 with a decent build everything went downhill pretty fast.
Once you reach that point you will realize the game has a lot of massive problems.
Here are some off the top of my head to add to the authors ones:
- 4 shared stashes for all your characters are barely enough for just one character
- Itemization is atrocious, tons of useless stats, gear that is required to make lots of useless skills viable, you spend way to much time sorting out equipment, aspects taking precious stash-space
- Extremely bad build variety (mostly due to nerfing the hell out of skills because of lvl 25 balance) with most classes having 1-2 viable builds. I was lucky with my druid to have the best one so far but that doensn't matter if all the others suck
- Boring skills in generall, especially compared to D3 where you could mod every skill to 6? variantions
- Most boring dungeons I think I've ever seen with them almost all having the same layout and mechanics
- Non existent balancing all around. Basically everyone complained the game has a way to low mob density, community finds dungeons with high mob density, Blizzard nerfing the density instead of buffing it everywere else. This is just one example. Nightmare dungeons... yeah not gonna talk about them
- Boring endgame activities that don't respect your time
- The world, even though open, somehow feels more tubular than D3s
and many many more
As someone who usually doesn't like to write negative stuff it really hurts me to say that I very much regret buying D4 especially the version with the Battlepass which I'm probably not gonna use since I don't think they can fix all this stuff till S1 or even at all. Wish I could gift the BP to someone.
From 80 it become a slog of running dungeon after dungeon, with little in the way of rewards, because as soon as you hit WT4 - the full loot table opens up to you.
That doesn't necessarily mean you'll get the aspects you need multiple times, as there are some aspects that are exceedingly rare, and for this you'll end up waiting for them to drop for what seems like an eternity.
For D4 - there is great eyecandy, but little "flavour" as said in the post. While I concede the game does look breautiful, and the campaign and story is the best yet in the diablo and ARPG franchise - when you begin to look at "what comes next" - you invariably end up with those feeling of yours which are a mix between apathy and anhedonia at the prospect of your only choice being to continue to level, only to get to 100 and then realise that there's nothing really there for you once you do.
There is a livestream tomorrow, and I sincerely hope that it brings lots of updates, and when they reveal the season one - the mechanics will give us a reason to play and enjoy this (at times) beautiful game.
Otherwise, I'll be following the 70 odd people in my clan and 200 people in my friends list who may very well just not bother!
As to the grind and the point of doing the grind?
There is no intrinsic point to it here nor in any other ARPG loot grinder. None. There never has been. You either find your own personal reason to do it chasing a carrot you want or you don't. It can be enjoyed but not by everyone.
Seasons? Different carrot but ultimately the same end-game grind that you either do fully, partially, or not at all.
ARPGs are only for everyone at the most basic story level and you can either feel like you got your money's worth playing just the story casually with one or multiple classes or not.
The end-game / level-cap gameplay is not meant for everyone though. ARPGs get progressively more niche at the high end with extremely low gear upgrades per hour played ratios that even those who enjoy loot grinders can only stomach to a point. They're even more niche at the highest grind levels.
Do they get repetitious and do you become aware of recycled mob families, bosses, and assets with palette changes? You bet your ass they do. D3 is actually more repetitive than D4 in that sense despite their simple little procedurally generated rift floors. GR bosses there are not even modified clones re-using assets, they are in fact the same boss with the same name and the same moves from a small pool of bosses that you actually get to know by name because you'll fight them that many times.
I have played D3 for many years - about 6 weeks every season - and I have seen every single complaint about repetitiveness, boredom, and questions about the point of it all hundreds of times in D3 forums. I'm not seeing any unique complaints about D4 I haven't seen before about any and all ARPGs.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED