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Which MMORPGs Have the Best Monetization? | MMORPG.com

SystemSystem Member UncommonPosts: 12,599

imageWhich MMORPGs Have the Best Monetization? | MMORPG.com

Monetization in MMORPGs has always been a slippery slope, especially after the rise of free-to-play titles in the gaming industry. We look at the most popular MMOs out now, analyze their monetization and discuss what ideal monetization could look like.

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Comments

  • olepiolepi Member EpicPosts: 3,017
    DAOC in 2001 had the best monetization. Buy the game, and pay $15 a month. You get everything in the game, no cash shops, no P2W. If somebody had the Uber Sword of Doom, you knew they earned it by playing, not by paying to not play.
    IselinAngrakhanDattelisBattlestormkitaradSensaicameltosisHazenXIIIKyleranValdheimand 6 others.

    ------------
    2024: 47 years on the Net.


  • AngrakhanAngrakhan Member EpicPosts: 1,750
    edited July 2023

    olepi said:

    DAOC in 2001 had the best monetization. Buy the game, and pay $15 a month. You get everything in the game, no cash shops, no P2W. If somebody had the Uber Sword of Doom, you knew they earned it by playing, not by paying to not play.



    Most games followed this model originally. EQ, Vanilla WoW, SWToR, DAoC all followed this monetization model. Then gamers got cheap. $15 a month was just too damn much to pay for entertainment and the move to FTP began. Then studios responded by doing their research and finding out how to make FTP addictive on par with gambling. Now you have loot boxes, gacha, FOMO, and P2W and the studios are making money hand over fist. They'll never give the whole game away for a paltry $15 per month. That's way too cheap. Good job, gamers! We really showed them!
    KyleranValdheimAmarantharIceAge
  • xavurexavure Member UncommonPosts: 24
    Angrakhan said:

    olepi said:

    DAOC in 2001 had the best monetization. Buy the game, and pay $15 a month. You get everything in the game, no cash shops, no P2W. If somebody had the Uber Sword of Doom, you knew they earned it by playing, not by paying to not play.



    Most games followed this model originally. EQ, Vanilla WoW, SWToR, DAoC all followed this monetization model. Then gamers got cheap. $15 a month was just too damn much to pay for entertainment and the move to FTP began. Then studios responded by doing their research and finding out how to make FTP addictive on par with gambling. Now you have loot boxes, gacha, FOMO, and P2W and the studios are making money hand over fist. They'll never give the whole game away for a paltry $15 per month. That's way too cheap. Good job, gamers! We really showed them!
    I don't think gamers had a big role regarding the F2P transition. It was more about the money than anything else. Big corporate will always search new ideas to make more......It seems to have started in South Korea

    See this: Free-to-play - Wikipedia
    KyleranScotIselinPhoenix_Hawk
  • DodgyblokeDodgybloke Member UncommonPosts: 20
    edited July 2023
    xavure said:
    Angrakhan said:

    olepi said:

    DAOC in 2001 had the best monetization. Buy the game, and pay $15 a month. You get everything in the game, no cash shops, no P2W. If somebody had the Uber Sword of Doom, you knew they earned it by playing, not by paying to not play.



    Most games followed this model originally. EQ, Vanilla WoW, SWToR, DAoC all followed this monetization model. Then gamers got cheap. $15 a month was just too damn much to pay for entertainment and the move to FTP began. Then studios responded by doing their research and finding out how to make FTP addictive on par with gambling. Now you have loot boxes, gacha, FOMO, and P2W and the studios are making money hand over fist. They'll never give the whole game away for a paltry $15 per month. That's way too cheap. Good job, gamers! We really showed them!
    I don't think gamers had a big role regarding the F2P transition. It was more about the money than anything else. Big corporate will always search new ideas to make more......It seems to have started in South Korea

    See this: Free-to-play - Wikipedia
    I disagree. Gamers had a massive role in the F2P transition, if gamers hadn't played the games or paid for all the many micro transactions in F2P games, they wouldn't have become generally more profitable than subscription based games, the only reason that they now saturate the market is due to not despite us (Gamers).
    SensaiValdheimXophPhoenix_HawkIceAge
  • AlverantAlverant Member RarePosts: 1,347
    City of Heroes Homecoming has the best. They ASK for donations each month and once they reach a limit, that's it. The only thing you get by paying is the warm feeling you get when you're being generous to others.
    Warlyx
  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    World of Warcraft, Elder Scrolls Online, New World, all have a very fair monetization with no pay to win.
    Sensai
    Respect, walk, what did you say?
    Respect, walk
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    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • BattlestormBattlestorm Member UncommonPosts: 136
    edited July 2023
    Firstly, I love that MMORPG.com is opening up dialog about this again. Really. We’re not yet in a stable state and the current MMO trend is continuing downward.

    I believe all modern and/or “AAA” cash shops are, by nature, greedy cash-grabs. We might want to believe that it could help keep a good game alive, offering more and more content, but that’s probably a small fraction of the potential (and unrealistic) benefit.

    These products are commercialized and the passion is obviously gone; the methodology appears to be the production of a minimum viable product with maximum possible profit - they seem to all boil down to a series of exploit mechanisms in a science fiction setting. They’re not products as a result of true care - so current and upcoming offerings simply cannot be trusted.

    We (all of us) have to pay to play, absolutely, but we should not have to pay to enjoy the play. If the game offers an online, multiplayer feature then it needs to be paid for by the players up front of with a subscription - that’s a cost to the development and publishing teams. Development, upgrades, maintenance, and online services are heavy costs, so these organizations should simply charge a fair rate for the game and allow players to play everything out in their entirety.

    Buy to Play with Subscription: This is life. If players want to enjoy a game, its upkeep, new content, and its constant online services then they pay for the title and subscribe to pay the online fee. Yes, this is a financial “check” in-and-of itself, but it’s the right one as compared to what the alternatives have produced in the last 20 years.

    Pay for cosmetics: This is a wedge between the player and full enjoyment, even if not in the ability to progress. When games provide a venue for players to out-flex one another because of their financial status then the game has done something critically wrong - besides annihilating immersion.

    Pay for expansions: Players absolutely SHOULD pay for the addition of significant new content.

    Pay for Loot Boxes/Superior Gear/Consumables/Features: Absolutely not.

    Pay for Character Advancement: No. There are more simple alternatives. If a player has beaten the main campaign and are at least “x” in level, the player should have access to an easy, optional level boost for a new alternate character, free-of-charge.

    Pay for Services: Limited. Transferring a player from one world to another, if it requires manual intervention, could be a paid service. Otherwise, it should be free and staged behind a 30-to-90-day limitation. This goes for name/account changes a well. Otherwise, resetting your gender and/or look should be an in-game option for a modest in-game fee (not paid w/ real money).

    Much of this is merely brushing on the topic, but the offerings today honestly make me feel ill; I couldn’t be more disappointed in the unmerciful volume of ever-expanding exploits we have to deal with in our daily lives; gaming shouldn’t be at the forefront of their innovation.
    nate1980ValdheimAmaranthar
  • LithuanianLithuanian Member UncommonPosts: 558
    For me, starting from best to worst.
    1. Pay-to-play, no cash shop. Everything is earned with in-game things.
    2. Pay-to-play with purely cosmetic cash shop. Explanation: "cosmetic" means "providing zero bonuses to in-game actvities".
    3. Buy-to-play with pay-to-play after purchase, no cash shop.
    4.Buy-to-play with pay-to-play after purchase, cosmetic cash shop.
    5. Free to play with asking for donations. No cash shop
    6. Free to play with cosmetic cash shop
    7. Free to play with game-influencing cash shop.
    8. Buy-to-play
    9. Buy-to-play/with or without sub, but with game influencing cash shop
    10. pay to play with game influencing cash shop
    ...
    10715283. NFT, "pay to earn" scam.

    Side note: lootboxes should be banned from every single game. RNG too.
    KyleranScot
  • NeoyoshiNeoyoshi Member RarePosts: 1,450
    edited July 2023
    Final Fantasy XIV without question.

    Guild wars 2 is a close 2nd.



    Valdheim


    Fishing on Gilgamesh since 2013
    Fishing on Bronzebeard since 2005
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  • cameltosiscameltosis Member LegendaryPosts: 3,832
    I'm a box + subscription-only guy.


    I don't think there are many, if any, MMORPGs that limit themselves to just a box price plus subscription. I'm sure there are a few out there somewhere, just not any that I want to play.


    I absolutely hate F2P. I view it as a blight on the industry, terrible for everyone involved and only getting worse.

    B2P seems like it should be great. But, this is the MMORPG genre, these are games designed to be played / run for years. A single upfront box price will never be enough to keep the game running, so if I see an MMORPG that is "pure" B2P.....I know they're lying.
    KyleranAmarantharWargfoot
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • HazenXIIIHazenXIII Member UncommonPosts: 163

    olepi said:

    DAOC in 2001 had the best monetization. Buy the game, and pay $15 a month. You get everything in the game, no cash shops, no P2W. If somebody had the Uber Sword of Doom, you knew they earned it by playing, not by paying to not play.



    Same with Star Wars Galaxies, which is why I still main that as my primary MMO honestly.
  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    ESO, you can pick how you want to support the game, F2P for the first 50 levels, then it's B2P or Sub to play. Cosmetics you need never buy but if you sub you can get them for free.
  • TalraekkTalraekk Member UncommonPosts: 290
    Initial impressions/didn't read all comments.
    I love that most gamers liked the 15$ sub stuff. I believe it's true, I also believe in the case of mmos, majority is not the goal (listened to, believed)
    15$ a month was too damn much for us poor folk, so what happened was they made 20% free, carve your arms off for the rest.
    Free to play, I love it and hate it. I WANT to pay money, because paying money generally means the /bad mmo stuff doesn't happen. But people are so cheap (I'm uber cheap but I have a tiny iota of vision) they can't see free doesn't mean free. It does, but a healthy dose of people will not see free as free when they pay for things that aren't normal in an mmo/sub. That are normal in Singleplayer game. Things that used to be part of the game packages are now ..addons, because people PAY for them. WE payed already (for our games) but for the most part why pay AGAIN....
    I feel if the game is FREE, the game is FREE. Customization of that game might cost money. Skins, textures, sounds, doesn't matter, base is free.
    Pay to play, or sub, ALL is included outside promotional skins and customization. Anything less is...........
  • ValdheimValdheim Member RarePosts: 705
    Gimme that Blockchain-gacha-lootbox-sandwich with 'Black Desert/Lost Ark'ish upgrade systems but with way lower success chances that you can compensate for with your whole salary baby and listen to that beautiful whale song! *maniacal laughter that slowly turns to desperate crying until it finishes with silent sobbing*
    Kyleran
  • JakobmillerJakobmiller Member RarePosts: 687
    Everyone mentioning the same model that resonate with me as well. The old-school P2P model with a box purchase. Guild Wars 1 was an exception at the time being B2P. Tibia and Runescape being pioneers when it comes to F2P model with a Premium subscription. Also worked fine, but at least Tibia has escalated with P2W stuff.

    World of Warcraft, Darkfall Online, Darkfall Unholy Wars, EVE Online, Final Fantasy XI, Final Fantasy XIV, SWTOR and so on. All of them having P2P with a box purchase, which in my opinion is the far superior model for all parties except the CEO.
  • ScotScot Member LegendaryPosts: 24,273
    edited July 2023
    We need this article at least once a year, studios are pushing the goal posts of their cash shop on a yearly basis. Well done for putting this on the table!

    Main thing I disagree with is here - "We have transitioned from a subscription era to free-to-play games with countless avenues for monetization."

    The move has been to one were MMOs use every method they can to make revenue and that will just increase. It is not a matter of picking a revenue strategy, it is a matter of putting as much icing on the big revenue cake as they can get away with.
    Battlestorm
  • ScotScot Member LegendaryPosts: 24,273



    xavure said:


    Angrakhan said:



    olepi said:


    DAOC in 2001 had the best monetization. Buy the game, and pay $15 a month. You get everything in the game, no cash shops, no P2W. If somebody had the Uber Sword of Doom, you knew they earned it by playing, not by paying to not play.






    Most games followed this model originally. EQ, Vanilla WoW, SWToR, DAoC all followed this monetization model. Then gamers got cheap. $15 a month was just too damn much to pay for entertainment and the move to FTP began. Then studios responded by doing their research and finding out how to make FTP addictive on par with gambling. Now you have loot boxes, gacha, FOMO, and P2W and the studios are making money hand over fist. They'll never give the whole game away for a paltry $15 per month. That's way too cheap. Good job, gamers! We really showed them!


    I don't think gamers had a big role regarding the F2P transition. It was more about the money than anything else. Big corporate will always search new ideas to make more......It seems to have started in South Korea

    See this: Free-to-play - Wikipedia


    I disagree. Gamers had a massive role in the F2P transition, if gamers hadn't played the games or paid for all the many micro transactions in F2P games, they wouldn't have become generally more profitable than subscription based games, the only reason that they now saturate the market is due to not despite us (Gamers).



    What came first the chicken or the egg?

    The fact F2P was predominant in the Far East and slowly came over to the West tells its own story. MMORPG players here were very against F2P, but there was a massively (sorry) larger gaming community that wanted no subscription. They were not playing because there was a subscription and studios here picked up on that. I am sure many of you can remember the years of excuses and weasel words we had to justify the slow move to F2P.

    Of course for the studios it was not really about F2P (in itself a weasel word) it was about the cash shop and the potentially hugely larger player base. It is somewhat more complex a picture, for example most subscription fans had concerns about the subs going up, the MMORPG fans were not bystanders to all this, but the driver was the studios.
  • DodgyblokeDodgybloke Member UncommonPosts: 20
    edited July 2023
    Scot said:



    xavure said:


    Angrakhan said:



    olepi said:


    DAOC in 2001 had the best monetization. Buy the game, and pay $15 a month. You get everything in the game, no cash shops, no P2W. If somebody had the Uber Sword of Doom, you knew they earned it by playing, not by paying to not play.






    Most games followed this model originally. EQ, Vanilla WoW, SWToR, DAoC all followed this monetization model. Then gamers got cheap. $15 a month was just too damn much to pay for entertainment and the move to FTP began. Then studios responded by doing their research and finding out how to make FTP addictive on par with gambling. Now you have loot boxes, gacha, FOMO, and P2W and the studios are making money hand over fist. They'll never give the whole game away for a paltry $15 per month. That's way too cheap. Good job, gamers! We really showed them!


    I don't think gamers had a big role regarding the F2P transition. It was more about the money than anything else. Big corporate will always search new ideas to make more......It seems to have started in South Korea

    See this: Free-to-play - Wikipedia


    I disagree. Gamers had a massive role in the F2P transition, if gamers hadn't played the games or paid for all the many micro transactions in F2P games, they wouldn't have become generally more profitable than subscription based games, the only reason that they now saturate the market is due to not despite us (Gamers).



    What came first the chicken or the egg?

    The fact F2P was predominant in the Far East and slowly came over to the West tells its own story. MMORPG players here were very against F2P, but there was a massively (sorry) larger gaming community that wanted no subscription. They were not playing because there was a subscription and studios here picked up on that. I am sure many of you can remember the years of excuses and weasel words we had to justify the slow move to F2P.

    Of course for the studios it was not really about F2P (in itself a weasel word) it was about the cash shop and the potentially hugely larger player base. It is somewhat more complex a picture, for example most subscription fans had concerns about the subs going up, the MMORPG fans were not bystanders to all this, but the driver was the studios.
    All good points, I guess the question is did the market already exist for F2P games, was it created by clever marketing or a bit of both?

    Whilst I don't doubt for one second that the studios did catch onto/create a potential market, without us buying into their products under a F2P model, it wouldn't be so predominant in the field.

    The driver may have been the studios but we were quite happy to pay the fare and go along for the ride.

    Oh and to answer the original question, box and subscription only (I would be lying if I said I haven't played F2P games in the past however)
    Scot
  • gameplayingmonkeygameplayingmonkey Member UncommonPosts: 72
    The communities response to the monetization in ESO being 'fair' always blows my mind. If the same monetization was put into any game without the Elder Scrolls IP ya'll would absolutely be ripping it to shreds at every opportunity.

    Buy to play
    Monthly Fee (pretty much mandatory if you actually want to play the game)
    Paid DLC packs
    Paid Expansion packs
    Paid gambling boxes (massive chunk of cosmetics here, being sold on the gamble for FOMO)
    Paid microtransations outside of gambling boxes
    Paid skill progression and skips

    I'll never understand how the community can more or less agree that paid level boosts are bad for these sorts of games but is completely okay with ESO having compartmentalized the level boost in the form of buying skill point sets separated by zone. Similarly I don't get how mobile game monetization is loathed by gamers but we're cool with Zenimax using a mobile game-esque paid system to skip time-gated stat raises like mount speed.

    The greed here is absolutely egregious and its always hand-waved away because the world of Nirn has such compelling draw. Seriously take a step back and objectively look at its monetization and consider how it'd fair in any other intellectual property.
    IselinBattlestormValdheimKyleran
  • olepiolepi Member EpicPosts: 3,017
    The best deal I ever got from a game? The LoTRO lifetime sub.

    I was in the closed beta for LoTRO, and when it released I bought the lifetime sub. I still play off and on, so the $/time ratio is the best deal.

    City of Heroes Homecoming is a great deal too, but it's an anomaly. It isn't an official game and it isn't being run for profit. They have a P2W vendor, and everything is free!

    ESO's monetiztion is decent. You buy the game and pay $15/month and they give you free in-game money that you can use. The cash shop allows a little bit of paying to not play (good for alts). But the HORRID LOOT BOXES are a major problem.

    Times have changed though. Heck, I still remember when the airlines flew you and your luggage for the ticket price.


    Kyleran

    ------------
    2024: 47 years on the Net.


  • gameplayingmonkeygameplayingmonkey Member UncommonPosts: 72

    olepi said:

    ESO's monetiztion is decent. You buy the game and pay $15/month and they give you free in-game money that you can use. The cash shop allows a little bit of paying to not play (good for alts).





    Is it really, though? When the same/similar monetization systems are present in other games - say ones from asian countries with anime cartoon graphics - the general consensus among the community is that its "pay to win" and "garbage." The in-game currency isn't free if you're paying $15 for it, even if it's included as a bonus with the rest of the subscription benefits.
  • olepiolepi Member EpicPosts: 3,017

    olepi said:

    ESO's monetiztion is decent. You buy the game and pay $15/month and they give you free in-game money that you can use. The cash shop allows a little bit of paying to not play (good for alts).





    Is it really, though? When the same/similar monetization systems are present in other games - say ones from asian countries with anime cartoon graphics - the general consensus among the community is that its "pay to win" and "garbage." The in-game currency isn't free if you're paying $15 for it, even if it's included as a bonus with the rest of the subscription benefits.

    Remove the loot boxes and ESO is decent. Not great, but decent. At least there are no direct P2W items like the Uber Sword of Doom in the cash shop. From what I understand, most of the asian games have actual P2W items, and people spend a lot of money on them.
    Scot

    ------------
    2024: 47 years on the Net.


  • gameplayingmonkeygameplayingmonkey Member UncommonPosts: 72
    Remove the loot boxes and ESO is decent. Not great, but decent. At least there are no direct P2W items like the Uber Sword of Doom in the cash shop. From what I understand, most of the asian games have actual P2W items, and people spend a lot of money on them.

    The part that I founnd disagreeable was specifically this;

    The cash shop allows a little bit of paying to not play

    This is absolutely pay-to-win. You are paying real money to skip game content to more quickly get a gameplay advantage in some way over other players who aren't paying. It doesn't really matter if you're paying for a P2W sword or a collection of found map skill points if it translates to real money = skipping grind for bigger stat point ingame.

    If 180 days of ingame grind can be skipped for $300 dollars to max out my horse stats is it really that much different than being able to skip 180 days of armor upgrade grind in Archeage for $300?

    While I do agree the P2W aspects of asian mmo's are worse, watching the community describe them as 'decent, fair or even good' when they're slowly added into and normalized in western mmo's like ESO is disheartening.

    Before anyone makes the counterclaim that ESO isn't P2W because you don't *need* to skip grinds with real money or have maxed mounts, etc, to play the game and you're only paying for *convenience,* I'm going to make the bold claim that you don't *need* to P2W item upgrades in something like Archeage, you're just paying for the *convenience* of not getting ganked more.

    (its been a few years since I've played the games mentioned above so my numbers are likely inaccurate but I feel like my point still stands for sake of comparison and viewpoint sharing)
    Valdheim
  • TheocritusTheocritus Member LegendaryPosts: 9,976
    Best values

    1. F2P
    2. B2P no sub
    3. sub

    To me sub is always the worst value....if you end up playing for any length of time at all you will spend alot of money.....F2P can be good or bad, but it is totally on the user....if you spend alot it is because you chose to spend alot.
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