When I ask about developer's playing their own game, I dont mean showing off features in a stream or talking about past development stuff. I mean actually playing their game and understanding certain dynamics about their game that add weight to developmental decisions. A prime example used to be Ghostcrawler back in the day when he worked at Blizzard. Love him or hate him, he was a guy you could obviously tell was playing the game he helped design. He would oftain post and keep his ear in on what people were griping about and officially address it in a blue post while also giving his logic behind choices and how things may have differed in the past.
The only developer I honestly feels plays their own game is Yoshida of FF14. The guy obviously doesn't do high end content but he does play his own game and admittedly plays WoW. This can be reflected upon in certain types of content that come out which usually favor a more casual crowd (some hitting, some missing).
Those are just my personal opinion of examples and I'm sure others have their own in regards to maybe GW2/Albion/ESO/etc. I'm mainly bringing this up because personally, it makes me feel connected to the game and community more when you see the development team (or parts of it) actually sounding like gamers who play their own game.
Let me know your thoughts and maybe the reason you feel its important/not important. Maybe even some times you remember developers acting like gamers that stuck with you.
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I would hope the game designers (who may or may not write code) actively play their own game a lot. I don't see how they can make informed decisions about the systems and adjustments they are making to the game otherwise. I mean if you just rely on forum feedback then you're just chasing the squeaky wheel which may or may not be factual information. Everyone thinks their class in underpowered and some other class is overpowered. You gotta take feedback with a grain of salt and there's no better way to determine what's what than to put your hands on your game and see. You bored and frustrated? Guess what, so is your player base.
Now do I think the rank and file coders need to be playing the game? It doesn't hurt but isn't necessary as long as they're putting out code that matches the designer's vision. Same thing for artists, musicians, HR, janitorial staff, or whatever else you might lump into the "developer" bucket.
I no more expect them to play their own game than I expect factory workers to drive the cars they make, or the appliances or products they build.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
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2024: 47 years on the Net.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
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2024: 47 years on the Net.
Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say.
Always be the guy that paints the house in the dark.
Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end.
Which is why even a dev active in the game will have a different perspective than regular players.
That said, devs should always be playing the game while in the development stage and afterward, like a chef tasting the food.
And yes, I do think they should play but only up to a point as I assume you are talking for them doing this in work time.
They might not even have experience but they so believe they can do it. On one hand "great" but when using others' money, not so great.
But I agree, I'm astonished on how many ridiculous mistakes or bad judgement calls these developers continually make.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
You are doing a great disservice to industry professionals by lumping Kickstarter hacks in the same pool and then drawing conclusions from that.
At least that's what he claims. But as a general principle, would an industry professional be more likey to play? I can't call that.
So was I.
I imagine if someone is a veteran of the games industry they have learned a few things from their experience. With some outliers here and there.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo