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Diablo 4's first season, Season of the Malignant, has been out for a bit now. Kanishka goes over the various classes to help those still on the fence which class they should look at when building their next character.
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To top things off besides this feeling, not like any other Diablo game with a proven gearing/progression system that people enjoy. You are constantly fighting a terrible feeling energy system where you will spend most of the game hitting like a wet noodle to get enough energy to do 2-3 attacks, then back to spending time hitting for almost no damage. It feels slow and clunky and the real end game is getting enough resource management items to be able to use your big spells without spending most of your time using builders.
Gaming community: IRONFIST
New World: Lilith - US East
WoW Guild: IRONFIST <Burning Legion> Alliance(We transferred to Illidan)
WoW Guild: IRONFIST <Illidan> Horde
SWOTR: IRONFIST <Satele Shan> Empire/Republic
They gave you what you asked for, and you just forgot how shit it was.
D3 had a much smoother transition between difficulty levels. Anyway, I'm not seeing anything super compelling to continue investing time into this season. I'll keep an eye out for future updates and maybe drop back in down the road.
The truth is D4 is as casual and easy as D3 was. It is no where near as grindy as D2 was. Understanding the mechanics to figure out how to create a build is very straight forward. This attitude of "I turn my brain off" to play games is so toxic. All the trend chasers are even worse. All will be better when there is something new for them to hate and whine about.
A couple of things.
1) While I agree with herd mentality = bad, complaining about people doing meta builds and following trends is not an argument anymore. It's an unfortunate fact of gaming we gotta accept - and games need to build around it. I don't like it either but they need to make builds somewhat even in power level and fun in order to make them viable for play.
I'm personally of the mindset that you should just enjoy the game at least on the first playthrough without looking anything up, but that's just not the norm anymore.
2) D4 has grind. Not as grindy as D2, but it's grinder by far than D3. Items like Harlequin Crest, The Grandfather, The Andariels Visage, The Doombringer, The Melted Heart Of Selig & The RIng Of Starless Skies all have very, very low drop rates and are very, very good. That's good enough for a grind, and they are undoubtably going to add more. I'm not sure why you think this is different from D2 grind.
3) What are you talking about? MOST popular games don't do the 'Turn off your brain' game play. All FPS games don't. Most RPGs require you to pay attention to the story if you want to know what's going on, and most adventure games have you paying attention to the screen at all times.
I don't know if you should blame your ADHD on game development and toxicity, or maybe you should look into different games than what you are playing.
Or hell, play D4 if you want to play D4, just put it on the highest difficulty at all times, hardcore and play a squishy like Sorc or Rogue.
Also, above all else I've said - it's very weird to try and gate keep people's definition of fun in a video game due to someone you deem as being 'lazy'. That's a very weird mentality, and maybe you should step back from gaming in general if you legitimately feel this way, cause it's obviously jaded you.
Real question should be, is this all there is to the seasons? Why should i join a guild? Is there a cow level? What factors determine where i respawn in a dungeon after death (furthest point possible?)?
It's really sad that the recent generation of gamers treat gaming as some kind of efficiency competition. Or how to be efficient simulators.
I first noticed this back in 2010 with starcraft 2. I was playing the beta and I noticed 7/10 matches were just zergling rushes by my opponents. And I thought why? Zergling rushes all the time is so boring. I quickly realized that it was about efficiency. They wanted to start and finish as many games as possible within an hour, win or lose. When their rushes fail, they just quit, they don't even try to make a comeback because that means the game would take 20-40 mins. Not very efficient at getting as many games in as possible within an hour.
The problem with that is they don't really learn the game. They just understand this one tiny aspect of the game to rinse and repeat for the sake of efficiency. This is "fun" to them. I don't. I think that's boring as fuck. And D4 is filled with these kind of players, or I should say whiners.
The most common thing you hear is "this slows me down"
What I thought was really quite pathetic, was how so much of D4 was already figured out PRIOR to launch. There were already builds being created, min-maxing, guides... The game wasn't even out yet! It just makes me facepalm.
Surely playing an rpg should be about playing your fantasy class/role and actually enjoying the experience of playing the game?
Many rpg gamers these days don't seem to play games for that though... They seem to just try to find the sweatlordiest of builds and combinations straight off the bat. It is barely like they are actually really playing the game... In essence, they are just running the numbers in a spreadsheet, rather than playing combinations that they feel would actually be fun to play based on either a preferred personal class fantasy, and/or what style they might like based on the attack types and animations. It is kind of derranged and sad.
The problem isn't the game, it's people whose only focus is getting to level 100. I am surprised every time I level because I'm just playing the game because it's fun to play and I like fleshing my build out.
These devs messed up with one thing, they forgot gamers these days only care about getting to the end of the game so they can complain about it.
I think many people does right now, but not for long because the game is not designed for a long term. Unless you got active RP group or inner circle which further spice the whole storyline that is the main strongpoint for Baldur's Gate 3
1. The game didn't offer a class I enjoy playing. I enjoy Paladin type classes, or a melee battlemage type class. Grim Dawn and Titan Quest series are my favorites ARPG's to date.
2. I don't like their open world concept or their level syncing. I prefer traditional ARPG's way of world building and the power fantasy included with leveling up, getting more items, and mobs getting easier.
3. I didn't feel like the game allowed me freedom of choice in building my character. You should be able to take any core skill, building around it with gear and supporting skills, and feel viable. Instead, as others mentioned, you struggled with resource generation and the basic attack was very weak. Blizzard can iron this out, but they charged more than full price for the game + added a cash shop + a battlepass in the game. This is their 5th Diablo game, so they should have the experience to release a Diablo game in a finished state. The game felt like it was released in a Beta state. That is disrespectful to the players and this, more than anything else, is a big reason to never buy another Blizzard product again. They keep making the same mistakes as they've been making with WoW and Overwatch.
4. They're pushing for the community to play past the campaign, but didn't release content to keep most players engaged. Sure, there's time wasting activities you can take part of, but the M+ system they have for nightmare dungeons is crap. I don't like M+ in WoW and I sure as hell didn't want it in a Diablo game. For the record, I liked repeating the campain in D3 and the greater rift system. I'm not one of those players that complained about D3. D4 is the first Diablo game I ever felt cheated out of my money enough to actually post anything negative.
5. Reknown system and other collectibles. I don't enjoy these kind of game mechanics. They're time wasters and if given the option, no gamer would willingly grind reknown or collect Lilith statues. It doesn't add any "fun" value to the game and is a blatant effort to extend "played time/engagement" metrics.
In summary, the game was released in an unfinished state, yet charged above market value for a new game when also considering they are also charging you for shop items and battlepasses. Look to Larian and FromSoft on how to be profitable while also releasing a good game with gamers in mind and not taxing gamers with extra purchases. In the end, Blizzard who created the original Warcraft and Starcraft games is gone. All that's left is Activision who markets Blizzard's once good name and IP's to squeeze as much cash from the players as possible.
If people actually enjoy D4, then I'm happy for you and I wish you the best. Otherwise, I encourage everyone to not pick up or play the game. The only way companies will learn is to hit them where it hurts. Don't hate play this game, sending the message that gamers want more games designed like this and buy in to their monetization practices. Instead, pick up games like BG3 and Elden Ring and other indie titles that release better quality games, for a fraction of the price, and without microtransactions.
Don't forget that all of you complaining about gamers these days are also gamers playing games. This proves that there are people who aren't like those you're complaining about buying and playing games. In fact, I think we're the silent majority just doing our thing. Outside of MMORPG's, I ignore what the vocal elitist type players are doing or saying in game or on Twitch or Youtube. The only problem with gamers like that in MMORPG's is that they control the lion share of groups and gatekeep. So I don't even bother with those games anymore.