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Baldur's Gate 3 Review In Progress | MMORPG.com

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  • SovrathSovrath Member LegendaryPosts: 32,780
    Scot said:
    Sovrath said:
    But I don't really think that role playing games  devote "that" much time to romance.

    Even dragon age didn't devote that much time.

    Now, I can imagine there are games that are more "romance/sex" focused but that's another thing  entirely.

    And to reiterate, I don't care about nudity or sex as far as whether or not it's in my role playing games. I'd rather see nudity and sex than people blowing up or limbs getting cut off.

    Still, "sex sells" and has  always sold.

    I "think" Baldur's Gate has an option to opt out of nudity.

    All we really need are more  choices as far as the players' rating (set for  rated G, PG, R, X) and that should be  fine.
    yeah, but that's how violence was portrayed in old movies. You didn't necessarily see a head or limnb being lopped off,  or someone getting stabbed multiple times with blood at each point of entry.

    Now some might say that was sanitized and you should see that. I imagine that some "might say that if you are going to have a sex scene, have one.

    One of my pet peeves is that you have two people who are having a sex scene or it's implied that it was just after sex, and yet they seem to have all their underwear on.  :s


    I would say DA did spend the time and it mattered because of the resources spent on doing so, but I was quite happy with DA romance. Just saying that time could have been spent on something else, would that have been time better spent? I don't think we will ever be able to answer that question.

    You don't call your avatars the Naturist btw? :)

    I want to put this in perspective when it comes to what I think we should be concerned about teens and preteens seeing and doing (you know those ratings get ignored right?). Sex is the least of my concerns, violence hardly registers and gambling goes of the scale. So sex and violence are small change really as long as they fit the background and story .
    The naturist? lol no.

    It's so easy for teens and pre-teens to access sexual content these days (much easier than when I was a kid.) that it has to fall to the parents to teach their children to put it all in perspective.


    ScotKyleran
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

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    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • DjijinDjijin Member UncommonPosts: 108
    edited August 2023
    I applaud the game itself for allowing choices to send the story into drastically different moral and mature directions. You can pursue or avoid many things simply through choices decided in game. This is key, and why it mostly works.

    I do agree that the character creator was compromised by a segment of ideologically driven members of the audience who, in my opinion, hurt the concept of RPG driven content. These people don't role play, they project their modern ideals, and games are suffering greatly from it. 

    Larian looks like they caved and simply opened all options for any choice in the character creator. It baffles me beyond reason why I have to see female genital options when I choose "Male". There is a non-binary option where it should be opened to choose, but NOT male or female.

    I have no idea if this will be changed, but this is also a licenced product through WotC, and that company has a full blown "West Coast" philosophy that has already hurt it own products, so I believe Larian had little choice.

    The game itself is driven by player choice for the large part, and that is a very good thing.
    Post edited by Djijin on
    Slapshot1188IselinScotKyleranFrodoFragins
  • SovrathSovrath Member LegendaryPosts: 32,780
    Djijin said:
    I applaud the game itself for allowing choices to send the story into drastically different moral and mature directions. You can pursue or avoid many things simply through choices decided in game. This is key, and why it mostly works.

    I do agree that the character creator was compromised by a segment of ideologically driven members of the audience who, in my opinion, hurt the concept of RPG driven content. These people don't role play, they project their modern ideals, and games are suffering greatly from it. 

    Larian looks like they caved and simply opened all options for any choice in the character creator. It baffles me beyond reason why I have to see female genital options when I choose "Male". There is a non-binary option where it should be opened to choose, but NOT male or female.

    I have no idea if this will be changed, but this is also a licenced product through WotC, and that company has a full blown "West Coast" philosophy that has already hurt it own products, so I believe Larian had little choice.

    The game itself is driven by player choice for the large part, and that is a very good thing.
    These people don't role play, they project their modern ideals, and games are suffering greatly from it. 

    That may or may not be true. 

    I'm fine adding all of these gender choices but I think it would have made more sense to start "male" or  start "female" and then customize from there.

    As it turned out, I had an issue where there was a bug that scrolled down on one of the pages and I didn't see the choice of body. I wanted  male,  picked male, but it  started out with a female  body.

    Didn't phase me, I simply don't care to that level. I just  clicked around, went back and forth until I noted the slider and chose the appropriate choice for me.

    It was as annoying to me as when I try to  make a character in some  game and it defaults to nose piercings or makeup. Or Tatoos.

    I'll add gender expression has been going on for a looooong time and it's not  a "now" thing even though there is a segment of society who thinks that it is. It's only that "now" we can accommodate it in more immediate ways such as in a character creator for a video game. 

    In the world that I'd like to live in people just don't care and it's a live let live sort of things. For me, I Iook at it as an axis of human experience that I'm just not a part of. At least with the idea of blurring the lines between genders.

    Could and should Larian have made it a bit different for people who want to blur the lines between the genders? I can't say. What I can say is that a somewhat more streamlined  character creator might have appeased everyone involved. Or not.  Some people just can't be appeased.
    SensaiIselinKyleran
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • DjijinDjijin Member UncommonPosts: 108
    edited August 2023
    Sovrath said:

    I'll add gender expression has been going on for a looooong time and it's not  a "now" thing even though there is a segment of society who thinks that it is. It's only that "now" we can accommodate it in more immediate ways such as in a character creator for a video game. 


    Don't assume what I mean or don't mean. I was being politically neutral on a highly politically charged subject. I understand deeply the history of this "progressive" movement. 

    The game walked a fine line, and I saying it largely got away with it. 

    I could go deep into the deep political and economic influences behind this, from the very top-down. I'll avoid it for now.

    In short, this is not a grass roots movement. It's centralized authoritarianism in nature, and you must dig a little bit further to understand it how it's . It's imbedded directly into venture capitalism, and money forces businesses into it, or else they don't get investments. 

    At the very root of venture capitalism, is authoritarianism. It's a tiny number of those with the most money, influencing the direction of markets and politics. Why? Because it's humans living inside of their influence bubbles, and those with the most power wins.

    Much of what you know, is false narrative. You are more influenced than you think, and many here are so far down a rabbit hole, they likely don't even know what reality is anymore. Western society is deeply controlled through propaganda, and done so well that you likely don't even see the tip of the iceberg. I am not immune to this, and it is a matter of constant vigilance and self-awareness. 

    Despite all of this, Larian largely dodged a bullet, and only made small mistakes while being as inclusive as possible (the non-politically hijacked meaning of the word). This is all I will say on the matter, because I have zero faith in the intelligence, self-awareness, and maturity of those posting here ... because you live online, and that's where the battleground began. Most of you cannot leave your bubble, for you know of no other existence or the impact of your stances. This is fact through percentages, and not specific call outs.


    olepiValdemarJKyleran
  • olepiolepi Member EpicPosts: 3,017
    Djijin said:
    Sovrath said:

    I'll add gender expression has been going on for a looooong time and it's not  a "now" thing even though there is a segment of society who thinks that it is. It's only that "now" we can accommodate it in more immediate ways such as in a character creator for a video game. 




    ... because I have zero faith in the intelligence, self-awareness, and maturity of those posting here ...


    I guess the feeling is mutual.
    SovrathIselinKyleran

    ------------
    2024: 47 years on the Net.


  • SovrathSovrath Member LegendaryPosts: 32,780
    Djijin said:
    Sovrath said:

    I'll add gender expression has been going on for a looooong time and it's not  a "now" thing even though there is a segment of society who thinks that it is. It's only that "now" we can accommodate it in more immediate ways such as in a character creator for a video game. 


    Don't assume what I mean or don't mean. I was being politically neutral on a highly politically charged subject. I understand deeply the history of this "progressive" movement. 



    How else are we to have a discussion unless we infer what you mean?

    I understand deeply the history of this "progressive" movement.

    If you say so.
    Kyleran
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • eoloeeoloe Member RarePosts: 864
    Djijin said:
    Sovrath said:

    I'll add gender expression has been going on for a looooong time and it's not  a "now" thing even though there is a segment of society who thinks that it is. It's only that "now" we can accommodate it in more immediate ways such as in a character creator for a video game. 


    Don't assume what I mean or don't mean. I was being politically neutral on a highly politically charged subject. I understand deeply the history of this "progressive" movement. 

    The game walked a fine line, and I saying it largely got away with it. 

    I could go deep into the deep political and economic influences behind this, from the very top-down. I'll avoid it for now.

    In short, this is not a grass roots movement. It's centralized authoritarianism in nature, and you must dig a little bit further to understand it how it's . It's imbedded directly into venture capitalism, and money forces businesses into it, or else they don't get investments. 

    At the very root of venture capitalism, is authoritarianism. It's a tiny number of those with the most money, influencing the direction of markets and politics. Why? Because it's humans living inside of their influence bubbles, and those with the most power wins.

    Much of what you know, is false narrative. You are more influenced than you think, and many here are so far down a rabbit hole, they likely don't even know what reality is anymore. Western society is deeply controlled through propaganda, and done so well that you likely don't even see the tip of the iceberg. I am not immune to this, and it is a matter of constant vigilance and self-awareness. 

    Despite all of this, Larian largely dodged a bullet, and only made small mistakes while being as inclusive as possible (the non-politically hijacked meaning of the word). This is all I will say on the matter, because I have zero faith in the intelligence, self-awareness, and maturity of those posting here ... because you live online, and that's where the battleground began. Most of you cannot leave your bubble, for you know of no other existence or the impact of your stances. This is fact through percentages, and not specific call outs.



    That doesn't sound like a conspiracy theory at all, does it? :p
    SovrathKyleran
  • ValdemarJValdemarJ Member RarePosts: 1,378
    The "I played BG3 and..." in the various TTRPG, PnP, and D&D subreddits have been interesting. It's cool that the Baldur's Gate series is drawing more people into playing D&D and PnP games. And it is very cool to see people interested in the roots of the hobby.

    The rule changes in BG3 are pretty dramatic, in some cases, and are wide ranging so there has been a lot of confusion when trying to transition to the PnP table top game. It's fun reading posts by new people trying and wrap their heads around the overwhelming amount of information, rule differences, and lore available while the D&D nerds try and explain those rules, differences, and how to reconcile all of this. Good stuff.
    SovrathKyleran
    Bring back the Naked Chicken Chalupa!
  • lahnmirlahnmir Member LegendaryPosts: 5,050
    eoloe said:
    Djijin said:
    Sovrath said:

    I'll add gender expression has been going on for a looooong time and it's not  a "now" thing even though there is a segment of society who thinks that it is. It's only that "now" we can accommodate it in more immediate ways such as in a character creator for a video game. 


    Don't assume what I mean or don't mean. I was being politically neutral on a highly politically charged subject. I understand deeply the history of this "progressive" movement. 

    The game walked a fine line, and I saying it largely got away with it. 

    I could go deep into the deep political and economic influences behind this, from the very top-down. I'll avoid it for now.

    In short, this is not a grass roots movement. It's centralized authoritarianism in nature, and you must dig a little bit further to understand it how it's . It's imbedded directly into venture capitalism, and money forces businesses into it, or else they don't get investments. 

    At the very root of venture capitalism, is authoritarianism. It's a tiny number of those with the most money, influencing the direction of markets and politics. Why? Because it's humans living inside of their influence bubbles, and those with the most power wins.

    Much of what you know, is false narrative. You are more influenced than you think, and many here are so far down a rabbit hole, they likely don't even know what reality is anymore. Western society is deeply controlled through propaganda, and done so well that you likely don't even see the tip of the iceberg. I am not immune to this, and it is a matter of constant vigilance and self-awareness. 

    Despite all of this, Larian largely dodged a bullet, and only made small mistakes while being as inclusive as possible (the non-politically hijacked meaning of the word). This is all I will say on the matter, because I have zero faith in the intelligence, self-awareness, and maturity of those posting here ... because you live online, and that's where the battleground began. Most of you cannot leave your bubble, for you know of no other existence or the impact of your stances. This is fact through percentages, and not specific call outs.



    That doesn't sound like a conspiracy theory at all, does it? :p
    Nah, ‘What I am saying might sound idiotic to 99.9% of you but that is just because I am that much smarter then all you guys’ sounds much better. Somebody should write a thesis on the relation between lack of self reflection and overestimating oneself, they really seem to go hand in hand, with a little condescending cherry on top.

    Also BG3, I should really get it soon, in a world full of non human fantasy races gender seems like a non issue really and from what I can see this is GOTY material. The petty hills we die on sometimes.

    /Cheers,
    Lahnmir
    Sovrathcheyane
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • JeroKaneJeroKane Member EpicPosts: 7,096
    edited August 2023
    ValdemarJ said:
    The "I played BG3 and..." in the various TTRPG, PnP, and D&D subreddits have been interesting. It's cool that the Baldur's Gate series is drawing more people into playing D&D and PnP games. And it is very cool to see people interested in the roots of the hobby.

    The rule changes in BG3 are pretty dramatic, in some cases, and are wide ranging so there has been a lot of confusion when trying to transition to the PnP table top game. It's fun reading posts by new people trying and wrap their heads around the overwhelming amount of information, rule differences, and lore available while the D&D nerds try and explain those rules, differences, and how to reconcile all of this. Good stuff.
    They had to make these changes, as PnP DnD translates poorly to a computer game.

    In the beginning of Early Access, they tried to stay as close as possible to the DnD rules and the game was simply not fun. It was horrendous actually.

    Anyone that played in the early days of Early Access will remember well of horrible the game was. The prologue on the ship was also much longer (way bigger map) and you could die constantly to the first mob encounters due to bad attack/save rolls and the enemies always seem to be having perfect rolls.
    It was a terrible experience and I actually uninstalled the game again and waited months for some major patches that would address this, before I tried again.

    You don't have an experienced DM to control and adapt the game on the fly constantly and adapt to players that have (for example) a bad luck streak with low dice rolls. So a good DM can secretly adapt and lower the success score to make certain check pass to keep the game going and keep it fun.

    So they had to make some changes, like the addition of the Karmic dice, that prevents unlucky streaks of constant low rolls with the dice. Which happened to me constantly in the beginning of Early Access.
    Ability modifiers to increase sucess on dice rolls were also not available during most of EA.
    Though, Karmic dice is an option in the Game settings and can be turned off for the PnP DnD purists.

    Post edited by JeroKane on
    Kylerancheyane
  • ScotScot Member LegendaryPosts: 24,273
    edited August 2023
    Sovrath said:

    It was as annoying to me as when I try to  make a character in some  game and it defaults to nose piercings or makeup. Or Tatoos.
    Nose piecing, makeup and tattoos! My Noes! :)
    Sovrath
  • ScotScot Member LegendaryPosts: 24,273

    Keep Calm And Carry On Posting!

    Just a reminder that the more political the posts get and/or the more you target other posters, the more likely it is that they will get the ban hammer out. We have a roll call of lost posters as long as your arm, don't add to it.
    KyleranKidRisk
  • KyleranKyleran Member LegendaryPosts: 43,975

    Germzypie said:





    I would love to play this game but 60 EU for a game that only can be played once and then you never play it anymore..Its just like diablo 4..pay 100 eu or die.





    I see kinguin has it for half price but then it comes on a new steam account rather asa cd key. HaiyaaaA!











    Yeah, do the math. 75 - 100 hours of play time for average play through. Like, under a dollar per hour. Fairly cheap entertainment. Maybe its just me....



    Hmmm... so two or three weeks of gaming for a typical MMORPG player?

    Seems a bit spendy ;)

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • NeoyoshiNeoyoshi Member RarePosts: 1,450
    edited August 2023
    Made this for whenever the game award circles begin.

    image nuts, i need to clean this up, i got some text lingering/clipping into the other frame There we go, fixed it.
    SovrathScot


    Fishing on Gilgamesh since 2013
    Fishing on Bronzebeard since 2005
    Fishing in RL since 1992
    Born with a fishing rod in my hand in 1979
  • KyleranKyleran Member LegendaryPosts: 43,975
    Grym said:
    My only disappointment was Larian chose not to include rolling for attributes. I don't care about all the other distracting features, but I absolutely never have liked the point buy method. I'm still playing the game, but was disappointed about this one aspect.
    That takes me back to the old SSG DnD Gold single player RPGs.

    In some I would reroll like...100 times until I got the perfect (optimal) build.  I would even have to save the best rolls on a separate floppy disk each character  ("5.25" of course) as the game would wipe out the previously rolled characters.

    I can't recall but if the best roll permitted was all 18s I'm certain that was what my half elf main character (could be resurrected) always had no matter how many tries it took.

    Later games took this away which was probably a good to thing in my case to help me past  one of my obsessive compulsive behaviors.

    I started playing MMORPGS to help me past another, obsessively saving my progress to the point I joke about quick saving after every 10 steps my character took in Fallout 4.  :)

    Despite quick saves always overwriting the previous one, almost all of my 5 playthroughs in FO4 resulted in my having to free up hard drive space from the 1200 to 1400 additional save games I created for each playthrough beyond the QS.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • ScotScot Member LegendaryPosts: 24,273
    edited August 2023
    Kyleran said:
    Grym said:
    My only disappointment was Larian chose not to include rolling for attributes. I don't care about all the other distracting features, but I absolutely never have liked the point buy method. I'm still playing the game, but was disappointed about this one aspect.
    That takes me back to the old SSG DnD Gold single player RPGs.

    In some I would reroll like...100 times until I got the perfect (optimal) build.  I would even have to save the best rolls on a separate floppy disk each character  ("5.25" of course) as the game would wipe out the previously rolled characters.

    I can't recall but if the best roll permitted was all 18s I'm certain that was what my half elf main character (could be resurrected) always had no matter how many tries it took.

    Later games took this away which was probably a good to thing in my case to help me past  one of my obsessive compulsive behaviors.

    I started playing MMORPGS to help me past another, obsessively saving my progress to the point I joke about quick saving after every 10 steps my character took in Fallout 4.  :)

    Despite quick saves always overwriting the previous one, almost all of my 5 playthroughs in FO4 resulted in my having to free up hard drive space from the 1200 to 1400 additional save games I created for each playthrough beyond the QS.
    What about the point allocation method, you get say 7,9,11,13,15,17 (depends on the system assuming DnD based) then you slot them to choice. This means you always have a couple of stats you are rubbish at and a couple of great ones. Adjust as per game needs so that 7 could be a second 11.
  • olepiolepi Member EpicPosts: 3,017
    Kyleran said:
    Grym said:
    My only disappointment was Larian chose not to include rolling for attributes. I don't care about all the other distracting features, but I absolutely never have liked the point buy method. I'm still playing the game, but was disappointed about this one aspect.
    That takes me back to the old SSG DnD Gold single player RPGs.

    In some I would reroll like...100 times until I got the perfect (optimal) build.  I would even have to save the best rolls on a separate floppy disk each character  ("5.25" of course) as the game would wipe out the previously rolled characters.

    I can't recall but if the best roll permitted was all 18s I'm certain that was what my half elf main character (could be resurrected) always had no matter how many tries it took.


    Sheesh, I did that too in Baldur's Gate 2. I re-rolled so many times, always wanted 20 INT for my gnome wizard, Bean.
    SovrathKyleran

    ------------
    2024: 47 years on the Net.


  • ValdemarJValdemarJ Member RarePosts: 1,378
    JeroKane said:
    ValdemarJ said:
    The "I played BG3 and..." in the various TTRPG, PnP, and D&D subreddits have been interesting. It's cool that the Baldur's Gate series is drawing more people into playing D&D and PnP games. And it is very cool to see people interested in the roots of the hobby.

    The rule changes in BG3 are pretty dramatic, in some cases, and are wide ranging so there has been a lot of confusion when trying to transition to the PnP table top game. It's fun reading posts by new people trying and wrap their heads around the overwhelming amount of information, rule differences, and lore available while the D&D nerds try and explain those rules, differences, and how to reconcile all of this. Good stuff.
    They had to make these changes, as PnP DnD translates poorly to a computer game.

    In the beginning of Early Access, they tried to stay as close as possible to the DnD rules and the game was simply not fun. It was horrendous actually.

    Anyone that played in the early days of Early Access will remember well of horrible the game was. The prologue on the ship was also much longer (way bigger map) and you could die constantly to the first mob encounters due to bad attack/save rolls and the enemies always seem to be having perfect rolls.
    It was a terrible experience and I actually uninstalled the game again and waited months for some major patches that would address this, before I tried again.

    You don't have an experienced DM to control and adapt the game on the fly constantly and adapt to players that have (for example) a bad luck streak with low dice rolls. So a good DM can secretly adapt and lower the success score to make certain check pass to keep the game going and keep it fun.

    So they had to make some changes, like the addition of the Karmic dice, that prevents unlucky streaks of constant low rolls with the dice. Which happened to me constantly in the beginning of Early Access.
    Ability modifiers to increase sucess on dice rolls were also not available during most of EA.
    Though, Karmic dice is an option in the Game settings and can be turned off for the PnP DnD purists.


    Shortbow range 60m

    Longbow range 60m

    Shove as a bonus action - not how it works in D&D and other D&D CRPGs

    The massive list of spell changes along with the long/short rest system.

    A LOT of rules were changes for BG3. And D&D 5th Ed was specifically designed for applying D&D rules to any setting. The 5th Ed rules don't translate poorly. Larian decided to heavily modify the rules to fit the campaign they designed. There isn't anything wrong with that, but it does bring those changes under scrutiny.

    KidRiskKyleran
    Bring back the Naked Chicken Chalupa!
  • SovrathSovrath Member LegendaryPosts: 32,780
    ValdemarJ said:
    JeroKane said:
    ValdemarJ said:
    The "I played BG3 and..." in the various TTRPG, PnP, and D&D subreddits have been interesting. It's cool that the Baldur's Gate series is drawing more people into playing D&D and PnP games. And it is very cool to see people interested in the roots of the hobby.

    The rule changes in BG3 are pretty dramatic, in some cases, and are wide ranging so there has been a lot of confusion when trying to transition to the PnP table top game. It's fun reading posts by new people trying and wrap their heads around the overwhelming amount of information, rule differences, and lore available while the D&D nerds try and explain those rules, differences, and how to reconcile all of this. Good stuff.
    They had to make these changes, as PnP DnD translates poorly to a computer game.

    In the beginning of Early Access, they tried to stay as close as possible to the DnD rules and the game was simply not fun. It was horrendous actually.

    Anyone that played in the early days of Early Access will remember well of horrible the game was. The prologue on the ship was also much longer (way bigger map) and you could die constantly to the first mob encounters due to bad attack/save rolls and the enemies always seem to be having perfect rolls.
    It was a terrible experience and I actually uninstalled the game again and waited months for some major patches that would address this, before I tried again.

    You don't have an experienced DM to control and adapt the game on the fly constantly and adapt to players that have (for example) a bad luck streak with low dice rolls. So a good DM can secretly adapt and lower the success score to make certain check pass to keep the game going and keep it fun.

    So they had to make some changes, like the addition of the Karmic dice, that prevents unlucky streaks of constant low rolls with the dice. Which happened to me constantly in the beginning of Early Access.
    Ability modifiers to increase sucess on dice rolls were also not available during most of EA.
    Though, Karmic dice is an option in the Game settings and can be turned off for the PnP DnD purists.


    Shortbow range 60m

    Longbow range 60m

    Shove as a bonus action - not how it works in D&D and other D&D CRPGs

    The massive list of spell changes along with the long/short rest system.

    A LOT of rules were changes for BG3. And D&D 5th Ed was specifically designed for applying D&D rules to any setting. The 5th Ed rules don't translate poorly. Larian decided to heavily modify the rules to fit the campaign they designed. There isn't anything wrong with that, but it does bring those changes under scrutiny.


    I don't think it should bring it under scrutiny. Unless something has radically changed, D&D rules could always be changed by the person/people who made the campaign.

    I always threw out rules I felt where pedantic. I have a friend who also changed things as he wanted.

    That's the beauty of it.

    What Larian did is no different from any Dungeon Master.
    KidRiskIselin
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  • FrodoFraginsFrodoFragins Member EpicPosts: 6,050
    Djijin said:

    I do agree that the character creator was compromised by a segment of ideologically driven members of the audience who, in my opinion, hurt the concept of RPG driven content. These people don't role play, they project their modern ideals, and games are suffering greatly from it. 

    It sounds like you don't like the role some people want to play.  Some people like to imagine themselves as the character.  What you've stated has also been said about adding race choices in the past.
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,050
    I would love to play this game but 60 EU for a game that only can be played once and then you never play it anymore

    Is it really a play once game when they've added so many meaningful choices?
    Sovrath
  • ValdemarJValdemarJ Member RarePosts: 1,378
    Sovrath said:
    ValdemarJ said:
    JeroKane said:
    ValdemarJ said:
    The "I played BG3 and..." in the various TTRPG, PnP, and D&D subreddits have been interesting. It's cool that the Baldur's Gate series is drawing more people into playing D&D and PnP games. And it is very cool to see people interested in the roots of the hobby.

    The rule changes in BG3 are pretty dramatic, in some cases, and are wide ranging so there has been a lot of confusion when trying to transition to the PnP table top game. It's fun reading posts by new people trying and wrap their heads around the overwhelming amount of information, rule differences, and lore available while the D&D nerds try and explain those rules, differences, and how to reconcile all of this. Good stuff.
    They had to make these changes, as PnP DnD translates poorly to a computer game.

    In the beginning of Early Access, they tried to stay as close as possible to the DnD rules and the game was simply not fun. It was horrendous actually.

    Anyone that played in the early days of Early Access will remember well of horrible the game was. The prologue on the ship was also much longer (way bigger map) and you could die constantly to the first mob encounters due to bad attack/save rolls and the enemies always seem to be having perfect rolls.
    It was a terrible experience and I actually uninstalled the game again and waited months for some major patches that would address this, before I tried again.

    You don't have an experienced DM to control and adapt the game on the fly constantly and adapt to players that have (for example) a bad luck streak with low dice rolls. So a good DM can secretly adapt and lower the success score to make certain check pass to keep the game going and keep it fun.

    So they had to make some changes, like the addition of the Karmic dice, that prevents unlucky streaks of constant low rolls with the dice. Which happened to me constantly in the beginning of Early Access.
    Ability modifiers to increase sucess on dice rolls were also not available during most of EA.
    Though, Karmic dice is an option in the Game settings and can be turned off for the PnP DnD purists.


    Shortbow range 60m

    Longbow range 60m

    Shove as a bonus action - not how it works in D&D and other D&D CRPGs

    The massive list of spell changes along with the long/short rest system.

    A LOT of rules were changes for BG3. And D&D 5th Ed was specifically designed for applying D&D rules to any setting. The 5th Ed rules don't translate poorly. Larian decided to heavily modify the rules to fit the campaign they designed. There isn't anything wrong with that, but it does bring those changes under scrutiny.


    I don't think it should bring it under scrutiny. Unless something has radically changed, D&D rules could always be changed by the person/people who made the campaign.

    I always threw out rules I felt where pedantic. I have a friend who also changed things as he wanted.

    That's the beauty of it.

    What Larian did is no different from any Dungeon Master.

    The average gamer isn't going to scrutinize rules, but D&D players will when discussing the game or questions from people who have played.

    Changing rules in a homebrew is no big deal and happens all the time. I'd say a lot of the discussions around the game are either homebrew changes or interpretation of rules for complex or strange circumstances. The other big topics are always "how do I build my character for this campaign or scenario".

    Changing rules for published works definitely attracts attention and discussion over the rules and choices made; maybe not by your average gamer, but absolutely for D&D gamers.

    The rules determine the best way to build characters, parties, and form tactics and strategy to beat encounters. Larian has made a lot of radical changes. Why wouldn't people discuss them?

    For example, the tool change rule dramatically affects why you would take a rogue over say a lore bard, which is likely to crush the rogue at non-combat rogue duties.

    The limited range and changes to spells will (or should) give people pause to consider how they're building their full or partial spell casters and how this affects party strategy overall.

    DMs can decide all kinds of crazy things for their campaign and that affects how players approach the game. It's smart to discuss those changes, what they mean, and how to best exploit them.

    You can try and handwave that away but it's pointless. D&D gamers are going to do that regardless.
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  • IselinIselin Member LegendaryPosts: 18,719
    My Warlock sure wishes we had unlimited short rests instead of 2 per day :)

    I'm not playing BG3 in order to play an exact replica of 5th edition tabletop. I'm playing it to play Larian's BG3 game and so far so good.

    Warning: not too explicit but nevertheless spoilerish Dark Urge paragraph below:

    I'm especially loving how they thoroughly tied it to the BG1 & 2 player character with the Dark Urge implementation. And yes, once I figured out what the DU was all about after the reveal and before release (thousands of us guessed correctly) I decided to play as one... for old time's sake.

    The game does a superb job of making you feel invested in your character and your companions. This is what's most important to me.
    Sovrath
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  • vallenaterovallenatero Newbie CommonPosts: 4
    Is this review still happening?
  • lotrlorelotrlore Managing EditorMMORPG.COM Staff, Member RarePosts: 662
    Is this review still happening?
    This week! 
    Slapshot1188Scot
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