Curious what crowfall is doing or are they on permanent vaction ?
good question, checked their website and discord, they removed all discussion channels on the official discord and last year they shut down all the servers. Game is offline To bad, i actuallly enjoyed the game. Launch was super fun.
Gloria Victis closing after only a few months. Yikes.
I think we'll see stories like this throughout the gaming industry in general, and especially with MMOs. And not just indie titles. Many games are using paid alphas and betas to generate revenue during development. When the full release finally hits, you've already lost a lot of your playerbase who tired of the game, and there just isn't enough revenue coming in from new players to pay for upkeep and further development.
Good mmorpgs take a huge amount of time and resources to make. Indie companies simply don't the the resources to make a solid game that lasts. Couple that with gamers who play 16+ hours a day and AAA companies can't even keep up with content. Just doesn't seem very business savvy to even attempt an mmorpg in today's world
Gloria Victis closing after only a few months. Yikes.
few months? The game has been around for some years. Remembering the first alphas of it, looked so wonky but the game came looooong way over the years. Its kinda sad cause they made a really good fun game. Spend 200 hours in the game and had an amazing time. I loved the aspect of partial full loot while also having the events and systems were you didnt loose items. It had this drop in and drop out PvP I personally really enjoyed. It had some PvEvP, with fun open quests were you raided big npc villages with an army of other players. It valued the time you spend on the game.
Gloria Victis closing after only a few months. Yikes.
few months? The game has been around for some years. Remembering the first alphas of it, looked so wonky but the game came looooong way over the years. Its kinda sad cause they made a really good fun game. Spend 200 hours in the game and had an amazing time. I loved the aspect of partial full loot while also having the events and systems were you didnt loose items. It had this drop in and drop out PvP I personally really enjoyed. It had some PvEvP, with fun open quests were you raided big npc villages with an army of other players. It valued the time you spend on the game.
Yes, it's only been released for a few months. You don't get to count development time and early access when determining how long a game has been around. We didn't give Elyon that same luxury, nor Babylon's Fall. And dare I even mention the wrath the world would unleash if Star Citizen finally makes it to release, closes after 6 months, and then someone says, "but it was around for a decade."
Very sad. I didn't play, but this was the 'plucky kid' They were constantly evolving the game with regular updates. A niche game for sure, but that doesn't mean unsustainable. However, some games just don't catch on. Sometimes good games don't and bad games do. I didn't play, so I don't know where this one rated, but it just didn't grab people. RIP
Dont think I can think of any "real good games" not do well. I have seen some bad games do well, I have seen some real bad games do better than expected, but from my perspective good games almost always do at least pretty well or very well. Certainly enough to sustain for more than a few months.
Maybe my tastes are just more mainstream I dont know.
I doubt this was just an awareness problem, my guess is that this game just wasnt appealling to enough people. People who like this game probably like a ton of other unpopular games.
There are very few good games for people to play, and a ton of competition over trashy niche games. If you have tons of games all appealling to the same 1-5k players, this is what happens. Before you make a game like this, you better make sure there is a large enough audience.
Gloria Victis closing after only a few months. Yikes.
few months? The game has been around for some years. Remembering the first alphas of it, looked so wonky but the game came looooong way over the years. Its kinda sad cause they made a really good fun game. Spend 200 hours in the game and had an amazing time. I loved the aspect of partial full loot while also having the events and systems were you didnt loose items. It had this drop in and drop out PvP I personally really enjoyed. It had some PvEvP, with fun open quests were you raided big npc villages with an army of other players. It valued the time you spend on the game.
Yes, it's only been released for a few months. You don't get to count development time and early access when determining how long a game has been around. We didn't give Elyon that same luxury, nor Babylon's Fall. And dare I even mention the wrath the world would unleash if Star Citizen finally makes it to release, closes after 6 months, and then someone says, "but it was around for a decade."
Publicly available early access counts as the game being around as at that point it literally is. What that time doesn't count toward is how long the game has been released which is dependent on when it is declared so by the powers that be for that particular game. Whatever wrath the closure of a game generates is irrelevant to how long a game has been around and the date of it's release.
Well it says it went into release in Jan 2023 and was in early access before that.
So for it to shut down so soon after a steam release tells me it didnt go so well.
Almost all the top reviews on steam people have less than 15 hours of play currently. Even the positive reviews people are getting bored after 10 hours.
Comments
good question, checked their website and discord, they removed all discussion channels on the official discord and last year they shut down all the servers. Game is offline To bad, i actuallly enjoyed the game. Launch was super fun.
I think we'll see stories like this throughout the gaming industry in general, and especially with MMOs. And not just indie titles. Many games are using paid alphas and betas to generate revenue during development. When the full release finally hits, you've already lost a lot of your playerbase who tired of the game, and there just isn't enough revenue coming in from new players to pay for upkeep and further development.
few months? The game has been around for some years. Remembering the first alphas of it, looked so wonky but the game came looooong way over the years. Its kinda sad cause they made a really good fun game. Spend 200 hours in the game and had an amazing time. I loved the aspect of partial full loot while also having the events and systems were you didnt loose items. It had this drop in and drop out PvP I personally really enjoyed. It had some PvEvP, with fun open quests were you raided big npc villages with an army of other players. It valued the time you spend on the game.
Yes, it's only been released for a few months. You don't get to count development time and early access when determining how long a game has been around. We didn't give Elyon that same luxury, nor Babylon's Fall. And dare I even mention the wrath the world would unleash if Star Citizen finally makes it to release, closes after 6 months, and then someone says, "but it was around for a decade."
Maybe my tastes are just more mainstream I dont know.
I doubt this was just an awareness problem, my guess is that this game just wasnt appealling to enough people. People who like this game probably like a ton of other unpopular games.
There are very few good games for people to play, and a ton of competition over trashy niche games. If you have tons of games all appealling to the same 1-5k players, this is what happens. Before you make a game like this, you better make sure there is a large enough audience.
So for it to shut down so soon after a steam release tells me it didnt go so well.
Almost all the top reviews on steam people have less than 15 hours of play currently. Even the positive reviews people are getting bored after 10 hours.
Doesnt seem like a great game loop at all.