Actually did work on the CrystalSpace engine for Planeshift ~16 years ago. XD
Correction, 21 years ago, damn.*
That was a quite... terrible engine, to be honest. But I guess it was good training
I mean it was an engine that was started in 1997.
The core engine was itself pretty slim and built for modules/plugins, so "mileage may vary" depending on the modules used. It being dominantly C++ and little in the way of built in cleanup also meant the onus was on the individuals using the engine to build out proper garbage collection for the modules and additional code.
It was a pretty robust engine for it's time, especially as open source, but it's time was decades ago.
No idea what has happened to Uwakionna, hopefully back with us soon.
If one of the most polite and on-topic posters on this forum gets banned then none of us stand a chance!
Actually did work on the CrystalSpace engine for Planeshift ~16 years ago. XD
Correction, 21 years ago, damn.*
That was a quite... terrible engine, to be honest. But I guess it was good training
I mean it was an engine that was started in 1997.
The core engine was itself pretty slim and built for modules/plugins, so "mileage may vary" depending on the modules used. It being dominantly C++ and little in the way of built in cleanup also meant the onus was on the individuals using the engine to build out proper garbage collection for the modules and additional code.
It was a pretty robust engine for it's time, especially as open source, but it's time was decades ago.
No idea what has happened to Uwakionna, hopefully back with us soon.
1139 posts and I never even noticed the user before lol
Actually did work on the CrystalSpace engine for Planeshift ~16 years ago. XD
Correction, 21 years ago, damn.*
That was a quite... terrible engine, to be honest. But I guess it was good training
I mean it was an engine that was started in 1997.
The core engine was itself pretty slim and built for modules/plugins, so "mileage may vary" depending on the modules used. It being dominantly C++ and little in the way of built in cleanup also meant the onus was on the individuals using the engine to build out proper garbage collection for the modules and additional code.
It was a pretty robust engine for it's time, especially as open source, but it's time was decades ago.
No idea what has happened to Uwakionna, hopefully back with us soon.
1139 posts and I never even noticed the user before lol
You might remember the avatar better than the name, I do that myself, which is why when people change their avatars it throws me off.
I dont think chatbots will get too much better any time soon - because the limiting factor is hardware, and hardware is simply at the physical limits of miniaturization now.
That means, hardware doesnt get faster anymore. Or to be more precise the only way to do so is make it ever bigger and use up more energy.
Also, current LLMs like ChatGTP cost in the area of hundreds of millions of US dollars to develop, and yet they are still far from perfect and can be made doing the most stupid things, showing they lack the fundamental understanding how reality works or how logic works etc.
Or what about chess programs. Now much stronger than any chess player, they are still easily recognizeable by the experts by the curious way they play chess, no matter how hard programmers try to make them actually act humanlike.
If I had the time I would invest in mostly Mortal Online 2 or Albion Online... those are probably the best right now?
NEWS FLASH!"A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished!https://childrenfromtheheavensbelow.blogspot.com/Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
Best mmorpg to start now (with best, i mean which one is the best to start playing now) WoW - GW2 - FFXIV -BDO - ESO - SWTOR - DESTINY 2 (I'll Include it because why no? i know is not an mmorpg tho)
after a post I made yesterday asking if there will be a new mmorpg this year and all the answer i got is NO, the only one that is maybe coming is tarisland but looks like is a mobile chinese wow clone, so I'll go to the secured fun and play one of the old one but my question is, which of the og's is in it best stated to start playing from 0 now (I have no friends playing these so i'll need to find a guild or something). which one you recommend me to start playing at this time?
WoW - I had fun playing this for many years. The game is fun to play. However, the community is very elitist, expects you to know what you're doing, and will gatekeep you heavily. They're also immature and toxic from my experience. Ultimately the reason I quit has more to do with it feeling meaningless to progress. The level scaling system is terrible, and gear gets reset with each major patch and expansion. There's a lot of quest content in the game, but Blizzard has not made it easy to discern, in-game, how to go about experiencing it chronologically. There's a lot of dungeons and raids in the game, but due to the level scaling, they're poorly balanced. Only the most recent raid released is ever relevant.
GW2 - I could never get into this game for very long. I never even made it to max level. I just didn't enjoy the core gameplay loop of running around finding events to take part of and completing hearts. I also didn't like the setting. Centaurs were never an appealing enemy for me. I also didn't like the lack the trinity and I didn't find its replacement suitable for group play. I did like the game for the exploration aspect.
FF14 - I loved this game but quit ultimately because it felt meaningless to keep playing. The story was good, and the combat was fun, but there is no class customization. Every Paladin is the same as every other Paladin, for example. I also hated the cutesy side factions they added in every expansion to serve as your rep grind. Their quests were always so cringe to listen to and do.
BDO - I remember it looking good, but I didn't like how heavily it leaned into trade economy. I also don't like combat systems where you have to remember a combination of buttons to execute an ability.
ESO - I think this game has done the best at bringing a quest grinder to a modern age. Unfortunately, the nerfed overland content to be braindead easy and you spend almost all of your time doing overland content, because that's where 99% of the quests are. The game was a lot more fun before the One Tamriel update, but that's a controversial subject amongst that community. The combat isn't fleshed out until about level 30, but that's also about the same time it falls off a cliff. The only noticeable advancing after that is by getting abilities that you may or may not prefer to use over the ones you already have. So, combat feels the same, forever, after less than a week of playing.
SWTOR - I'm the biggest Star Wars fan. I loved the stories throughout this game and playing a lot of alts to experience their specific class stories. The game will feel dated, because they didn't keep the game updated as technology and responsiveness in has improved. This is one of a few MMORPG's that I think deserves at least one playthrough to max level, ignoring group-based gameplay.
Destiny 2 - I haven't played it since I beat the base game after it released. It felt the same as Destiny 1, honestly, and could have just been an expansion. I felt like Destiny had more magic than Destiny 2. I haven't heard great things about their monetization over the last year, so I'd at least do your research. But the game was fun to play which brings me to my conclusion.
Conclusion:
All of these games have their merits, and it will ultimately depend on which game has the most classes your genuinely interested in playing and which has your preferred aesthetic and theme. Also, the games are significantly more fun played with a regular group of people. Unfortunately, but also fortunately, for me, I cannot play with a regular group of people. I'm married with a kid and a career with a rotating schedule. All of these things don't make me a candidate for a regular gaming group. I'm in my 40's and don't know any MMO gamers personally IRL. So, the fun I get out of MMORPG's these days is limited and ultimately feels pointless. The one exception to this would be a game like DAOC (my first MMO), because their end-game content is ever-green, due to it being a RvR game. But I wore that game out over 15 years ago.
I dont think chatbots will get too much better any time soon - because the limiting factor is hardware, and hardware is simply at the physical limits of miniaturization now.
That means, hardware doesnt get faster anymore. Or to be more precise the only way to do so is make it ever bigger and use up more energy.
Traditional MOS technology is not quite out of gas yet. Currently, the most advanced chips on the market are done with 5nm technology, however 3nm and 2nm are on the horizon. 1nm chips are probably coming after that. So we have about 2-3 more technology generations left before MOS is at its limit.
Like others have said it really boils down to GW2, ESO, and FF14.
GW2- Probably the most fun to play casually and it's fun to just explore and unlock things. But at a certain point you'll realize it's just achievement hunting because once you get max level and get the gear for your build, congrats you did it, that's the downside of horizontal progression. There's multiple ways of getting the gear without the community involved, but once you have the set you want it will just boil down to looks and then you're just running over the map unlocking things like climbing puzzles, heart quests, and stuff like that. Still a fun dynamic combat game, but you'll burn through it and then see the wheel and you can't get off.
ESO- I never made it far in ESO. Probably the best casual/non-dependent grind out of the three. From what I understand ESO you can get BiS without grouping, and everything is voice acted which is awesome. Fun to explore and grind but if you're like me and hate the idea of "Animation Cancelling" which is just a cheap design flaw then ya you'll burn out fast. Still good game.
FF14- If you want a classic modern theme park game this is the one for you. Community is great, raids are difficult, dungeons are hard, story is fun, and it feels like a traditional MMORPG Theme park. Invisible walls are annoying to start and boy does it start SLOOOOOOW but it'll pick up, just gotta get past lvl 50 or so. As stated earlier community is hyper friendly, and you gotta remember that because you can get banned if you're being considered toxic. SE doesn't play around with that. I support that policy full throat.
SWTOR- It's a fun single player game and the story content is fun to play through, but it's a bit bland; Essentially you play either LS or DS as each class and the depth of the plots aren't hyper deep. Certain classes have better stories than others. But with the recent news this game is on it's way out.
BDO- Can't say, never played.
There's only one game I'd recommend avoiding, see below:
I'd avoid WoW. Probably the most populous MMORPG on the market, but with FF14 you can't tell the diff between the two. But WoW as someone said is the fun OG themepark MMORPG but it's current retail version you'll be max level in about 2-3 weeks of regular play then you get to where everyone is at, which is endgame, and holy cow this community is toxic. It's elitist, unfriendly, rude, and you really are expected to know everything about the game and any group content before even doing said group content. Everything revolves around high-performance and it's extremely bad for new players both to the game or the genre entirely. Also once you're at endgame in WoW you're going to be expected to have full add-ons in your game to make doing your rotation, knowing the boss fights, the best optimal looting system, and that's all done using Third-Party programs. There's a good video out there called
"Why it's rude to suck at WoW" does a very good deep dive into the psychology of the WoW community. I'd recommend watching it before starting to play that game.
Like others have said it really boils down to GW2, ESO, and FF14.
GW2- Probably the most fun to play casually and it's fun to just explore and unlock things. But at a certain point you'll realize it's just achievement hunting because once you get max level and get the gear for your build, congrats you did it, that's the downside of horizontal progression. There's multiple ways of getting the gear without the community involved, but once you have the set you want it will just boil down to looks and then you're just running over the map unlocking things like climbing puzzles, heart quests, and stuff like that. Still a fun dynamic combat game, but you'll burn through it and then see the wheel and you can't get off.
ESO- I never made it far in ESO. Probably the best casual/non-dependent grind out of the three. From what I understand ESO you can get BiS without grouping, and everything is voice acted which is awesome. Fun to explore and grind but if you're like me and hate the idea of "Animation Cancelling" which is just a cheap design flaw then ya you'll burn out fast. Still good game.
FF14- If you want a classic modern theme park game this is the one for you. Community is great, raids are difficult, dungeons are hard, story is fun, and it feels like a traditional MMORPG Theme park. Invisible walls are annoying to start and boy does it start SLOOOOOOW but it'll pick up, just gotta get past lvl 50 or so. As stated earlier community is hyper friendly, and you gotta remember that because you can get banned if you're being considered toxic. SE doesn't play around with that. I support that policy full throat.
SWTOR- It's a fun single player game and the story content is fun to play through, but it's a bit bland; Essentially you play either LS or DS as each class and the depth of the plots aren't hyper deep. Certain classes have better stories than others. But with the recent news this game is on it's way out.
BDO- Can't say, never played.
There's only one game I'd recommend avoiding, see below:
I'd avoid WoW. Probably the most populous MMORPG on the market, but with FF14 you can't tell the diff between the two. But WoW as someone said is the fun OG themepark MMORPG but it's current retail version you'll be max level in about 2-3 weeks of regular play then you get to where everyone is at, which is endgame, and holy cow this community is toxic. It's elitist, unfriendly, rude, and you really are expected to know everything about the game and any group content before even doing said group content. Everything revolves around high-performance and it's extremely bad for new players both to the game or the genre entirely. Also once you're at endgame in WoW you're going to be expected to have full add-ons in your game to make doing your rotation, knowing the boss fights, the best optimal looting system, and that's all done using Third-Party programs. There's a good video out there called
"Why it's rude to suck at WoW" does a very good deep dive into the psychology of the WoW community. I'd recommend watching it before starting to play that game.
I agree with you on FF14 and SWTOR and will only add that you get ALOT of quality content for free with both games.
BDO still has a very active playerbase for a F2P MMO, sitting at 30k ccu average. It's actually gaining popularity in 2023 for some reason. But somehow I never managed to get far with it since the combat, while super impressive and flashy, is just boring.
Nowadays I usually just play FFXIV trials and SWTOR with a new character to experience new story.
No idea who told the OP that no new MMO's were coming out, I for one have been looking forward to launch of Paila, which will starting it's closed Beta on Aug 2
Mortal Online 2, just came out this year if Open World PVP is your thing
Zenith the Last City, also lunched this year, if you are in the mood for a full VR MMO, I mean, it's nothing amazing, but if you have been itching for a VR MMO this fits the bill
So, anyone that has told you no new MMO's are coming out, or nothing recent to sink your teeth into, has misled you
With that said
If you are looking into jumping into one of the MMO's you listed, well, I personally believe the criteria of a MMO that you can get into years after launch would be the creep and grind to match the other existing players. How quickly can you get on par to them
The issue with this idea is that, with a lot of traditional MMO's they put this huge grind often in the form of gear or levels, to draw out the game and keep players playing
So, this means it's harder for new players to get up to the existing players, unless the Devs start to put in fast tracks, which often enough feel forced, campy, and don't do anything to make the game enjoyable for players, other then to fast track them to end game where everyone thinks they will have fun running the same content over and over and over again. This also often times among the elitist and old school players can build some resentment. Blah.
With that said, GW2 has always had a fast track to max level, and almost no gear grind to speak of, so, jumping into GW2 and just burning up to max level and getting exotics in a week or less, is... not much different then what the veterans experienced when they started
Because of that, no one cares if you bought the expansion and used a Boost to get to max level, no one cares if you started last week or 10 years ago
For things like Raids and CM Fractals, GW2 has no shortage of the typical toxic elitist culture, and of course the PvP brings all the Toxic's to the Game mode, but that would be any game you will ever play, GW2 is not going to special in that regard. The only good aspect of this, that how long you have been playing is often not the issue, it's mainly around if you know what you are doing and if your build is set up correctly
The good side is that GW2 has been evolving to make the game far more casual friendly, and now with their latest expansion Secrets Of The Obscure, they have made the claim that they are putting Legendary Armor into Open World PvE, finally fixing the last deplorable ugly stain they made with HoT
GW2 has a great community, people willing to help you if you are not a beggar, and a lot of guides, info, and even add-on's that can really augment your ability to get up to par with even the oldest vets in the game in a very short amount of time
But, even if I have tossed my vote for GW2, I would say, please take the time to look at what is coming out, and don't ask around here.
Look on Google, Youtube, and other gaming sites, and See if anything strikes your fancy. Might find a real gem that is just coming out, where you can start fresh in a new world, with a bunch of people just as lost as you are, LOL.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
No idea who told the OP that no new MMO's were coming out, I for one have been looking forward to launch of Paila, which will starting it's closed Beta on Aug 2
Mortal Online 2, just came out this year if Open World PVP is your thing
Zenith the Last City, also lunched this year, if you are in the mood for a full VR MMO, I mean, it's nothing amazing, but if you have been itching for a VR MMO this fits the bill
So, anyone that has told you no new MMO's are coming out, or nothing recent to sink your teeth into, has misled you
With that said
If you are looking into jumping into one of the MMO's you listed, well, I personally believe the criteria of a MMO that you can get into years after launch would be the creep and grind to match the other existing players. How quickly can you get on par to them
The issue with this idea is that, with a lot of traditional MMO's they put this huge grind often in the form of gear or levels, to draw out the game and keep players playing
So, this means it's harder for new players to get up to the existing players, unless the Devs start to put in fast tracks, which often enough feel forced, campy, and don't do anything to make the game enjoyable for players, other then to fast track them to end game where everyone thinks they will have fun running the same content over and over and over again. This also often times among the elitist and old school players can build some resentment. Blah.
With that said, GW2 has always had a fast track to max level, and almost no gear grind to speak of, so, jumping into GW2 and just burning up to max level and getting exotics in a week or less, is... not much different then what the veterans experienced when they started
Because of that, no one cares if you bought the expansion and used a Boost to get to max level, no one cares if you started last week or 10 years ago
For things like Raids and CM Fractals, GW2 has no shortage of the typical toxic elitist culture, and of course the PvP brings all the Toxic's to the Game mode, but that would be any game you will ever play, GW2 is not going to special in that regard. The only good aspect of this, that how long you have been playing is often not the issue, it's mainly around if you know what you are doing and if your build is set up correctly
The good side is that GW2 has been evolving to make the game far more casual friendly, and now with their latest expansion Secrets Of The Obscure, they have made the claim that they are putting Legendary Armor into Open World PvE, finally fixing the last deplorable ugly stain they made with HoT
GW2 has a great community, people willing to help you if you are not a beggar, and a lot of guides, info, and even add-on's that can really augment your ability to get up to par with even the oldest vets in the game in a very short amount of time
But, even if I have tossed my vote for GW2, I would say, please take the time to look at what is coming out, and don't ask around here.
Look on Google, Youtube, and other gaming sites, and See if anything strikes your fancy. Might find a real gem that is just coming out, where you can start fresh in a new world, with a bunch of people just as lost as you are, LOL.
Palia is not even an mmo, that thing is a simulator (played the beta), not my type of games. also when I maked the post they haven't announced the release date of palia, they did it recently. for mortal online 2, I don't like how it looks tbh.
I can't play on VR i get nauseous immediately. gw2 sounds cool to play tho
BDO gives new player a shit ton of mail loot just to lure in to buy more and i heard its pay to win eventualy. Alo the combat is very combo controlled.
New world is soon No world since its dying...look at steam how players are leaving it
The lone game I am pinning my hopes on is Nightingale, a Steampunk/Fantasy game with co-op play. Not really an MMPRPG, strictly speaking, but it's a concept I like and there's nothing else on offer that isn't the same old same old.
Palia is not even an mmo, that thing is a simulator (played the beta), not my type of games. also when I maked the post they haven't announced the release date of palia, they did it recently. for mortal online 2, I don't like how it looks tbh.
I can't play on VR i get nauseous immediately. gw2 sounds cool to play tho
I was not saying that you had to play those games, I was simply making the point that there are games coming out.
BDO gives new player a shit ton of mail loot just to lure in to buy more and i heard its pay to win eventualy. Alo the combat is very combo controlled.
FFXIVX or what ever its called today just feels very slow and boring if you ask me..i dont see what players like about this game.
GW 2 is auto combat and also boring in the end...
Eso is decent is you like story and lore.
So i dont know what Mmorpg that is the best right now...
It seems like we are in a dead limbo here
As far as GW2 criticisms go: What you mean by "Auto combat" and "Boring in the end"
I would love for you to explain this, to give me an idea of what mean by these, as my personal experience with the game is vastly different, obviously.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
There are few I actually play currently. But if you haven't played them (even if you have)....
Elder Scrolls Online - 1. Graphics alone are just so immersive. Combined with gather, it is my go to when I just feel I need to gather. Only on Cadwells Gold (the third set of main quests). Haven't touched xpacks. Bugs me I have to go in order even after all these years (personal issue) but nothing comes close to this game, seeing a vein or an herb, even though they are everywhere.
Black Desert Online - 2. Content. I've got thousands of hours in the game. Never been beyond the first /section of the first continent. It's like neverending (an almost bad thing). But content...... nothing comes close.
WoW/FFXIV. /3 Entirely individual preference. WoW is in decline in my opinion, but, as a theme park, and with rock solid content and ui, it's still second to none. FFXIV allays many of my issues with WoW, with a better crafted world/lore and combat system, but goes entirely in the realm of group/raid content. Even if you like group content its inclusion of wierd aoe and enemy/boss mechanics greatly lowers it on my list. Tack on a clunky ui (something probably to be expected considering FFXI) and it's solely in my 'group' category.
Beyond that, LOTRO is great, but the neverending relay quests seriously damped it. EQ2, I've never gotten far enough for inventory space to not be an issue. Champion Online and DC, both good hero mmos, but don't hold a candle to the late (and now rerunning/ala emu) City of Heroes. DC is really good, but realllly group oriented.
Neverwinter, a solid game, marred by thug tactics (for money) and currency bloat. Still could get 400+ hours out of it though/
GW2 is great but VERY task oriented AND (if you wan't progress) get in a zerg (for exp/mats) Still a ton of hours to just dive in though.
Just a very quick section, can't recall more (SWTOR?)
Beyond that I will still lament Marvel Heroes. Not precisely an mmo, but something which had its issues but nothing else is like ?//rage... Good luck.
As an edit, because of other posts reminding me of content, FFXIV has an annoying to downright sadistic quest curve. You HAVE to complete the main questline to advance in the 1st xpac, you HAVE to complete it's story to advance to the next xpac (and so on / so on.) It's even worse it's not just the main questline but the post questline after the xpac ended and interim content came in. All of these questlines with multiple dungeons you will almost certainly need to queue for (most of which took me more than an hour each weating...)
The lone game I am pinning my hopes on is Nightingale, a Steampunk/Fantasy game with co-op play. Not really an MMPRPG, strictly speaking, but it's a concept I like and there's nothing else on offer that isn't the same old same old.
Straight on to my Follow as i don't put early access on Wishlist.
This is my take: World of Warcraft is probably your best bet. Dragonflight has been overall very well received. You have WoW Classic which is a fun experience (although I would go retail if I started today) and soon to be WoW Classic Hardcore. I can't speak for Dragonflight personally as I haven't played retail since Legion (basically just levelled) and before that Wrath of the Lich King. But content-wise, there is a lot of stuff to do and PvP is generally pretty solid.
Final Fantasy XIV is a great ride as soon as you rush yourself past A Realm Reborn. I thought that story part was kind of boring. Past that though I had a GREAT ride with it through Endwalker. Just as with WoW there is a lot of stuff to do for a completionist. Some seem to disagree in here, but did not fully understand why. I can understand the lack of job (class) customisation, but regardless of MMO, you still have Meta gaming that decides what is or isn't the optimal way of playing. The community is fairly good as long as you stay away from the lunatics.
Black Desert Online have had an upswing due to the seasonal concept and could definitely be a good idea to start. Some really really like the combat and some don't. There is a lot of stuff to do, so you will most likely never run out of content. I might give it a go again, but for me it feels a little too Asian for me... What I mean with that is bloated UI with all kinds of stuff and a TREMENDOUS amount of different items, currencies, consumables etc. Rather overwhelming.
Can't really speak for anything else these days. Tibia could be a fun experience for some. Runescape for some. Albion Online. Elder Scrolls Online. Guild Wars 2.
I'm not a fan of Gacha games, but Genshin Impact, Tower of Fantasy, Honkai: Star Rail could all be worth checking out.
Games I wouldn't checkout 2023 are Mortal Online 2, EVE Online, The Lord of the Rings Online and Star Wars: The Old Republic. Mainly because they are either too niche or not getting enough updates.
I've missed mentioning plenty, but my goto would be WoW, FFXIV or BDO.
This makes me wonder why MMOs don't have low level newbie servers to group newbies together to try and give them a better experience of playing and leveling together
Nobody wants to start a MMO and have the world totally empty as the player base has all hit max level and you are just wandering around lower level areas by yourself
Of course this is a product of linear power progression and the creation of outmoded content as a result.
im a mature gamer. Lost 5 years of my life on Lineage2 . Loved the game and by far for me one of the best games ive played . Love the pvp , castle sieges etc. I stopped playing when they messed up the game with lots of changes and had to look for something else. Tried so many games , wasted so much money on games that didnt do it for me . Dabbled in Neverwinter PC and Xbox for about 3 years , I NEED another MMPRPG game to play , ideally similar to Lineage characters as i love magic and sometimes BIG swords . Mostly enjoy decent team play with the right bunch of people to kill bosses or PVP but i am now lost in what games to try , need some recommendations please. Have spent money in the past and willing if i have to to invest in new gaming PC etc, Just need help and advise please
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1139 posts and I never even noticed the user before lol
NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
GW2 - I could never get into this game for very long. I never even made it to max level. I just didn't enjoy the core gameplay loop of running around finding events to take part of and completing hearts. I also didn't like the setting. Centaurs were never an appealing enemy for me. I also didn't like the lack the trinity and I didn't find its replacement suitable for group play. I did like the game for the exploration aspect.
FF14 - I loved this game but quit ultimately because it felt meaningless to keep playing. The story was good, and the combat was fun, but there is no class customization. Every Paladin is the same as every other Paladin, for example. I also hated the cutesy side factions they added in every expansion to serve as your rep grind. Their quests were always so cringe to listen to and do.
BDO - I remember it looking good, but I didn't like how heavily it leaned into trade economy. I also don't like combat systems where you have to remember a combination of buttons to execute an ability.
ESO - I think this game has done the best at bringing a quest grinder to a modern age. Unfortunately, the nerfed overland content to be braindead easy and you spend almost all of your time doing overland content, because that's where 99% of the quests are. The game was a lot more fun before the One Tamriel update, but that's a controversial subject amongst that community. The combat isn't fleshed out until about level 30, but that's also about the same time it falls off a cliff. The only noticeable advancing after that is by getting abilities that you may or may not prefer to use over the ones you already have. So, combat feels the same, forever, after less than a week of playing.
SWTOR - I'm the biggest Star Wars fan. I loved the stories throughout this game and playing a lot of alts to experience their specific class stories. The game will feel dated, because they didn't keep the game updated as technology and responsiveness in has improved. This is one of a few MMORPG's that I think deserves at least one playthrough to max level, ignoring group-based gameplay.
Destiny 2 - I haven't played it since I beat the base game after it released. It felt the same as Destiny 1, honestly, and could have just been an expansion. I felt like Destiny had more magic than Destiny 2. I haven't heard great things about their monetization over the last year, so I'd at least do your research. But the game was fun to play which brings me to my conclusion.
Conclusion:
All of these games have their merits, and it will ultimately depend on which game has the most classes your genuinely interested in playing and which has your preferred aesthetic and theme. Also, the games are significantly more fun played with a regular group of people. Unfortunately, but also fortunately, for me, I cannot play with a regular group of people. I'm married with a kid and a career with a rotating schedule. All of these things don't make me a candidate for a regular gaming group. I'm in my 40's and don't know any MMO gamers personally IRL. So, the fun I get out of MMORPG's these days is limited and ultimately feels pointless. The one exception to this would be a game like DAOC (my first MMO), because their end-game content is ever-green, due to it being a RvR game. But I wore that game out over 15 years ago.
Traditional MOS technology is not quite out of gas yet. Currently, the most advanced chips on the market are done with 5nm technology, however 3nm and 2nm are on the horizon. 1nm chips are probably coming after that. So we have about 2-3 more technology generations left before MOS is at its limit.
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2024: 47 years on the Net.
GW2- Probably the most fun to play casually and it's fun to just explore and unlock things. But at a certain point you'll realize it's just achievement hunting because once you get max level and get the gear for your build, congrats you did it, that's the downside of horizontal progression. There's multiple ways of getting the gear without the community involved, but once you have the set you want it will just boil down to looks and then you're just running over the map unlocking things like climbing puzzles, heart quests, and stuff like that. Still a fun dynamic combat game, but you'll burn through it and then see the wheel and you can't get off.
ESO- I never made it far in ESO. Probably the best casual/non-dependent grind out of the three. From what I understand ESO you can get BiS without grouping, and everything is voice acted which is awesome. Fun to explore and grind but if you're like me and hate the idea of "Animation Cancelling" which is just a cheap design flaw then ya you'll burn out fast. Still good game.
FF14- If you want a classic modern theme park game this is the one for you. Community is great, raids are difficult, dungeons are hard, story is fun, and it feels like a traditional MMORPG Theme park. Invisible walls are annoying to start and boy does it start SLOOOOOOW but it'll pick up, just gotta get past lvl 50 or so. As stated earlier community is hyper friendly, and you gotta remember that because you can get banned if you're being considered toxic. SE doesn't play around with that. I support that policy full throat.
SWTOR- It's a fun single player game and the story content is fun to play through, but it's a bit bland; Essentially you play either LS or DS as each class and the depth of the plots aren't hyper deep. Certain classes have better stories than others. But with the recent news this game is on it's way out.
BDO- Can't say, never played.
There's only one game I'd recommend avoiding, see below:
I'd avoid WoW. Probably the most populous MMORPG on the market, but with FF14 you can't tell the diff between the two. But WoW as someone said is the fun OG themepark MMORPG but it's current retail version you'll be max level in about 2-3 weeks of regular play then you get to where everyone is at, which is endgame, and holy cow this community is toxic. It's elitist, unfriendly, rude, and you really are expected to know everything about the game and any group content before even doing said group content. Everything revolves around high-performance and it's extremely bad for new players both to the game or the genre entirely. Also once you're at endgame in WoW you're going to be expected to have full add-ons in your game to make doing your rotation, knowing the boss fights, the best optimal looting system, and that's all done using Third-Party programs. There's a good video out there called
"Why it's rude to suck at WoW" does a very good deep dive into the psychology of the WoW community. I'd recommend watching it before starting to play that game.
I agree with you on FF14 and SWTOR and will only add that you get ALOT of quality content for free with both games.
Nowadays I usually just play FFXIV trials and SWTOR with a new character to experience new story.
Mortal Online 2, just came out this year if Open World PVP is your thing
Zenith the Last City, also lunched this year, if you are in the mood for a full VR MMO, I mean, it's nothing amazing, but if you have been itching for a VR MMO this fits the bill
So, anyone that has told you no new MMO's are coming out, or nothing recent to sink your teeth into, has misled you
With that said
If you are looking into jumping into one of the MMO's you listed, well, I personally believe the criteria of a MMO that you can get into years after launch would be the creep and grind to match the other existing players. How quickly can you get on par to them
The issue with this idea is that, with a lot of traditional MMO's they put this huge grind often in the form of gear or levels, to draw out the game and keep players playing
So, this means it's harder for new players to get up to the existing players, unless the Devs start to put in fast tracks, which often enough feel forced, campy, and don't do anything to make the game enjoyable for players, other then to fast track them to end game where everyone thinks they will have fun running the same content over and over and over again. This also often times among the elitist and old school players can build some resentment. Blah.
With that said, GW2 has always had a fast track to max level, and almost no gear grind to speak of, so, jumping into GW2 and just burning up to max level and getting exotics in a week or less, is... not much different then what the veterans experienced when they started
Because of that, no one cares if you bought the expansion and used a Boost to get to max level, no one cares if you started last week or 10 years ago
For things like Raids and CM Fractals, GW2 has no shortage of the typical toxic elitist culture, and of course the PvP brings all the Toxic's to the Game mode, but that would be any game you will ever play, GW2 is not going to special in that regard. The only good aspect of this, that how long you have been playing is often not the issue, it's mainly around if you know what you are doing and if your build is set up correctly
The good side is that GW2 has been evolving to make the game far more casual friendly, and now with their latest expansion Secrets Of The Obscure, they have made the claim that they are putting Legendary Armor into Open World PvE, finally fixing the last deplorable ugly stain they made with HoT
GW2 has a great community, people willing to help you if you are not a beggar, and a lot of guides, info, and even add-on's that can really augment your ability to get up to par with even the oldest vets in the game in a very short amount of time
But, even if I have tossed my vote for GW2, I would say, please take the time to look at what is coming out, and don't ask around here.
Look on Google, Youtube, and other gaming sites, and See if anything strikes your fancy. Might find a real gem that is just coming out, where you can start fresh in a new world, with a bunch of people just as lost as you are, LOL.
I can't play on VR i get nauseous immediately. gw2 sounds cool to play tho
As far as GW2 criticisms go: What you mean by "Auto combat" and "Boring in the end"
I would love for you to explain this, to give me an idea of what mean by these, as my personal experience with the game is vastly different, obviously.
World of Warcraft is probably your best bet. Dragonflight has been overall very well received. You have WoW Classic which is a fun experience (although I would go retail if I started today) and soon to be WoW Classic Hardcore. I can't speak for Dragonflight personally as I haven't played retail since Legion (basically just levelled) and before that Wrath of the Lich King. But content-wise, there is a lot of stuff to do and PvP is generally pretty solid.
Final Fantasy XIV is a great ride as soon as you rush yourself past A Realm Reborn. I thought that story part was kind of boring. Past that though I had a GREAT ride with it through Endwalker. Just as with WoW there is a lot of stuff to do for a completionist. Some seem to disagree in here, but did not fully understand why. I can understand the lack of job (class) customisation, but regardless of MMO, you still have Meta gaming that decides what is or isn't the optimal way of playing. The community is fairly good as long as you stay away from the lunatics.
Black Desert Online have had an upswing due to the seasonal concept and could definitely be a good idea to start. Some really really like the combat and some don't. There is a lot of stuff to do, so you will most likely never run out of content. I might give it a go again, but for me it feels a little too Asian for me... What I mean with that is bloated UI with all kinds of stuff and a TREMENDOUS amount of different items, currencies, consumables etc. Rather overwhelming.
Can't really speak for anything else these days. Tibia could be a fun experience for some. Runescape for some. Albion Online. Elder Scrolls Online. Guild Wars 2.
I'm not a fan of Gacha games, but Genshin Impact, Tower of Fantasy, Honkai: Star Rail could all be worth checking out.
Games I wouldn't checkout 2023 are Mortal Online 2, EVE Online, The Lord of the Rings Online and Star Wars: The Old Republic. Mainly because they are either too niche or not getting enough updates.
I've missed mentioning plenty, but my goto would be WoW, FFXIV or BDO.
Nobody wants to start a MMO and have the world totally empty as the player base has all hit max level and you are just wandering around lower level areas by yourself
Of course this is a product of linear power progression and the creation of outmoded content as a result.
im a mature gamer. Lost 5 years of my life on Lineage2 . Loved the game and by far for me one of the best games ive played . Love the pvp , castle sieges etc. I stopped playing when they messed up the game with lots of changes and had to look for something else. Tried so many games , wasted so much money on games that didnt do it for me . Dabbled in Neverwinter PC and Xbox for about 3 years , I NEED another MMPRPG game to play , ideally similar to Lineage characters as i love magic and sometimes BIG swords . Mostly enjoy decent team play with the right bunch of people to kill bosses or PVP but i am now lost in what games to try , need some recommendations please. Have spent money in the past and willing if i have to to invest in new gaming PC etc, Just need help and advise please