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Blizzard plans to support Diablo 4 for years with seasonal updates and annual expansions, confirms GM Rod Fergusson. "We've got plans, we have storylines that go well into the future."
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Also: Too bad Destiny 2 is heading towards maintenance mode now as Bungie focues on their other projects and new IPs.
However, I also know that it's a very entertaining story playthrough and has the bones of something great. One day, this game WILL become one of the best games in its genre through updates/expansions. Just like Diablo 3 did.
So this is why we're hearing about their ongoing plans for D4, because the player base has went from millions, to thousands in a span of less than a month. They're nervous, as they should be.
I mean I can spend HOURS in game, not interact with anyone, and do everything. And it is VERY VERY repetitive.
So far I have done one class to 100. One to 80+ and a few hardcores to 30-50 range. I am bored. =/
Ironic how you hate on Destiny 2 while making fun of people who hate on Diablo.
Glass Houses.
And just fucking imagine if any other developer tried to vault content people paid for. We'd rightly tear them apart.
1. They charged maximum price for an incomplete game. They had two bundles that were even more expensive and they knew gamers wanted to play on Day 1, so put the early access in the more expensive bundles. That's FOMO and predatory. Not to mention they had a cash shop, which combined with the above is just bad business.
2. While the game was content complete, it was feature incomplete.
3. The general consensus is that resource management and the gameplay mechanics associates with it was not fun to play. You used your basic ability, which deals no damage, the vast majority of the time.
4. No Paladin at release, locking out players (like myself) from even playing the game. I tried every class and none catered to my playstyle, so I never made it past Act 3.
5. Level scaling is not fun. The online with friends players may not have any issue with it, but many of us don't like the online required feature or the level scaling that's a result of that.
6. Game was released without balancing the classes. Balancing classes should only occur at the start of each season. Classes were receiving nerfs the entire 1st week after release.
So defend Blizzard all you want and let them take your money in their cash shops, but you're not going to convince players to come back. The game is just bad and POE2 is looking to be a better ARPG all around than D4 for those who are into online only ARPGs.
I think Grim Dawn and TitanQuest were much better ARPGs.
1) Create monetization model: $70+ base game, seasonal battle pass, MTX shop with yearly paid expansions
2) Push out a designed-by-committee game in minimally viable form as soon as possible
3) Allocate minimal resource to free seasonal content
If the game was in great shape then most of the rest would be fine. But they didn't and they are holding back major improvements for yearly paid expansions which may or may not be what people want.
This is an Activision game designed to milk the IP. There is no passion for the genre or even the game. Look at the idiotic crap spewed by Rod Fergusson. He isn't the problem because even if he quit they'd replace him with someone just like him. (But I feel like he is the face of D4 because joe Shely isn't good with interviews or public speaking or building hype.)
They are focusing on short term gain and are likely to sell a lot fewer expansions and battlepasses long term as the game is abandoned by more and more people.
Personally I don't really care anymore. Last Epoch and Path of Exile 2 are both very promising. And I can have a lot more fun in D2R, D3 and Warhammer 40k: Inquisitor Martyr than I ever did in D4.
This is why I say it's bad for business. While a company may not profit as much in the short-term, building good will with the players and focusing on delivering a good and complete product is how a company builds trust and earns repeat business. As things stand now, I won't buy another of their products without first getting professional and player feedback about their product first. Not getting burned by Blizzard again.
And if they don't get their shit together by the time Titan Quest 2 comes out, they're done.
Edit: edited for clarity.
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
But hey as long as Scot is doing his job of welcoming spammer bots, we can keep pretending that this is a rational and inclusive forum with people who share their experiences about games they play and love instead of the bigoted cesspool it is.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED