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Todd Howard Explains Why Starfield Doesn't Have Land Vehicles In New Interview | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited September 2023 in News & Features Discussion

imageTodd Howard Explains Why Starfield Doesn't Have Land Vehicles In New Interview | MMORPG.com

If you've been exploring planets in the future as told by Starfield, you might have noticed a distinct lack of land vehicles. Todd Howard explains why in a recent interview.

Read the full story here


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Comments

  • DeskMonkey13DeskMonkey13 Member UncommonPosts: 162
    I won't use the "a" word as it is so very prevalent in society now, especially with gamers.

    I can just see an entire apartment building full of them walking slowly around and screaming at the moon.

    That makes me happy for some reason.
  • JeroKaneJeroKane Member EpicPosts: 7,096
    edited September 2023
    This is just beating around the bush as usual. It has always been the exact same endless discussion in many MMO's / RPG's.
    Why players cannot have mounts at level 1, why this game has no mounts, why you cannot fly in this zone until you finish all the content in said zone first (FF14, WoW).... ya da ya da ya da.

    Just say it what it is..... no vehicles means players have to spend more time on missions.

    It's just artificial time padding! Voila! We didn't need a whole article from Todd with the usual marketing speech.
    ValdheimKyleran
  • RidrithRidrith Member RarePosts: 855

    JeroKane said:

    This is just beating around the bush as usual. It has always been the exact same endless discussion in many MMO's / RPG's.

    Why players cannot have mounts at level 1, why this game has no mounts, why you cannot fly in this zone until you finish all the content in said zone first (FF14, WoW).... ya da ya da ya da.



    Just say it what it is..... no vehicles means players have to spend more time on missions.



    It's just artificial time padding! Voila! We didn't need a whole article from Todd with the usual marketing speech.



    That isn't always the answer. Sometimes mounts just don't make sense, vehicles on some planets wouldn't even work worth a flip given how they're built, other times they would make sense, etc. There are plenty of design reasons why some games should and shouldn't have mounts. It doesn't always come down to that reason.

    I think this game COULD have vehicles, but it wouldn't always make sense for us to have them all the time, or they wouldn't always be useful. It would also depend on how fast they were, etc. If they were too fast, you'd zoom past stuff you'd otherwise notice/want to pickup, or miss things.
    ValdemarJKyleran
    I like to complain about games.
  • [Deleted User][Deleted User] Posts: 1,043
    edited September 2023
    The user and all related content has been deleted.
  • AeanderAeander Member LegendaryPosts: 8,028
    Because BGS doesn't make good games. They make good tools for enthusiasts to make good games for them.
    WBadgerdragonlee66Sarlastrawhat0981ArglebarglecheyaneValdheim
  • DattelisDattelis Member EpicPosts: 1,674
    Some people are okay that Fallout doesn't have mounts, so whatever I guess.
  • AngrakhanAngrakhan Member EpicPosts: 1,750
    Yeah it has everything to do with the fact the engine is not built to handle it. Also if you had vehicles you would see how small the map is they loaded you into when you landed. If you could get in you ship and fly I'm willing to bet you would see the edges of the map without getting too terribly high up. You already see this in Jemison if you get out on the building balconies. They use a bit of a blur effect on the horizon to hide it but I promise all you see is all there is. Good bit of smoke and mirrors going on with this game. I still enjoy it, though. Just don't expect it to be NMS or SC and you'll be fine.
    JeroKaneScotdragonlee66Asm0deusArglebargle
  • DeskMonkey13DeskMonkey13 Member UncommonPosts: 162
    edited September 2023

    JeroKane said:

    This is just beating around the bush as usual. It has always been the exact same endless discussion in many MMO's / RPG's.

    Why players cannot have mounts at level 1, why this game has no mounts, why you cannot fly in this zone until you finish all the content in said zone first (FF14, WoW).... ya da ya da ya da.



    Just say it what it is..... no vehicles means players have to spend more time on missions.



    It's just artificial time padding! Voila! We didn't need a whole article from Todd with the usual marketing speech.



    "Artificial time padding" sounds like passive aggressive nextgen talk though. Do you really wanna go that route? Even with your complaining they will not allow ground vehicles. Can you live with that?
  • DeskMonkey13DeskMonkey13 Member UncommonPosts: 162

    Aeander said:

    Because BGS doesn't make good games. They make good tools for enthusiasts to make good games for them.



    I utterly hate the mod community. For exactly what you just said. It's like street rat elitism.
    IselinRicardo5802OG_SolareusJeroKaneArglebargleKyleran
  • JeroKaneJeroKane Member EpicPosts: 7,096
    edited September 2023




    "Artificial time padding" sounds like passive aggressive nextgen talk though. Do you really wanna go that route? Even with your complaining they will not allow ground vehicles. Can you live with that?
    Just because you don't like what I am saying, doesn't make my post passive aggressive. 

    It is what it is!  Lots of games have artificial time sinks to either make a game world look bigger than it is and to slow down players as much as possible, so they don't burn through the content too quickly.

    But with Bethesda it's two fold. One is what I mentioned above and two, their Engine doesn't support vehicles.
    And if they wanted to support it, it was most likely too expensive or too difficult to develop on their ancient game engine, as Todd Howard doesn't like investing more money than absolute necessary or his company would have bought a new, much better and modern Game engine long ago already.

    But who knows. If they really planning for this game to be a live service with DLC and expansions.
    maybe they will surprise us
    Valdheim
  • OG_SolareusOG_Solareus Member RarePosts: 1,041
    pcgamer took another swipe

    "Baldur's Gate 3 was a huge leap forward for RPGs. Starfield feels like a stumbling step back."

    ... yeet
    SarlaValdheimKyleran
  • AeanderAeander Member LegendaryPosts: 8,028

    Aeander said:

    Because BGS doesn't make good games. They make good tools for enthusiasts to make good games for them.



    I utterly hate the mod community. For exactly what you just said. It's like street rat elitism.
    Dude, I don't even like modding or mods. I just happen to dislike Bethesda's unfinished guff more.
    Kyleran
  • mklinicmklinic Member RarePosts: 2,012
    The engine doesn't do controllable vehicles. 
    I mean, aren't vehicles essentially another flavor of mounts? Seems odd that it'd be such a leap from a thing you sit on to a thing you sit in...And I don't say that to contradict your points, just my logical disconnect on the feature not being available outside of "design decisions".

    That said, some of the planets I've been on in Starfield so far; I really feel like I should be calling in the Mass Effect Rover....
    SovrathValdemarJ

    -mklinic

    "Do something right, no one remembers.
    Do something wrong, no one forgets"
    -from No One Remembers by In Strict Confidence

  • SovrathSovrath Member LegendaryPosts: 32,780
    mklinic said:
    The engine doesn't do controllable vehicles. 
    I mean, aren't vehicles essentially another flavor of mounts? Seems odd that it'd be such a leap from a thing you sit on to a thing you sit in...And I don't say that to contradict your points, just my logical disconnect on the feature not being available outside of "design decisions".

    That said, some of the planets I've been on in Starfield so far; I really feel like I should be calling in the Mass Effect Rover....

    Yeah, I would say that horses are "controllable" vehicles as well as the jet pack.


    ValdemarJ
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • NeoyoshiNeoyoshi Member RarePosts: 1,450
    I think Todd had some good interview questions and answers here; my only fear is that his answers really won't resonate or get across well with the average playerbase, and i don't expect them to.

    I can imagine there are still people shouting the same question over and over on their way to work the next day: "BuT wHy CaN't We HaVE VeHIcLeS??!!??!!"



    Sovrath


    Fishing on Gilgamesh since 2013
    Fishing on Bronzebeard since 2005
    Fishing in RL since 1992
    Born with a fishing rod in my hand in 1979
  • CliraClira Member UncommonPosts: 4
    edited September 2023
    Well simple answer. Ship's not have enough room for vehicles. But somehow we "drop" vehicle on NMS. Meh. I don't care. Also I agree about, why 15 years old game engine wants an upgrade even computer specs are up-to-date or close to up-to-date ? It is stupid response, like a Todd Howard response, oh wait... (I keep reminding this: "Is this a bug or a feature", TH: "Yes")
  • TerazonTerazon Member RarePosts: 407
    Did Todd say upgrade your computer? 
    It didn’t look like that in the article. It was a side note by the author. 
    Maybe I read that wrong but if not others did. 

    I am really confused over the vitriol being hurled at Starfield by a loud very few. 
    The game has sold well. Reviewed well. Received well by players. 
    Not sure why some are just abusively aggressive about tearing it down. 
    It is just a game. 
    If you like games. 
    Go play a game. 
    Leave the rest of the games you don’t like alone. 

    Weird. 
    IselinSovrathOG_SolareusAsm0deussschruppMMOgamerdad666Kimo
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  • IselinIselin Member LegendaryPosts: 18,719
    templarga said:

    Personally I think a lot of the hate directed at Bethesda has nothing to do with gaming, Todd, Starfield, or any of the same. I think its a result of other hate but I will leave it unmentioned (but if you are curious, I recommend a brief, controlled visit to the Steam forums - just be prepared to wash your eyes out with soap afterwards).
    They're a bit more circumspect here since MikeB permanently banned the most vociferous of the whackjobs and that made the remaining ones slightly less overt but they're here too - it's not just Steam.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • OG_SolareusOG_Solareus Member RarePosts: 1,041
    Insteadof making up an excuse about planetary take off, he should've just said they didn't have the amount of hardware resources in consoles to fully realize the game world so it was built like a hub connecting small bits to big bits ect.

    Might be what he was trying to say but didnt want crap all over the xbox.

  • ScotScot Member LegendaryPosts: 24,273
    "but game director Todd Howard says adding vehicles would "change the gameplay."""

    You don't say? :)

    They would have to make sites on a planet further apart, not that big a deal, the extra time and resources devoted to vehicles is what held them back. That was not a bad decision, it just makes it hard to add them at a later date.
  • ScotScot Member LegendaryPosts: 24,273




    Aeander said:


    Because BGS doesn't make good games. They make good tools for enthusiasts to make good games for them.






    I utterly hate the mod community. For exactly what you just said. It's like street rat elitism.



    The mod community is a great boon for gaming, indeed I would like them to have a greater role. Would you want everyone of them as a friend or neighbour, no. But then I could say the same for any random collection of gamers. They do good work, that's what matters.
  • JeroKaneJeroKane Member EpicPosts: 7,096
    edited September 2023

    Aeander said:

    Because BGS doesn't make good games. They make good tools for enthusiasts to make good games for them.



    I utterly hate the mod community. For exactly what you just said. It's like street rat elitism.
    Well if it wasn't for the modding community, we would never have gotten this for Skyrim back then:

    https://en.uesp.net/wiki/Skyrim_Mod:Unofficial_Skyrim_Patch#:~:text=Though the stand-alone patches,DLC but not the other.

    Just one prime example how modders do a better job than Bethesda.
    Skyrim would have been a much poorer experience without that Unofficial Skyrim patch mod!
    As back then Bethesda had pretty much moved on from Skyrim and left plenty of game breaking bugs in the game unfixed.
    So, in this case, this mod team deserve all the praise they could get!
    Scotdragonlee66Arglebargle
  • GoldenTuataraGoldenTuatara Member UncommonPosts: 25
    Vehicles would be a waste of time, as their is almost nothing to find by exploring.
    Sarla
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