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If you've been exploring planets in the future as told by Starfield, you might have noticed a distinct lack of land vehicles. Todd Howard explains why in a recent interview.
Comments
I can just see an entire apartment building full of them walking slowly around and screaming at the moon.
That makes me happy for some reason.
Why players cannot have mounts at level 1, why this game has no mounts, why you cannot fly in this zone until you finish all the content in said zone first (FF14, WoW).... ya da ya da ya da.
Just say it what it is..... no vehicles means players have to spend more time on missions.
It's just artificial time padding! Voila! We didn't need a whole article from Todd with the usual marketing speech.
That isn't always the answer. Sometimes mounts just don't make sense, vehicles on some planets wouldn't even work worth a flip given how they're built, other times they would make sense, etc. There are plenty of design reasons why some games should and shouldn't have mounts. It doesn't always come down to that reason.
I think this game COULD have vehicles, but it wouldn't always make sense for us to have them all the time, or they wouldn't always be useful. It would also depend on how fast they were, etc. If they were too fast, you'd zoom past stuff you'd otherwise notice/want to pickup, or miss things.
"Artificial time padding" sounds like passive aggressive nextgen talk though. Do you really wanna go that route? Even with your complaining they will not allow ground vehicles. Can you live with that?
I utterly hate the mod community. For exactly what you just said. It's like street rat elitism.
It is what it is! Lots of games have artificial time sinks to either make a game world look bigger than it is and to slow down players as much as possible, so they don't burn through the content too quickly.
But with Bethesda it's two fold. One is what I mentioned above and two, their Engine doesn't support vehicles.
And if they wanted to support it, it was most likely too expensive or too difficult to develop on their ancient game engine, as Todd Howard doesn't like investing more money than absolute necessary or his company would have bought a new, much better and modern Game engine long ago already.
But who knows. If they really planning for this game to be a live service with DLC and expansions.
maybe they will surprise us
"Baldur's Gate 3 was a huge leap forward for RPGs. Starfield feels like a stumbling step back."
... yeet
That said, some of the planets I've been on in Starfield so far; I really feel like I should be calling in the Mass Effect Rover....
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I can imagine there are still people shouting the same question over and over on their way to work the next day: "BuT wHy CaN't We HaVE VeHIcLeS??!!??!!"
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
You don't say?
They would have to make sites on a planet further apart, not that big a deal, the extra time and resources devoted to vehicles is what held them back. That was not a bad decision, it just makes it hard to add them at a later date.
The mod community is a great boon for gaming, indeed I would like them to have a greater role. Would you want everyone of them as a friend or neighbour, no. But then I could say the same for any random collection of gamers. They do good work, that's what matters.
https://en.uesp.net/wiki/Skyrim_Mod:Unofficial_Skyrim_Patch#:~:text=Though the stand-alone patches,DLC but not the other.
Just one prime example how modders do a better job than Bethesda.
Skyrim would have been a much poorer experience without that Unofficial Skyrim patch mod!
As back then Bethesda had pretty much moved on from Skyrim and left plenty of game breaking bugs in the game unfixed.
So, in this case, this mod team deserve all the praise they could get!