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What Even is a RPG?

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Comments

  • AdamantineAdamantine Member RarePosts: 5,093
    It is definitely not a genre that is meant to be competitive by design yet many try to esportify it.

    And we have countless elitists and tryhards in a genre that includes critical hits and RNG as core part of its design xD


    It truly fits the "If you are too bad to compete in actual competitive genres, come and pretend to be l33t in mmorpgs" xD

    From context, this "actual competitive games" refers to games that challenge your reflexes, no your mind.

    Hard pass.
  • ScotScot Member LegendaryPosts: 24,273
    Aodha said:
    I think that modern MMOs can trace their lineage directly from the original graphical MMOs like Ultima Online, but what is often missing from these discussions is how Ultima was preceded by online text based MMOs (or 'Multi User Dungeons'), which themselves were originally inspired by tabletop RPGs like Dungeons and Dragons. Also, while most text games worked with a fairly basic 'choose class, grind levels, kill monster' format (thousands of MUDs out there follow this format and use similar codebases), online real-time competitive pvp gaming also was first possible in the multiplayer online text game known as 'Avalon'. That game was subscription based and is now dead, but there is a free game called Akanbar still running which uses code based on the early Avalon game which I would totally recommend. I would agree with what Nanfoodle wrote above, the RPG term has probably been broadened and watered down over time, 'Fantasy' and 'RPG' have become synonymous and interchangeable, the roleplaying part no longer matters in most MMOs for example.
    Welcome to the forums! :)
  • GorweGorwe Member Posts: 1,593
    edited August 2023
    Ultimately, I think RPG = dynamic spreadsheets with make-believe story.
  • ScotScot Member LegendaryPosts: 24,273
    Gorwe said:
    Ultimately, I think RPG = dynamic spreadsheets with make-believe story.
    As opposed to all the games that come out with a real life story? ;)
  • ScotScot Member LegendaryPosts: 24,273
    I am a simpleton, as long as the RPG allows me to (1) choose a starting character to develop and (2) customize my character, I'm good to go!  
    I see you more as a purist, what do we actually need all these darn additional systems for? :)
  • Cactus_LFRezCactus_LFRez Member UncommonPosts: 206
    I am a simpleton, as long as the RPG allows me to (1) choose a starting character to develop and (2) customize my character, I'm good to go!  
    I think customize is the key word here, rather than just progress

    I never was much interested in playing a character that was already established, rather I want to make my own.

    Pure progression without customization is just incremental games, like cookie clicker,
    It is the player agency over the character I think that gives RPG vibes
    Amaranthar
  • AodhaAodha Newbie CommonPosts: 6
    Scot said:
    Aodha said:
    I think that modern MMOs can trace their lineage directly from the original graphical MMOs like Ultima Online, but what is often missing from these discussions is how Ultima was preceded by online text based MMOs (or 'Multi User Dungeons'), which themselves were originally inspired by tabletop RPGs like Dungeons and Dragons. Also, while most text games worked with a fairly basic 'choose class, grind levels, kill monster' format (thousands of MUDs out there follow this format and use similar codebases), online real-time competitive pvp gaming also was first possible in the multiplayer online text game known as 'Avalon'. That game was subscription based and is now dead, but there is a free game called Akanbar still running which uses code based on the early Avalon game which I would totally recommend. I would agree with what Nanfoodle wrote above, the RPG term has probably been broadened and watered down over time, 'Fantasy' and 'RPG' have become synonymous and interchangeable, the roleplaying part no longer matters in most MMOs for example.
    Welcome to the forums! :)
    Thank you! Glad to be here.
  • KnightFalzKnightFalz Member EpicPosts: 4,522
    Opinions vary. Pick those elements you feel defines RPGs and go with that. It's what people generally do anyway, often to the dismay of those with contrary personal definitions.
  • AdamantineAdamantine Member RarePosts: 5,093
    Well, I once read an online comment that said something like "Gothic has all the elements of roleplaying games that are fun, and skipped over all that arent".

    It was the exact opposite for me. You couldnt even name your character, let alone choose gender or looks. There have been only three classes. The world was the most horribly uninspired, boring, stereotypical fantasy. The writing was meh. The combat was meh. Etc.

    So yeah, different people have different tastes.

  • DammamDammam Member UncommonPosts: 143
    These definitions and categories happen after the fact, so it is more like an attempt to describe the space RPGs have occupied historically. It doesn't necessarily restrict what RPGs can look like going forward. Otherwise, the very first game labeled as an RPG is the only true RPG and any deviations from its systems would be making something else, but clearly that is not the case.

    Like any other thing, we use its 'features' to describe it and make comparisons to other things. But what 'features' we choose to focus on may not be what matters to other people. Like an earlier post mentioned, the axes used to categorize RPGs here do not capture things like progression through grind, which many players associate with certain subsets of RPGs. I think there are many ways to slice this and any model that simplifies it to just a couple of axes is bound to miss something important to someone.
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