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No wonder Starfield feels like such a downgrade from previous Bethesda games.

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  • JeeboJeebo Newbie CommonPosts: 5
    Scot said:
    Jeebo said:
    Archandes said:
    Eh Starfield is a major improvement when compared to Fallout 3 to Fallout 4 (minus your character voice acting)

    The game itself has a good reception from the majority, also it will be a mod heaven once Bethesda release the toolkit, which going to expand the game livespan for a very long time by itself.

    Like it or hate it, the people has spoken

    I can def say that gunplay and overall "feel" of the combat is much better compared to FO3 and FO4, exploration is fun enough too. Definitely game is not as bad as a lot of doomsayers made it sound before I picked it up(some polish going to be needed, but know how huge mod scene is for Bethesda games, it's just a matter of time imo).
    Todd literally made a genius system where he puts out a "good enough" game and then community makes it actually great with mods, kudos to him for that :D
    Welcome to the forums Jeebo! :)

    Thanks :D
    templarga said:
    Kyleran said:
    Jeebo said:
    Archandes said:
    Eh Starfield is a major improvement when compared to Fallout 3 to Fallout 4 (minus your character voice acting)

    The game itself has a good reception from the majority, also it will be a mod heaven once Bethesda release the toolkit, which going to expand the game livespan for a very long time by itself.

    Like it or hate it, the people has spoken

    I can def say that gunplay and overall "feel" of the combat is much better compared to FO3 and FO4, exploration is fun enough too. Definitely game is not as bad as a lot of doomsayers made it sound before I picked it up(some polish going to be needed, but know how huge mod scene is for Bethesda games, it's just a matter of time imo).
    Todd literally made a genius system where he puts out a "good enough" game and then community makes it actually great with mods, kudos to him for that :D
    The Fun Pimps appear to utilize the same "formula" of letting mods improve the base game with their alpha releases of 7D2D, which seems like a reasonable approach for a small, indie developer.

    I can't agree that it's "genius" on Bethesda's part to intentionally push out lower quality games and then relying on the mod community to fix them without compensation.

    Seems more like being lazy and / or cheap in my book when a AAA developer continually takes shortcuts like this, especially since it is a reputational hit to be looked upon so condescendingly by one's customers and the rest of the industry.

    Partly because I like being devil's advocate and its Monday morning and I am completely brain dead (even after countless cups of caffeinated beverages), do you think there ever has been a mod that is essential to fix a "good" game? Sure, there are great mods out there especially when I think of Ark, Atlas, Skyrim, Elder Scrolls Online, WOW. etc... but I cannot recall a mod that was so essential it changed my fundamental view of a game. Often mods were to "improve" or "fix" something that, in its author's mind, needed addressing. I am currently playing Starfield without ANY mods and love it. When I returned to WOW for Dragons, I think i only grabbed 1-2 mods (mainly because the community expects you to have them - a whole other argument). I won't deny some mods do improve aspects of games but the overall quality of a game has never gone up based on the use of mods for me at least.

    Dark souls' DSfix(for original one, not remaster) comes to mind, but that's mostly 'cause 30 FPS is just really bad in current age :D Definitely broke some of the game more than it fixed, but playing the game was way more enjoyable for me personally
    Sup
  • KyleranKyleran Member LegendaryPosts: 43,975
    edited September 2023
    ValdemarJ said:
    I just finished the Mantis questline, which was alright. The rewards are definitely worth the short jaunt and stiff combat encounters. However, I immediately compared it to the Mistress of Mystery quest line in Fallout 76 and it doesn't really measure up.

    Maybe the comparison is unfair, but I feel there are a lot of thematic and stylistic similarities. The Mistress series in FO76 is a side quest line, but quite extensive and deeply moving for me personally. Comparatively, The Mantis is short and the narrative short and shallow.

    Maybe I missed some data pads or expected too much out of the quest. Or maybe there is more to this in the future, but having completed the quest line, I doubt it.

    This got me thinking that maybe Elder Scrolls and Fallout have very different narrative styles, despite being similar in other ways, and Starfield follows the Skyrim style more than Fallout. Or maybe I just didn't give Fallout 76 quest writing the credit it deserves.
    See the thing is, if you played FO4 you got a great backstory on the Silver Shadow and the Mistress of Mystery from the major side quest storyline.

    So going into FO76 I was happy to see the Mistress of Mystery being woven into its storyline and totally broken up by how everything turned out.

    FO76 even in it's original release form with no human NPC's has some terrific storylines, especially for those familiar with the FO series and willing to take the time to piece them all together.

    From reading a note in the first town on a body of someone who got locked in a refrigerator (reminiscent of the runaway teenage girl's note in the cabin early on in FO4) to the First Responder who spent their final moments as the last survivor of the group locked in a closet, to the woman who transformed into a ghoul and had her husband hunting her down to kill her, only a few of the many great , yet tragic stories found around Appalachia.

    Starfield doesn't have any such great lore or backstory, so it's unlikely to have similar effect being a new IP and all.


    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • ScotScot Member LegendaryPosts: 24,273
    Kyleran said:
    ValdemarJ said:
    I just finished the Mantis questline, which was alright. The rewards are definitely worth the short jaunt and stiff combat encounters. However, I immediately compared it to the Mistress of Mystery quest line in Fallout 76 and it doesn't really measure up.

    Maybe the comparison is unfair, but I feel there are a lot of thematic and stylistic similarities. The Mistress series in FO76 is a side quest line, but quite extensive and deeply moving for me personally. Comparatively, The Mantis is short and the narrative short and shallow.

    Maybe I missed some data pads or expected too much out of the quest. Or maybe there is more to this in the future, but having completed the quest line, I doubt it.

    This got me thinking that maybe Elder Scrolls and Fallout have very different narrative styles, despite being similar in other ways, and Starfield follows the Skyrim style more than Fallout. Or maybe I just didn't give Fallout 76 quest writing the credit it deserves.
    See the thing is, if you played FO4 you got a great backstory on the Silver Shadow and the Mistress of Mystery from the major side quest storyline.

    So going into FO76 I was happy to see the Mistress of Mystery being woven into its storyline and totally broken up by how everything turned out.

    FO76 even in it's original release form with no human NPC's has some terrific storylines, especially for those familiar with the FO series and willing to take the time to piece them all together.

    From reading a note in the first town on a body of someone who got locked in a refrigerator (reminiscent of the runaway teenage girl's note in the cabin early on in FO4) to the First Responder who spent their final moments as the last survivor of the group locked in a closet, to the woman who transformed into a ghoul and had her husband hunting her down to kill her, only a few of the many great , yet tragic stories found around Appalachia.

    Starfield doesn't have any such great lore or backstory, so it's unlikely to have similar effect being a new IP and all.
    You know all this talk and BG3 coming out just gets me annoyed that we don't have a great rpg every year, the genre is woefully underrepresented in AAA.
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