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5 Changes The Division 3 Needs to Succeed | OGR | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited September 2023 in News & Features Discussion

image5 Changes The Division 3 Needs to Succeed | OGR | MMORPG.com

Not long ago it was quietly announced that The Division 3 was in the works at Ubisoft. Here is a list of 5 changes that Ubisoft needs to change to make the third iteration of the series succeed.

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Comments

  • JavisoJaviso Member UncommonPosts: 23
    Well said! I totally agree!
    DhampirSignexValdemarJ

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  • AeanderAeander Member LegendaryPosts: 8,028
    edited September 2023
    They really just need to focus on supporting their game instead of sequelizing it.

    And uh, I don't have a problem with bullet sponges. I like a slower-paced shooter. Not everything has to be a twitch shooter.
    TerazonSignex
  • RexxarTheVikingRexxarTheViking Member UncommonPosts: 20
    They only need 1 change realistically: give it to a competent dev team that isn't associated with Ubisoft. There you go.
  • DigDuggyDigDuggy Member RarePosts: 694
    I played 2 for a while when it first came out. There were only like 4 or 5 locations and you just went to them all the time. Got boring fast.
    Signex
  • AngrakhanAngrakhan Member EpicPosts: 1,750
    I don't know that you can get away from the bullet sponge effect and have the game be a looter-shooter at the same time. One tends to beget the other. You could go the route of Ghost Recon: Breakpoint but even that game has its bullet sponges in the form of robotic enemies. It's just really hard to have an epic boss fight with the requisite monolog about how he's going to spread his evil over the whole world muahahahahahaaaaa BANG dead. I mean it's just very anticlimactic, you know? Anyway, i think you are probably going to need to get past the bullet sponge hangup in a Division game and go play a more tactical shooter if that's your bag. Plenty of those out there.

    As far as locations go I think there's plenty to choose from especially if they're willing to go global. TD: Tokyo, TD: Paris, TD: Shanghai all could be fantastic settings. I know TD is an American government organization due to lore, but assuming the virus went global it's not too much of a stretch to thing sister organizations exist trying to solve the same problems and that with their backs against the wall they might reach out for help from one another.

    Big thumbs up to dropping PvP.

    I'd be cautious with turning this into a raiding game which seems to be where you're leaning with #4. I love the small team co-op experience especially if you're going to have match making so I can find a group whenever I want or need one, but if you're going to introduce WoW-style raiding for the PvE elite class where everyone else can just take a back seat then I'm out. Don't have time or patience for it.
    arBishopValdheim
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Aeander said:
    They really just need to focus on supporting their game instead of sequelizing it.

    And uh, I don't have a problem with bullet sponges. I like a slower-paced shooter. Not everything has to be a twitch shooter.
     I think the main reason I hate the bullet sponges is because you end up wasting all your ammunition on just a few enemies. If there was infinite ammo, yeah idc. But I remember missions where I have an lmg with like 100 round magazines and 600 or something max carrying capacity and after 3 guys I'm out of ammo.

    Slower paced is fine but sinking hundreds of bullets when you're so limited on how many you can carry just isn't fun. 



  • XiaokiXiaoki Member EpicPosts: 4,036
    Yeah, very typical nonsense with The Division.

    Bullet sponge enemies are bad in The Division because of it's realistic setting.

    In fantasy games you can stab someone in the face with 10' long flaming sword and no one cares but if you shoot a guy in fire department suit more than once and people can't stop complaining.

    Perhaps, they should give the players what they want in this sequel: realistic damage to go with the realistic setting.

    If you shoot an enemy in the chest or head they are dead. But, it go for you as well. If you get shot in chest or head your character is dead, your account is deleted and you are permanently banned from the game.

    Would people like that better than bullet sponge enemies?
  • ApolloniosApollonios Member UncommonPosts: 3

    Xiaoki said:

    Yeah, very typical nonsense with The Division.

    Bullet sponge enemies are bad in The Division because of it's realistic setting.

    In fantasy games you can stab someone in the face with 10' long flaming sword and no one cares but if you shoot a guy in fire department suit more than once and people can't stop complaining.

    Perhaps, they should give the players what they want in this sequel: realistic damage to go with the realistic setting.

    If you shoot an enemy in the chest or head they are dead. But, it go for you as well. If you get shot in chest or head your character is dead, your account is deleted and you are permanently banned from the game.

    Would people like that better than bullet sponge enemies?



    Wait a minute, if your account is already deleted. How do you also get permanently banned too?

    Hmm this would be interesting indeed. Maybe they find you and just put a real bullet in you to make that realism really kick in.
  • jitter77jitter77 Member UncommonPosts: 517
    edited October 2023



    Aeander said:

    They really just need to focus on supporting their game instead of sequelizing it.

    And uh, I don't have a problem with bullet sponges. I like a slower-paced shooter. Not everything has to be a twitch shooter.


     I think the main reason I hate the bullet sponges is because you end up wasting all your ammunition on just a few enemies. If there was infinite ammo, yeah idc. But I remember missions where I have an lmg with like 100 round magazines and 600 or something max carrying capacity and after 3 guys I'm out of ammo.

    Slower paced is fine but sinking hundreds of bullets when you're so limited on how many you can carry just isn't fun. 



    If you are wasting that much ammo then probably dont have the right gear. Some enemies can take a bit to kill, but I dont recall ammo ever being an issue. My biggest complaint was spending more time doing inventory management than actually playing
    maskedweaselSignexValdheim
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    jitter77 said:



    Aeander said:

    They really just need to focus on supporting their game instead of sequelizing it.

    And uh, I don't have a problem with bullet sponges. I like a slower-paced shooter. Not everything has to be a twitch shooter.


     I think the main reason I hate the bullet sponges is because you end up wasting all your ammunition on just a few enemies. If there was infinite ammo, yeah idc. But I remember missions where I have an lmg with like 100 round magazines and 600 or something max carrying capacity and after 3 guys I'm out of ammo.

    Slower paced is fine but sinking hundreds of bullets when you're so limited on how many you can carry just isn't fun. 



    If you are wasting that much ammo then probably dont have the right gear. Some enemies can take a bit to kill, but I dont recall ammo ever being an issue. My biggest complaint was spending more time doing inventory management than actually playing
    Unless something. Has changed recently I feel like it's a real common issue unless you're playing normal or hard difficulties.

    I dropped off a few months after warlords launched. But it very well could be a gear thing. That's also what sucked, in order for kill speed to feel somewhat normal on the highest difficulties you had to be tops on gear. And I remember it was a pain in the ass after warlords because upgrading the exotics I had was a whole big mess.

    There are just a lot of variables between gear power and teammates to strike a nice balance imo. 

    But you're right inventory management was also a pain. Most looter shooters are terrible at inventory management anyways.



  • ZenJellyZenJelly Member RarePosts: 385



    jitter77 said:







    Aeander said:


    They really just need to focus on supporting their game instead of sequelizing it.

    And uh, I don't have a problem with bullet sponges. I like a slower-paced shooter. Not everything has to be a twitch shooter.




     I think the main reason I hate the bullet sponges is because you end up wasting all your ammunition on just a few enemies. If there was infinite ammo, yeah idc. But I remember missions where I have an lmg with like 100 round magazines and 600 or something max carrying capacity and after 3 guys I'm out of ammo.

    Slower paced is fine but sinking hundreds of bullets when you're so limited on how many you can carry just isn't fun. 






    If you are wasting that much ammo then probably dont have the right gear. Some enemies can take a bit to kill, but I dont recall ammo ever being an issue. My biggest complaint was spending more time doing inventory management than actually playing


    Unless something. Has changed recently I feel like it's a real common issue unless you're playing normal or hard difficulties.

    I dropped off a few months after warlords launched. But it very well could be a gear thing. That's also what sucked, in order for kill speed to feel somewhat normal on the highest difficulties you had to be tops on gear. And I remember it was a pain in the ass after warlords because upgrading the exotics I had was a whole big mess.

    There are just a lot of variables between gear power and teammates to strike a nice balance imo. 

    But you're right inventory management was also a pain. Most looter shooters are terrible at inventory management anyways.



    Dude, you legit could be talking about the gear system to almost any online game ever.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    ZenJelly said:



    jitter77 said:







    Aeander said:


    They really just need to focus on supporting their game instead of sequelizing it.

    And uh, I don't have a problem with bullet sponges. I like a slower-paced shooter. Not everything has to be a twitch shooter.




     I think the main reason I hate the bullet sponges is because you end up wasting all your ammunition on just a few enemies. If there was infinite ammo, yeah idc. But I remember missions where I have an lmg with like 100 round magazines and 600 or something max carrying capacity and after 3 guys I'm out of ammo.

    Slower paced is fine but sinking hundreds of bullets when you're so limited on how many you can carry just isn't fun. 






    If you are wasting that much ammo then probably dont have the right gear. Some enemies can take a bit to kill, but I dont recall ammo ever being an issue. My biggest complaint was spending more time doing inventory management than actually playing


    Unless something. Has changed recently I feel like it's a real common issue unless you're playing normal or hard difficulties.

    I dropped off a few months after warlords launched. But it very well could be a gear thing. That's also what sucked, in order for kill speed to feel somewhat normal on the highest difficulties you had to be tops on gear. And I remember it was a pain in the ass after warlords because upgrading the exotics I had was a whole big mess.

    There are just a lot of variables between gear power and teammates to strike a nice balance imo. 

    But you're right inventory management was also a pain. Most looter shooters are terrible at inventory management anyways.



    Dude, you legit could be talking about the gear system to almost any online game ever.
    Not really, because in this case you basically had to craft the exotics twice or at least have an extra exotic and most exotics were a pita to craft.

    I mean I've had to craft some difficult legendary weps before in MMOs... but if they made me craft a second one to upgrade the first because they increased the gear tier for the same weapon I'd be mad too

    Again that's how it used to be. I don't know if they eventually changed the system. But it wasn't good



  • ValdheimValdheim Member RarePosts: 705

    ZenJelly said:







    jitter77 said:











    Aeander said:



    They really just need to focus on supporting their game instead of sequelizing it.

    And uh, I don't have a problem with bullet sponges. I like a slower-paced shooter. Not everything has to be a twitch shooter.






     I think the main reason I hate the bullet sponges is because you end up wasting all your ammunition on just a few enemies. If there was infinite ammo, yeah idc. But I remember missions where I have an lmg with like 100 round magazines and 600 or something max carrying capacity and after 3 guys I'm out of ammo.

    Slower paced is fine but sinking hundreds of bullets when you're so limited on how many you can carry just isn't fun. 









    If you are wasting that much ammo then probably dont have the right gear. Some enemies can take a bit to kill, but I dont recall ammo ever being an issue. My biggest complaint was spending more time doing inventory management than actually playing




    Unless something. Has changed recently I feel like it's a real common issue unless you're playing normal or hard difficulties.

    I dropped off a few months after warlords launched. But it very well could be a gear thing. That's also what sucked, in order for kill speed to feel somewhat normal on the highest difficulties you had to be tops on gear. And I remember it was a pain in the ass after warlords because upgrading the exotics I had was a whole big mess.

    There are just a lot of variables between gear power and teammates to strike a nice balance imo. 

    But you're right inventory management was also a pain. Most looter shooters are terrible at inventory management anyways.






    Dude, you legit could be talking about the gear system to almost any online game ever.



    Yes but The Division 2 still stood out in that regard. Me my friends used to call it The Inventory Manager Division. It was reaaaally bad but I do not know if it got better over time since I only played it for the first two months it was out.
  • ValdemarJValdemarJ Member RarePosts: 1,378
    The article nails it. All 5 points.
    Bring back the Naked Chicken Chalupa!
  • ArchandesArchandes Member UncommonPosts: 41
    Bullet sponges need to exist, otherwise it's not "Division" anymore. The real challenge is to adjust them (TTK/Mechanic wise) based on current character level and progression.
    Day 1 Division 2 somewhat nail this on early level, and then player get royally screwed up bunch of T-800 on high difficulty tier due to massive gap on health increase.

    If Division 3 NPC health scale are as good/better as current Division 2, then finally we are on a good spot i guess
  • DucRiderDucRider Newbie CommonPosts: 1
    The deep depth in builds and the need/ability to match and stack across the 4 man team is central to the game. The intricacy is deeper than other games of this type and the buff stacking individually and as a unit is meaningful. It is the reason the current community is still robust, farming for gear and fostering an active build discussion and debate both in game and online.

    With the correct build even legendary bosses and heroic pve rogue agents aren't spongey. Raid bosses are melted in seconds by teams that are properly equipped.

    PVP is its own beast which requires entirely different builds and tactics. You're either into that or your not.


    My top 4 items for Div 3.


    1. Mission variety. Leverage other IP for mission types and mission mechanics (Siege, R6, R6 Vegas and the Ghosts). Winding through a maze of enemies to get a to a singular boss battle is tired.

    2. Crafting and respecing gear. There should be some grind to it but months of grinding to get the required level and obscure parts is over the top. I suspect this is a top reason more players don't stick with the game.

    3. Tie build to movement -- for instance 2M armor = slow as a turtle; 780k armor = quick and agile. R6 Vegas had this dynamic and it was great. Impact would be negligible in PVE but would be game changing in the DZ.

    4. Cheating (anti-cheat software like varient plus tighter moderation). PVP is broken with Cronus scripts, lag switches and a host of other hacks. Within the community it's no secret who the cheaters and cheating clans are (many got banned for 2 weeks due to leveraging a xp glitch -- best 2 weeks in the DZ). It would take minimal effort to clean up as the glitch ban proved.



    Arglebarglesschrupp
  • ArchandesArchandes Member UncommonPosts: 41
    edited October 2023

    3. Tie build to movement -- for instance 2M armor = slow as a turtle; 780k armor = quick and agile. R6 Vegas had this dynamic and it was great. Impact would be negligible in PVE but would be game changing in the DZ.





    Bad idea, people will take advantage of slow-med armor mobility and do division 1 headless chicken dance all over again (also somewhat worked on PvE as well) while focusing on armor reparation (small armor pool but fast armor regen = tank amirite)

    Meanwhile those heavy armor will only worked best as roleplay, or a build that nobody use since division is all about walking around a large map.

    I think Current Division 2 already got plenty of build variety that revolve around survivability. Those with unbreakable perk, and the other who focused on tactical shield.
  • Wiseman0Wiseman0 Newbie CommonPosts: 1
    1. Just let it go. The Division is an RPG no matter how much you guys want it to be a realistic 3rd person Socom dream. Bullet sponge is the term people use when they don't know what genre game they're playing.

    2.The Dark Zone is a Dark Zone for a reason. They just need to balance out more PVPVE content. Wanting the Dark Zone to just be PVE wouldn't make sense to the overall story, and you can just add expansions to the main game for PVE.
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