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Soulframe is the next game from Digital Extremes, announced last year and given its first gameplay reveal at TennoCon this year. Kanishka looks at Soulframe and shares five lessons form Warframe that the new game incorporates.
Comments
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
DE already said that slower, methodical gameplay is the goal for Soulframe.
I was waiting for the /s but there was no /s.
I always thought Warframes main strength to be its artistic design and Soulframe being not different in that regard.
I know that.
But Warframe started as a MUCH slower game, too. And then gradually became faster and faster and faster. Speed creep is one of my least favorite things in video games. Most ARPGs suffer from it too over their life cycle.
jumping to the end of a dungeon killing boss and jumping back whole game when I tried it looked like speed run simulator
Some Warframes look REALLY good. And some Warframes look REALLY bad. And others would look really good if not for one glaring clipping issue, unremovable cosmetic aspect, or inconsistent dye behavior. Overall, I'd say it's a good looking game, especially for an f2p title.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Understandable. If I don't like a game on the artistical level I also cannot enjoy it.