Here's for Pantheon being released in the year 3000, when all the art updates are up to par with the development team and they have implemented everything they wanted to.
It was broadcasted on their stream, they will hand down development notes to their family members and it will all be their lifetimes work.
From generation to generation.
This is why I want to pledge $1,000,000,000.00 to the Pantheon project. Plus it will get me into pre-pre-alpha once every 7 months for 3 days.
I can understand there a lot of work that goes into building an MMO, but the game was more playable over 5 years ago. Now we have less classes/ races, worse looking content and after all they have done to optimise there networking its still terrible performance. They need to get all the classes and races done and stop playing with weather effects that will likely all have to change with new art. Performance won't be an issue when they release as everybody will have Nvidia 8090's, but it will look so outdated that there audience will be playing EQ3.
This kind of thing would be fine if everyone in the group got a cut of the ore/gems and XP.
Group rewards for a group effort.
Otherwise, even if you are helping a guild crafter, who might eventually make gear for you with the ore, that is a multiple degrees removed from the action of defending the crafter. Split the loot and XP right when it happens and it has a more clear benefit to all involved.
Exactly, expecting people to hang around helping others all the time get loot is not an effective game plan.
Sure a 1 off here or there np, but the general public is not going to watch someone waste the gropus time while they get rich.
I am pretty sure in the example where the group has to kill the bears while the miner harvests a node, the miner will get XP from the bears AND roll on loot. How is this fair, that 1 person gets all the harvest xp/loot and mob/XP/loot while the others wasting there time only get mob XP/loot.
Just complete moronic system the way they doing it, its obvious everyone needs to have an "AUTOMATIC" share or make the harvest a solo only thing.
Just to reverse this, it would be just as stupid if the miner only gets the harvest, and the rest of the group get some epic weapon drop from the bears. So the person initiating the mining encounter would get screwed in that case. Equally as dumb.
In UO, they had Earth Elementals of the same color as the ore that players mined, that spawned and attacked. They were tough at the higher end of the ore color spectrum.
There is a big different from making something a group activity because people want to just mess around vs required. UO elementals were easily beaten solo. I know my mining char could easily beat any version.
There were max level treasure chests level 5 I think that could easily be done solo. I had a GM treasure hunter in that game also, sometimes I would bring people for fun, I would make a deal that we could split all the treasure loot, except I would get the gold to replace the Treasure map cost, and the fact I organized it. But in reality I didnt need anyone, I could just as easily just do them myself and did frequently. But the highest level ones were fun/lucrative and I would save them sometimes for groups and we could run through a dozen or so quickly. Everyone was always appreciative that I even invited them.
But even in that case, the system was not the best, because people could Ninja the loot easily. So individual loot systems would be best.
In UO, they had Earth Elementals of the same color as the ore that players mined, that spawned and attacked. They were tough at the higher end of the ore color spectrum.
There is a big different from making something a group activity because people want to just mess around vs required. UO elementals were easily beaten solo. I know my mining char could easily beat any version.
There were max level treasure chests level 5 I think that could easily be done solo. I had a GM treasure hunter in that game also, sometimes I would bring people for fun, I would make a deal that we could split all the treasure loot, except I would get the gold to replace the Treasure map cost, and the fact I organized it. But in reality I didnt need anyone, I could just as easily just do them myself and did frequently. But the highest level ones were fun/lucrative and I would save them sometimes for groups and we could run through a dozen or so quickly. Everyone was always appreciative that I even invited them.
But even in that case, the system was not the best, because people could Ninja the loot easily. So individual loot systems would be best.
I think you missed my point, per the topic, that the idea has merit if done right. It seemed at the time to have been missed by everyone here.
Game development can be super challenging when the vision of the game is gone. With Brad's passing I think the vision of the game, specifically art direction changed as you can see. I actually chatted with Chris Perkins back in 2019 in classic WoW. He was doing research of the feel, which was smart in my opinion. It was a fantastic hour or so conversation via whispers. Him and I had very similar design philosophies.
What I think a lot of folks don't realize is the plethora of iterations and technology out there. MMORPG development is by far the most ambitious game you can build. With their small team, it does make sense from a game dev perspective to change art direction.
I will say that so far their painted version looks way too cartoony for my personal tastes. The painted on art style alleviates most of the of 3d modelling gear to fit each race. You basically model the armor as the body of the character and then make sure it adheres to the animation. The painted style removes a lot of that.
Their initial decision to go with Unity was a mistake because they said they had to be constricted with the art style of the unity assets, which again probably helped budget from hiring a lot of 3d artists. I kind of wish they went with UE4 and then can migrate their game to UE5. I think if that was the case, most players backing this game would be way more excited.
Comments
It was broadcasted on their stream, they will hand down development notes to their family members and it will all be their lifetimes work.
From generation to generation.
This is why I want to pledge $1,000,000,000.00 to the Pantheon project. Plus it will get me into pre-pre-alpha once every 7 months for 3 days.
I am so excited.
/end sarcasm.
They need to get all the classes and races done and stop playing with weather effects that will likely all have to change with new art.
Performance won't be an issue when they release as everybody will have Nvidia 8090's, but it will look so outdated that there audience will be playing EQ3.
Sure a 1 off here or there np, but the general public is not going to watch someone waste the gropus time while they get rich.
I am pretty sure in the example where the group has to kill the bears while the miner harvests a node, the miner will get XP from the bears AND roll on loot. How is this fair, that 1 person gets all the harvest xp/loot and mob/XP/loot while the others wasting there time only get mob XP/loot.
Just complete moronic system the way they doing it, its obvious everyone needs to have an "AUTOMATIC" share or make the harvest a solo only thing.
Just to reverse this, it would be just as stupid if the miner only gets the harvest, and the rest of the group get some epic weapon drop from the bears. So the person initiating the mining encounter would get screwed in that case. Equally as dumb.
There were max level treasure chests level 5 I think that could easily be done solo. I had a GM treasure hunter in that game also, sometimes I would bring people for fun, I would make a deal that we could split all the treasure loot, except I would get the gold to replace the Treasure map cost, and the fact I organized it. But in reality I didnt need anyone, I could just as easily just do them myself and did frequently. But the highest level ones were fun/lucrative and I would save them sometimes for groups and we could run through a dozen or so quickly. Everyone was always appreciative that I even invited them.
But even in that case, the system was not the best, because people could Ninja the loot easily. So individual loot systems would be best.
Once upon a time....
What I think a lot of folks don't realize is the plethora of iterations and technology out there. MMORPG development is by far the most ambitious game you can build. With their small team, it does make sense from a game dev perspective to change art direction.
I will say that so far their painted version looks way too cartoony for my personal tastes. The painted on art style alleviates most of the of 3d modelling gear to fit each race. You basically model the armor as the body of the character and then make sure it adheres to the animation. The painted style removes a lot of that.
Their initial decision to go with Unity was a mistake because they said they had to be constricted with the art style of the unity assets, which again probably helped budget from hiring a lot of 3d artists. I kind of wish they went with UE4 and then can migrate their game to UE5. I think if that was the case, most players backing this game would be way more excited.
Sorry didnt see this post. So ill link the article here as well.
mmorpg junkie since 1999