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Hellgate London Revival and London 2038

cheyanecheyane Member LegendaryPosts: 9,385
It always amazes how much people working in their spare time and without remuneration manage to accomplish. This game is an excellent example of years of developments going into making a game that far exceeds the original. They have added content and even created a multiplayer version in London 2038 which even the steam version does not offer. They fixed the bugs and added content the original game did not manage before being shutdown.

Tell me why they can do this and yet teams of well paid individuals in game studios are producing below par stuff. Companies and their top down management is causing this problem. Greed before quality is the mantra and we the gamers are watching as our hobby steadily becomes a mixture of gambling and a complete disregard for fun in favour of squeezing the player for everything they can get away with.

We are responsible for supporting this practice and right now I have to constantly look back to projects like this to even recall what developers could be capable of.

I know they are using assets that were already available and the ones the global version of the game had developed. Fair enough that they are actually using those assets but fixing the bugs and allowing the game to achieve a great measure of playability which for me is really a passion project. How much more could they do if they were properly paid . Perhaps then the greedy managers will come in and spoil everything for the shareholders the all mighty insatiable gods of every game company.

I know that every aspect of our world is governed by this but I wanted to take a moment and celebrate this unadulterated, generous and competent part of our hobby and applaud them.
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Comments

  • cheyanecheyane Member LegendaryPosts: 9,385
    I forgot to include the links.

    This is for London 2038

     https://london2038.com



    This is for single player Revival

    https://hellgateaus.cyou
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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,585
    This game has come back at least 2 prior times that I recall.

    Not many players but they sure are dedicated!

    FrodoFragins

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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  • cheyanecheyane Member LegendaryPosts: 9,385
    I had totally forgotten how brilliant the dialogue was in this game. The writing is so bloody good I was laughing out loud at some of it and not very pc.

    Here we Lucious Alden certifiably crazy but some zingers there. He butchered and quartered the oracle and he sent you off to various appropriately named locations all beginning with 'death' and ending with the 'womb of despair'... I kid you not. He then describes the awful smell the reformed oracle is currently emanating.

    Just couldn't remember if that reason was because it smelled like a heap of burning garbage smoking up a sauna full of fat women in labour, or because it had something to do with my inability to find a good prepackaged soft sugar cookie at the time.

    His sidekick Techsmith 314 rumoured to be equally mad often relieved he has not yet died had equally prescient advice.

    This is not going to be good. I've found that Lucious reserves cute names for the worst things imaginable. "Chocolate Park" sounds....suspiciously cute. So I would expect a horrible death is forthcoming , if I were you.



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  • cheyanecheyane Member LegendaryPosts: 9,385
    edited October 2023
    Ivan Sulic is the writer of Hellgate London and if you actually pay attention and press the arrows instead of simply just accepting the quest you will be treated to a cornucopia of quest conversation and often even with multiple people joining in the conversation. This is very rare for ARPGs as they are not really this detailed in their quests lines.

    A lot of the NPCs have similar arrows you can press to advance a conversation and they are wonderfully detailed conversations and often different dialogue each time you click on them after advancing the story. This is a remarkable display of attention to detail and demonstrates a devotion to the game very often missing in this industry.

    I was pleasantly reminded of how great the humour often irreverent at that was in the conversations with these NPCs. Some of them are laugh out loud stuff. 

    I know many of you just skip quest text but I don't do this even when I am playing the same game over and over again like in Grim Dawn or Path of Exile I actually read all the conversations. I chuckle each time at the parts I found amusing like when Darius Cronley in Grim Dawn describes what he intends to do to John Bourbon the leader at Devil's Crossing. May be it is a waste of time but I like experiencing the game fully each time. I even did this in Undecember which wasn't as good but good enough.

    https://www.gamespot.com/articles/hellgate-london-updated-qanda-quests-and-quest-design/1100-6178797/

    The global version done by Hanbitsoft criminally butchered the dialogue when they translated it, probably lacking the skills to adequately  translate the humour and Steam ported this version over so I would not recommend playing it on Steam. Plus the 1 fps issue is a huge problem on that version.

    Why hasn't Ivan Sulic written for any other games I wonder because clearly the man is talented.
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  • TalraekkTalraekk Member UncommonPosts: 290
    A game I always go back to.  Me and a bud still have the discs for it, from way back when.  I'd say it's played often, in the realm of Diablo 2, and Supreme Commander.  Nice to see some love for it...
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