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ArcheAge 2 to Be More PvE and Group Focused, A Departure from Large-Scale Faction War PvP | MMORPG.c

SystemSystem Member UncommonPosts: 12,599
edited November 2023 in News & Features Discussion

imageArcheAge 2 to Be More PvE and Group Focused, A Departure from Large-Scale Faction War PvP | MMORPG.com

ArcheAge 2 is still on the way, with reveals and closed beta later in 2024. Kakao Games has an eye on Western audiences and a shift in focus from large-scale faction PvP to something more group and PvE-oriented.

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Comments

  • DattelisDattelis Member EpicPosts: 1,674
    Sure
  • AeanderAeander Member LegendaryPosts: 8,028
    Large scale faction wars are literally the only thing MMOs do that other genres don't do better, and the continued lack of focus on factions is a major contributing factor to the death of the genre.
  • TillerTiller Member LegendaryPosts: 11,449
    Don't mater, if it's hella p2w it will fail like the others.
    KyleranPher0ciousSamhaelAsm0deus
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • gameplayingmonkeygameplayingmonkey Member UncommonPosts: 72
    Aeander said:
    Large scale faction wars are literally the only thing MMOs do that other genres don't do better, and the continued lack of focus on factions is a major contributing factor to the death of the genre.

    MMOs dropping a focus on PvP is a reflection of the majority playerbase being uninterested PvE players, though. As a general statement, I think in todays gaming market the majority who are interested in large scale pvp conflicts are playing the many Fortnites rather than the Archeages.
    KyleranValentinacheyaneRhiow-DarkstepSamhaelAsm0deus
  • dinogndinogn Member UncommonPosts: 52
    edited November 2023
    Let's drop everything that made it strenght (pvp) and keep everything that made it weakness (p2w).
    Samhael
  • DattelisDattelis Member EpicPosts: 1,674
    edited November 2023
    Aeander said:
    Large scale faction wars are literally the only thing MMOs do that other genres don't do better, and the continued lack of focus on factions is a major contributing factor to the death of the genre.

    MMOs dropping a focus on PvP is a reflection of the majority playerbase being uninterested PvE players, though. As a general statement, I think in todays gaming market the majority who are interested in large scale pvp conflicts are playing the many Fortnites rather than the Archeages.

    Your point kind of isn't far off. People who like to pvp float towards pvp related games/modes not pvp related worlds, which is what a pvp mmorpg is. Its not to say that people dont like to pvp, its just they dont want to ALWAYS pvp and if some people do want to ALWAYS pvp then there's just better options for it without the grind, like you said. Open world pvp in a f2p just doesn't feel good either unless you're a wallet warrior (or at least it wasn't fun when I played AA a few years ago). In AA, if you and a couple of others swiped hard enough, you could take over main enemy cities until wallet warriors on the other side came out. Maybe that's been nerfed a lil bit (even though darkrunners are still meta after all these years supposedly), but f2p and pvp ow dont really mix well for long.
  • KyleranKyleran Member LegendaryPosts: 43,975
    All they need now is an "extraction mode" testing tool.

    ;)

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  • ValentinaValentina Member RarePosts: 2,104

    Aeander said:

    Large scale faction wars are literally the only thing MMOs do that other genres don't do better, and the continued lack of focus on factions is a major contributing factor to the death of the genre.



    as someone who loves faction wars in mmos, i disagree. PVP in MMO's is never done nearly as well as PVP focused games. Most people have a ton of options to get their PVP fix from other genres regardless of whether its faction war pvp or not, and the majority of MMORPG players are PVE focused and prefer curated PVE content and that tends to be what people go to MMO's for in addition to the social component, which I think is where the genre needs to shore up it's offerings for the health of the genre.
    cheyaneunfilteredJW
  • TruvidiennTruvidienn Member UncommonPosts: 346
    I forgot this was even a thing.
  • numaticnumatic Member UncommonPosts: 675
    It'll be p2w so none of that will matter anyway. Never seen a game with so much potential ruin themselves so hard over mtx. Probably could have rivaled the top in the genre with just a sub model.
  • AeanderAeander Member LegendaryPosts: 8,028
    Valentina said:

    Aeander said:

    Large scale faction wars are literally the only thing MMOs do that other genres don't do better, and the continued lack of focus on factions is a major contributing factor to the death of the genre.



    as someone who loves faction wars in mmos, i disagree. PVP in MMO's is never done nearly as well as PVP focused games. Most people have a ton of options to get their PVP fix from other genres regardless of whether its faction war pvp or not, and the majority of MMORPG players are PVE focused and prefer curated PVE content and that tends to be what people go to MMO's for in addition to the social component, which I think is where the genre needs to shore up it's offerings for the health of the genre.
    If you were strictly talking about arena PvP, you'd be correct. It's better everywhere else. But there is no real genre substitute for faction politics and large scale group warfare.
    Sensai
  • NecromaNecroma Member UncommonPosts: 45
    Kakao and XL Games.... oh boy, its gonna be even worse than anything Ncsoft could bake. Anyone having even a glimmer of hope for this game to not be massive p2w clusterfuck is delusional, just look at those company histories and reputation.
    OldKingLog
  • SmashingtonSmashington Newbie CommonPosts: 2
    Guys. We removed everything from our sequel that people enjoyed about the original. Why did our sequel die less than 30 days after release? We've been watching it happen time and again for years now but we just don't understand why consumers that enjoyed our first thing don't like our second thing that we completely changed. Please help.
    Sensai
  • TheocritusTheocritus Member LegendaryPosts: 9,976
    edited November 2023
    I wasnt thrilled with the first Archeage and when they said from 35 on was full PVP I completely lost interest.....This sounds more what I like to play, but the first game wasnt exactly great gameplay either.
  • SamhaelSamhael Member RarePosts: 1,534
    This will be interesting to see. I'm drifting more and more towards PvE only games. Back when Arch launched in NA, I was there for about 2 weeks of the first month. I couldn't maintain interest enough in the game to get to max level much less really get into the PvP or PvE of it. I will probably take the "wait and see" approach with ArcheAge 2: Electric Boogaloo.
  • UNH0LYEV1LUNH0LYEV1L Member UncommonPosts: 572
    Its going to be P2W as hell isnt it boys?
    Kyleran
  • sweetdreamssweetdreams Member UncommonPosts: 206
    edited November 2023
    Houses, outfits, mounts, and a few other essentials will be NFTs. Since it'll mostly be PvE it doesn't matter right? Just kidding. Or am I?
  • TonguePunchManTonguePunchMan Newbie CommonPosts: 1
    If i don't have the option to kill people i probably wont play tbh. Every game that doesnt have pvp just gets super repetitive. If i wanted a good story and to do the same dungeon over and over i would play monster hunters or phantasy star. They should just give certain areas an hour of pvp and rotate it to another region of the map. Easy fix. Everyone is happy.
  • PedrobPedrob Member UncommonPosts: 172
    I actually enjoyed the first Archeage story, PvE, what little quest it has, the exploration, graphics, the land farms, underwater farms, sea travel and underwater raids...what I didn't like and eventually drove me off the game? The open PvP.

    As some have mentioned, every player base is different, no game really and truly can cater to everyone, they have to pick one playerbase and stick with it. Archeage was one of the few catered to open PvP players, there are a ton of pure PvE games. What we don't see many of are games that separate the two but still dedicate enough time to both to make them equally large, good and fun, I can only think of Dark Age of Camelot, Warhammer Online, Guild Wars 2.

    Whether this move is good or bad, it is the current state of the majority of the players, they prefer to PvE more than PvP or simply want to PvP when they feel like it, not when they're forced into it, and it has to be respected. All we can do is wish the game the best because at the end of the day, outside of the publisher plans for P2W or not, it's the developers that are literally putting their careers, livelihood and reputation out there.
  • Jelvis111Jelvis111 Newbie CommonPosts: 34
    MMORPG’s use to be about community and game helped facilitate this and the game’s central character is the game world. But you have people like Blizzard that are so desperate for that FPS player that they have gone out of their way to destroy what so many of us loved about MMO’s in the first place.

    Those of us that have been in this genre since the late 90’s don’t seem to interest blizzard anymore, even though we are the people who would pay a subscription fee of 25 dollars a month if the game is good enough.

    It’s just we are not the people that want things handed to us. Most of us liked the the straight forward approach to gear, RNG is absolutely fine with us and we pretty much think the best gear should come from the hardest raids. The progression went: world, dungeon, heroic, 1 level of mythic, 10 man raids and then 20 man. (Although I feel that 10 man runs are more fun with less bloat and everyone needs to be a pretty decent player)

    Blizzard wanted shooter fans so that they could have these big tournaments and such. Also there cross worlds dungeons have really made the community quite toxic. Back in the day if you were a jerk it wasn’t Long before the entire server knew. So the community ended up punishing Toxic people by simply not playing with them.
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