FFXIV: took me 5 minutes to dislike the game,,,,,once I got the initial quest I wanted to go explore and look around a bit...nope...the game wouldnt let me...all it would let me do was that quest....uninstall
WoW: started at launch...loved it at first....liked the first expansion....quit after that never went back
New World: On paper, looked like my kind of game (except the PVP aspect)...didnt realize the PVE was ridiculously easy...also hated that my gear was just a number.....what should have been a great game was mediocre at best.
GW2: Tried it 3 different times...just never grabbed me.....the dynamic events were basically dead by level 15....exploring the world was supposed to be a great feature of the game, I found it meh.
SWToR: I called this "the soloers MMO"....never felt like a MMORPG to me.....im not really a story person...it does nothing for me and was never really a fan of the IP to begin with.
Summary: None of the MMOs since WoW ever impressed me.....To me the older school games were more enjoyable and challenging.....Lets face it, theres alot more to do in 2023 than there was in 1999 as far as gaming is concerned......The playerbase has changed and they have made multi-massive games to appeal more to the newer playerbase....In the end, the companies are in it just for the money.
Your
reasons as to what "kills" an mmo for you, there's a few big names in
mmo world, so what is your reason for not playing them?
I
am currently playing Destiny as I see it being one of the more casual
friendly games, no power rewards locked behind raids, everyone can reach
equal power in time, great solo dungeon and mission experience and
rewarding/fun gameplay.
Now for other mmos I ve played and left:
-GW2 Lack
of Oce servers, not a huge fun of changing weapons all the time, buff
stacking system, plus for endgame its only specific builds that do
decently, was checking for something bursty like virtuoso master of
fragmentaiton/infinite forge but the damage was way way worse, I dont
mind playing something with 10% less damage but if its a huge margin its
kinda pointless for endgame.
I play GW2
And.... you're spot on! That has been a sore spot for me as well since I played GW2, that If you are not running optimized/meta your staying in the open world zones.
There is legit no room for flavor, fun, or theme builds in any of the instance content of GW2
It's really so much a thing that I stopped giving a shit about builds in GW2 years ago, I just go to Snowcrows/Metabattle, and pick the best for whatever content I want to play, load that build in and play it as directed.
It's so animatronic that it really is a blight spot on what is an otherwise amazing game.
The only place I get to have any fun with my build is open world, but then again in Open World, for the core maps at least, you could run around naked and kill things with an ambient hunk of meat
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
If ESO counts as a big MMORPG then I do play them.
Otherwise, I prefer playing other than. This is not due to any disfavour for the big ones but rather what I do favour in the smaller games I choose to play.
Would anyone think ESO is not a Massively? Both in terms of PvP and PvE.
Few I would hope, but does it qualify as a big MMORPG? It is larger than some but dwarfed by others. I expect opinion varies on that so I leave it to the reader to determine if it qualifies as big or not by their standard. It's not important to me one way or the other.
If ESO counts as a big MMORPG then I do play them.
Otherwise, I prefer playing other than. This is not due to any disfavour for the big ones but rather what I do favour in the smaller games I choose to play.
Would anyone think ESO is not a Massively? Both in terms of PvP and PvE.
Few I would hope, but does it qualify as a big MMORPG? It is larger than some but dwarfed by others. I expect opinion varies on that so I leave it to the reader to determine if it qualifies as big or not by their standard. It's not important to me one way or the other.
We all have to draw the line somewhere, for me ESO is Massive enough, but yes there are "bigger" MMOs.
If ESO counts as a big MMORPG then I do play them.
Otherwise, I prefer playing other than. This is not due to any disfavour for the big ones but rather what I do favour in the smaller games I choose to play.
Would anyone think ESO is not a Massively? Both in terms of PvP and PvE.
It uses a mega server approach, which is an anathema to some purists who prefer single server world.
While I'm a stickler for what defines a MMORPG, I consider ESO to be one.
If we split hairs too hard no game would ever qualify, at least not in someone's eyes.
For me mega servers are an issue but mainly because they foster players having "avatars on all sides of the faction war". Still you could divide up the mega servers into groups and still have "one server-group one faction". But obviously subdivisions can impair "Massively", which is what they are trying to achieve with mega servers.
I am actually quite happy with how New world has developed and learned from trying to be hardcore mistake.
-Those dumb mob family resistances have been removed from the game and so have wards.
-Mounts were introduced as well as more teleport points
-Crafting gear has become a lot more accessible and non rng dependant
-Expedition aka automated dungeon finder is coming next patch so you dont have to deal with talking to ppl at all to do an expedition
-Story has definitely improved a lot though lore still needs some work to become as interesting and mysterious like destiny 2 to make dedicated lore youtubers
-Big focus on solo players and gameplay instead of trying to force everyone into group/social content
It is nice to see a dev team actually consistently improving the game and focusing on casuals rather than some tiny elitist tryhard group that do content 90% of the playerbase doesnt touch
I am actually quite happy with how New world has developed and learned from trying to be hardcore mistake.
-Those dumb mob family resistances have been removed from the game and so have wards.
-Mounts were introduced as well as more teleport points
-Crafting gear has become a lot more accessible and non rng dependant
-Expedition aka automated dungeon finder is coming next patch so you dont have to deal with talking to ppl at all to do an expedition
-Story has definitely improved a lot though lore still needs some work to become as interesting and mysterious like destiny 2 to make dedicated lore youtubers
-Big focus on solo players and gameplay instead of trying to force everyone into group/social content
It is nice to see a dev team actually consistently improving the game and focusing on casuals rather than some tiny elitist tryhard group that do content 90% of the playerbase doesnt touch
Ralphie you changed your toon, I was like "who is this guy wondering why the thread is still going...oh its the OP."
NW is actually in my sights and it is just a matter of time now before I play, that said we are likely talking next year.
FFXIV: took me 5 minutes to dislike the game,,,,,once I got the initial quest I wanted to go explore and look around a bit...nope...the game wouldnt let me...all it would let me do was that quest....uninstall
I think FFXIV is a game primarily about telling a story, which is fine, but I think it would work better as a single player game. They seem to be trying to shoe horn a MMORPG onto what would work better without all that unnecessary baggage.
FFXIV: took me 5 minutes to dislike the game,,,,,once I got the initial quest I wanted to go explore and look around a bit...nope...the game wouldnt let me...all it would let me do was that quest....uninstall
I think FFXIV is a game primarily about telling a story, which is fine, but I think it would work better as a single player game. They seem to be trying to shoe horn a MMORPG onto what would work better without all that unnecessary baggage.
The "baggage" is the FF series. If it was not there fans would be screaming so it ain't going no where.
They are all the same. Nothing new has been done in decades. Most if not all of the big 5 mmos go like this: farm solo , get to max level solo, play solo. Once you reach raids you log in once a week and then it's a ghost town the next 6 days.....they aren't mmos anymore its solo-online with a raid meet once a week....boring....I miss real communities that played together and enjoyed it. Now all we get is the same thing in every game because it's "safe".
Vanguard wasnt perfect, but it ticked all my boxes. It was "a classic MMO done right".
So it had the basics. Like subscription based, third person possible,
cooldown between ability uses to allow to be effective even with poor
ping, tab targetting (for the same reason), ...
I mean, sure, I didnt liked its EQ baggage. Like the racial restrictions on classes, which fortunately they later did away with. Or the need to increase attributes with every levelup. Theres a reason I never touched EQ1 or EQ2.
But:
They never made the game too easy.
There was no instancing, except for the main raid dungeon, and even that had only a limited number of instances (IIRC 6).
You couldnt script the game. Well, I guess except through cheats of course.
The combat system was very interactive and dynamic, many of the class implementations have been stellar, and classes mostly played very differently from each other, giving you a good motivation to try out other classes.
The game was group oriented and every class had a clear primary task - either tank, healer, or damage dealer. And all tanks and all healers overall would do this job about equally well, though in specific cases one class might outshine the others (such as Paladin vs undead).
Classes would be complex and not easy to master.
The dungeon designs and raid bosses have been top notch. All classes have been needed for raids.
There have been many alternative things to do aside from adventuring.
The crafting sphere was a full featured sphere with own classes, gear, equipment etc, and pretty powerful, though I would have liked more finishing touches to integrate it into the rest of the game. Overall it got outshined too much by raid gear. It allowed a good start into raids though.
The diplomacy sphere was completely unique to the game.
The game world was huge, it took over a year before I had explored it fully, and technically it was seamless, only split into three different continents. This allowed flying mounts and realistic viewing distances.
Also, overall the game had realistic looks of characters, which I prefer, and I could make many of the races (not all) look cool, which is very important to me. I also loved you could always reedit your character. So you could create a new character in a hurry and later fix them.
All in all it was near perfect in being a game that offers longterm motivation, with many things to do and many ways to optimize your character.
And now there is just no replacement, not even at the distant horizon, for Vanguard.
EQ2 - generic, boring
Lineage 2 - castle sieges and overenchanting are very fun, but otherwise, meh.
Star Wars: The Old Republic - should be an offline game
EVE - very solid, doesnt appeal to me
World of Warcraft - strokes me the wrong way in so many ways, like the butt ugly western comic style, the lack of challenge, classes dont have clear roles, etc etc etc
Final Fantasy 14 - FF
Lord of the Rings Online - too tolkien
Guild Wars 2 - super boring
New World - Amazon, Micro Transations, Skillbased, Unappealing setting, Needs aiming, ...
I am actually quite happy with how New world has developed and learned from trying to be hardcore mistake.
-Those dumb mob family resistances have been removed from the game and so have wards.
-Mounts were introduced as well as more teleport points
-Crafting gear has become a lot more accessible and non rng dependant
-Expedition aka automated dungeon finder is coming next patch so you dont have to deal with talking to ppl at all to do an expedition
-Story has definitely improved a lot though lore still needs some work to become as interesting and mysterious like destiny 2 to make dedicated lore youtubers
-Big focus on solo players and gameplay instead of trying to force everyone into group/social content
It is nice to see a dev team actually consistently improving the game and focusing on casuals rather than some tiny elitist tryhard group that do content 90% of the playerbase doesnt touch
It's coming along nicely so happily provides another solid MMORPG option. I'm glad they endured their early troubles.
Ralphie stated that, "It is nice to see a dev team actually consistently improving the game and focusing on casuals rather than some tiny elitists try hard group that do content 90% of the player base doesn't touch."
One day the perfect marriage between solo and group play will finally be developed and we can play together as one happy family.
This user is a registered flex offender. Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say. Always be the guy that paints the house in the dark. Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end.
Ralphie stated that, "It is nice to see a dev team actually consistently improving the game and focusing on casuals rather than some tiny elitists try hard group that do content 90% of the player base doesn't touch."
One day the perfect marriage between solo and group play will finally be developed and we can play together as one happy family.
Indeed, but having that 10% of players that raid (for example) is better than having none. We have seen every thing from three man raids in special dungeons which I approve of to easy mode one man raids which is totally counter productive. But devs are trying to inch their way forward to a better gameplay. It will never be perfect though, we just have to accept that.
I'm with you on this one, they made an MMO based directly on Tolken's works and world, getting the rights to call it "Lord of the Rings Online" and it's somehow too Tolken?
What?
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Ralphie stated that, "It is nice to see a dev team actually consistently improving the game and focusing on casuals rather than some tiny elitists try hard group that do content 90% of the player base doesn't touch."
One day the perfect marriage between solo and group play will finally be developed and we can play together as one happy family.
Indeed, but having that 10% of players that raid (for example) is better than having none. We have seen every thing from three man raids in special dungeons which I approve of to easy mode one man raids which is totally counter productive. But devs are trying to inch their way forward to a better gameplay. It will never be perfect though, we just have to accept that.
Gonna have to disagree with you on this one, big time.
Unless that 10% is part of the demographic that is putting the money in the cash shop, making content and thus rewards that are out of the reach of 90% of your player base, might not be a smart idea
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
I'm with you on this one, they made an MMO based directly on Tolken's works and world, getting the rights to call it "Lord of the Rings Online" and it's somehow too Tolken?
What?
I recall back at launch there were complaints that the game stayed too true to Tolken's lore in terms of class design, particularly in terms of pure spellcasters.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I'm with you on this one, they made an MMO based directly on Tolken's works and world, getting the rights to call it "Lord of the Rings Online" and it's somehow too Tolken?
What?
I recall back at launch there were complaints that the game stayed too true to Tolken's lore in terms of class design, particularly in terms of pure spellcasters.
It's had its moments but as of the last few years they have been really stretching it in terms of staying true to lore....more of a last ditch cash grab now.
I'm with you on this one, they made an MMO based directly on Tolken's works and world, getting the rights to call it "Lord of the Rings Online" and it's somehow too Tolken?
What?
I recall back at launch there were complaints that the game stayed too true to Tolken's lore in terms of class design, particularly in terms of pure spellcasters.
So, gamers want pure immersion for the last 2 decades and now Tolkien is too immersive? wtf?
This user is a registered flex offender. Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say. Always be the guy that paints the house in the dark. Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end.
I'm with you on this one, they made an MMO based directly on Tolken's works and world, getting the rights to call it "Lord of the Rings Online" and it's somehow too Tolken?
What?
I recall back at launch there were complaints that the game stayed too true to Tolken's lore in terms of class design, particularly in terms of pure spellcasters.
They have spell casting hobbits now, so they probably don't get that accusation much any more.
Also, female characters of any race can now have beards and moustaches which I'm guessing is not Tolkien inspired.
Ralphie stated that, "It is nice to see a dev team actually consistently improving the game and focusing on casuals rather than some tiny elitists try hard group that do content 90% of the player base doesn't touch."
One day the perfect marriage between solo and group play will finally be developed and we can play together as one happy family.
Indeed, but having that 10% of players that raid (for example) is better than having none. We have seen every thing from three man raids in special dungeons which I approve of to easy mode one man raids which is totally counter productive. But devs are trying to inch their way forward to a better gameplay. It will never be perfect though, we just have to accept that.
I hate raids.
I don't know why a group couldn't just go 'raid' a difficult dungeon. Why they need a private instance, special rewards, and all that is beyond me.
They seem to soak up developer time that could be used for better things - but putting the "Widget Of Elmer" token in a 12 man raid, and evey person on that raid need 3 copies of it to make armor, just totally sucks.
Ralphie stated that, "It is nice to see a dev team actually consistently improving the game and focusing on casuals rather than some tiny elitists try hard group that do content 90% of the player base doesn't touch."
One day the perfect marriage between solo and group play will finally be developed and we can play together as one happy family.
Indeed, but having that 10% of players that raid (for example) is better than having none. We have seen every thing from three man raids in special dungeons which I approve of to easy mode one man raids which is totally counter productive. But devs are trying to inch their way forward to a better gameplay. It will never be perfect though, we just have to accept that.
Gonna have to disagree with you on this one, big time.
Unless that 10% is part of the demographic that is putting the money in the cash shop, making content and thus rewards that are out of the reach of 90% of your player base, might not be a smart idea
Well they are, players who raid are in the game for the long haul and are more likely to be buying things than those who are not. That said I don't think we can define what sort of gameplay a whale would do if we are talking that level of expenditure, they might spend all their money on outfits (not raids, pve or pvp) for all we know, unless anyone has data on where they spend the most?
Ralphie stated that, "It is nice to see a dev team actually consistently improving the game and focusing on casuals rather than some tiny elitists try hard group that do content 90% of the player base doesn't touch."
One day the perfect marriage between solo and group play will finally be developed and we can play together as one happy family.
Indeed, but having that 10% of players that raid (for example) is better than having none. We have seen every thing from three man raids in special dungeons which I approve of to easy mode one man raids which is totally counter productive. But devs are trying to inch their way forward to a better gameplay. It will never be perfect though, we just have to accept that.
I hate raids.
I don't know why a group couldn't just go 'raid' a difficult dungeon. Why they need a private instance, special rewards, and all that is beyond me.
They seem to soak up developer time that could be used for better things - but putting the "Widget Of Elmer" token in a 12 man raid, and evey person on that raid need 3 copies of it to make armor, just totally sucks.
Do raids really soak up all the devs development time? When you see a new dlc or expansion coming out how many times is a new raid announced? I think players are doing what they always do here, they focus in on a part of a MMO they don't enjoy and assume it is absorbing huge amounts of time and money to develop. PvE is what costs the most money, new zones and quests easily dwarfs the time spent on PvP or raids.
Do I begrudge that time, no because I enjoy my PvE as well!
Comments
And.... you're spot on! That has been a sore spot for me as well since I played GW2, that If you are not running optimized/meta your staying in the open world zones.
There is legit no room for flavor, fun, or theme builds in any of the instance content of GW2
It's really so much a thing that I stopped giving a shit about builds in GW2 years ago, I just go to Snowcrows/Metabattle, and pick the best for whatever content I want to play, load that build in and play it as directed.
It's so animatronic that it really is a blight spot on what is an otherwise amazing game.
The only place I get to have any fun with my build is open world, but then again in Open World, for the core maps at least, you could run around naked and kill things with an ambient hunk of meat
Few I would hope, but does it qualify as a big MMORPG? It is larger than some but dwarfed by others. I expect opinion varies on that so I leave it to the reader to determine if it qualifies as big or not by their standard. It's not important to me one way or the other.
NW is actually in my sights and it is just a matter of time now before I play, that said we are likely talking next year.
Vanguard wasnt perfect, but it ticked all my boxes. It was "a classic MMO done right".
One day the perfect marriage between solo and group play will finally be developed and we can play together as one happy family.
Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say.
Always be the guy that paints the house in the dark.
Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end.
What?
Unless that 10% is part of the demographic that is putting the money in the cash shop, making content and thus rewards that are out of the reach of 90% of your player base, might not be a smart idea
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say.
Always be the guy that paints the house in the dark.
Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end.
They have spell casting hobbits now, so they probably don't get that accusation much any more.
Also, female characters of any race can now have beards and moustaches which I'm guessing is not Tolkien inspired.
I don't know why a group couldn't just go 'raid' a difficult dungeon.
Why they need a private instance, special rewards, and all that is beyond me.
They seem to soak up developer time that could be used for better things - but putting the "Widget Of Elmer" token in a 12 man raid, and evey person on that raid need 3 copies of it to make armor, just totally sucks.
Do raids really soak up all the devs development time? When you see a new dlc or expansion coming out how many times is a new raid announced? I think players are doing what they always do here, they focus in on a part of a MMO they don't enjoy and assume it is absorbing huge amounts of time and money to develop. PvE is what costs the most money, new zones and quests easily dwarfs the time spent on PvP or raids.
Do I begrudge that time, no because I enjoy my PvE as well!