Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Took me a bit of time but i got in last night. The issue from what i could see is that the server is capped at 20,000 users (whether in the login process or in-game), so the server was just getting slammed really hard, and i found that i just pretty much needed to keep trying the server login process periodically and let it just sit there before i finally got in (the reshaping)
'Reshaping' is this games version of 'now loading'- so the reshaping became a meme for a couple hours last night on discord. xD
The staff on the discord stated they might end up using player criteria to let additional players in as this was organized as a free open-to-all beta, so no keycode required; hence the server issues; and they just were not (i guess) expecting so many people to try the game out.
I really liked what i saw and experienced, but it was obvious it could use quite a bit of work and tightening up. But otherwise promising for the type of game it is.
Fishing on Gilgamesh since 2013 Fishing on Bronzebeard since 2005 Fishing in RL since 1992 Born with a fishing rod in my hand in 1979
SO NOW SCI FI IS WEIRD NOW ??? OK ......... WHO ARE THESE WRITERS ON THIS SITE ???
It's the developers themselves that call the game a weird sandbox survival. They just quoted kek
Well, calling it a weird sandbox is surely a better marketing book than "Yet another survival game" right?
Don't forget all Survival games are now Sandbox, I got that straight from Marketing.
I am not sure Sandbox is necessarily better marketing. Its a close call. Even though survival is getting overdone right now.
When I hear Sandbox, I immediately think PVP gankbox. So I generally ignore it until I hear more.
Survival - I think its probably a sandbox without the gankbox and I dig deeper to see.
The mistake you are making is seeing this through a veterans eyes, what is most players take on what a sandbox means? The youngsters will think freedom and building, it is a big plus. Also how many older players actually played a sandbox, the majority were in theme parks.
Of course the two gaming designs are quite separate, sandbox does not need mechanics like having to eat food or worrying about exposure. In fact I would say that any game that has survival mechanics is a survival game, they put such a huge slant on gameplay that whatever else the game is matters little. You could have a 'questing survival' game, the survival elements are still going to be what you do most of the time, it is really a survival game.
SO NOW SCI FI IS WEIRD NOW ??? OK ......... WHO ARE THESE WRITERS ON THIS SITE ???
It's the developers themselves that call the game a weird sandbox survival. They just quoted kek
Well, calling it a weird sandbox is surely a better marketing book than "Yet another survival game" right?
Don't forget all Survival games are now Sandbox, I got that straight from Marketing.
I am not sure Sandbox is necessarily better marketing. Its a close call. Even though survival is getting overdone right now.
When I hear Sandbox, I immediately think PVP gankbox. So I generally ignore it until I hear more.
Survival - I think its probably a sandbox without the gankbox and I dig deeper to see.
The mistake you are making is seeing this through a veterans eyes, what is most players take on what a sandbox means? The youngsters will think freedom and building, it is a big plus. Also how many older players actually played a sandbox, the majority were in theme parks.
Of course the two gaming designs are quite separate, sandbox does not need mechanics like having to eat food or worrying about exposure. In fact I would say that any game that has survival mechanics is a survival game, they put such a huge slant on gameplay that whatever else the game is matters little. You could have a 'questing survival' game, the survival elements are still going to be what you do most of the time, it is really a survival game.
Maybe the better term is survival sandbox?
I mean UO was a sandbox and didn't it put a pretty strong emphasis on eating and drinking?
Probably not as much emphasis on scavaging to survive, but in later stages the few survival games I've played it's only at the beginning when survival has been difficult, not so much after one learns the trick to it.
After all, what makes a sandbox? My friends and I are on Day 680 of our current A-21 playthrough of 7D2D.
Concerns about survival hasn't been a thing since maybe day 100 and it's totally an afterthought now.
We all "won" the game by day 250, meaning we have every skill, every ability and almost every valuable item in the game in multiple.
We've been playing many months now just doing what we wish. We might run a higher level trader mission, either grouped or solo. Or we might build another elaborate horde base, we are on our 8th right now.
All of us have personal crafting bases, created by taking possession of an existing structure (POI) and modifying it, or built new from scratch.
For a time I went through an artistic phase, restoring damaged POIs to pristine condition, changing all of the roadsigns or building names to be reflective of me.
So you will find references to Kyle's Town Hall, Kyle's Peak, Kyle's Pizza, Kyle's strip club etc etc
I also decided some towns looked better repainted in a wide variety of colors, pink, purple, yellow and red being my most favorite. (My friends call me the resident "tagger.")
Some days I'll go mine for resources, spending hours digging out labyrinths of tunnels or, when I screw up, massive open pit mine holes that are so large the game's world map reflects them.
My one friend is super creative, he builds farm plots with irrigation channels when in the desert. He also builds swimming pools, hot tubs, water towers, spending many hours collecting water in dozens if not hundreds of buckets and filling each of the above for realisms sake.
How about experiments in engineering? If you undermine any structure, or the earth even, it will totally collapse, so one can simulate the what those demolition guys do when they drop tall towers.
Trouble is, that always leaves a huge pile of debris which has to be cleared by hand.
My friend had designed a technique to create a set of narrow, crisscrossing "tunnels" beneath them, which he fills with hundreds of wooden spike traps, which coincidentally cannot be damaged by a building falling in them.
Once all is in place, he is using long range rocket launchers with high block damage Heat rounds to drop the building
The spike traps totally destroy all of the falling debris, leaving him to only have to destroy the spike traps in the end
So I have to ask, what exactly does a "sandbox" game as you might define offer that what I'm playing doesn't? (or how would it differ?)
If 7D2D isn't a sandbox, I'm not sure what is. It sure is much more sandboxy than EVE or FO76, the only other two I have to compare to .
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I mean UO was a sandbox and didn't it put a pretty strong emphasis on eating and drinking?
Probably not as much emphasis on scavaging to survive, but in later stages the few survival games I've played it's only at the beginning when survival has been difficult, not so much after one learns the trick to it.
After all, what makes a sandbox? My friends and I are on Day 680 of our current A-21 playthrough of 7D2D.
Concerns about survival hasn't been a thing since maybe day 100 and it's totally an afterthought now.
We all "won" the game by day 250, meaning we have every skill, every ability and almost every valuable item in the game in multiple.
We've been playing many months now just doing what we wish. We might run a higher level trader mission, either grouped or solo. Or we might build another elaborate horde base, we are on our 8th right now.
All of us have personal crafting bases, created by taking possession of an existing structure (POI) and modifying it, or built new from scratch.
For a time I went through an artistic phase, restoring damaged POIs to pristine condition, changing all of the roadsigns or building names to be reflective of me.
So you will find references to Kyle's Town Hall, Kyle's Peak, Kyle's Pizza, Kyle's strip club etc etc
I also decided some towns looked better repainted in a wide variety of colors, pink, purple, yellow and red being my most favorite. (My friends call me the resident "tagger.")
Some days I'll go mine for resources, spending hours digging out labyrinths of tunnels or, when I screw up, massive open pit mine holes that are so large the game's world map reflects them.
My one friend is super creative, he builds farm plots with irrigation channels when in the desert. He also builds swimming pools, hot tubs, water towers, spending many hours collecting water in dozens if not hundreds of buckets and filling each of the above for realisms sake.
How about experiments in engineering? If you undermine any structure, or the earth even, it will totally collapse, so one can simulate the what those demolition guys do when they drop tall towers.
Trouble is, that always leaves a huge pile of debris which has to be cleared by hand.
My friend had designed a technique to create a set of narrow, crisscrossing "tunnels" beneath them, which he fills with hundreds of wooden spike traps, which coincidentally cannot be damaged by a building falling in them.
Once all is in place, he is using long range rocket launchers with high block damage Heat rounds to drop the building
The spike traps totally destroy all of the falling debris, leaving him to only have to destroy the spike traps in the end
So I have to ask, what exactly does a "sandbox" game as you might define offer that what I'm playing doesn't? (or how would it differ?)
If 7D2D isn't a sandbox, I'm not sure what is. It sure is much more sandboxy than EVE or FO76, the only other two I have to compare to .
The thing is we have seen this new usage of the word sandbox, but where are the Sandbox MMOs? What I object to is 'sandbox' becoming just an adjunct to survival, so when a new player asks "what is sandbox" the reply will be "you get that in survival games". Whole lot more to sandbox than needing to eat and drink.
Does anyone know anything about Starry game studio and who owns them? They are self-developing and publishing this game on Steam. There is very little mention of them anywhere on the internet. Their game website has no links to corporate or "about us".
Does anyone know anything about Starry game studio and who owns them? They are self-developing and publishing this game on Steam. There is very little mention of them anywhere on the internet. Their game website has no links to corporate or "about us".
It's a netease game, or at least netease is a partner if not direct publisher.
The mistake you are making is seeing this through a veterans eyes, what is most players take on what a sandbox means? The youngsters will think freedom and building, it is a big plus. Also how many older players actually played a sandbox, the majority were in theme parks.
Of course the two gaming designs are quite separate, sandbox does not need mechanics like having to eat food or worrying about exposure. In fact I would say that any game that has survival mechanics is a survival game, they put such a huge slant on gameplay that whatever else the game is matters little. You could have a 'questing survival' game, the survival elements are still going to be what you do most of the time, it is really a survival game.
If you look at what the younger generation think sandbox is. Then the word is basically meaningless then. I wouldnt be surprised if WoW clone came out, it would be considered a sandbox. Essentially a sandbox now is just a world where you have some freedom, which is almost every game now.
The line distinguishing a sandbox is now so blurry its indistinguishable.
The mistake you are making is seeing this through a veterans eyes, what is most players take on what a sandbox means? The youngsters will think freedom and building, it is a big plus. Also how many older players actually played a sandbox, the majority were in theme parks.
Of course the two gaming designs are quite separate, sandbox does not need mechanics like having to eat food or worrying about exposure. In fact I would say that any game that has survival mechanics is a survival game, they put such a huge slant on gameplay that whatever else the game is matters little. You could have a 'questing survival' game, the survival elements are still going to be what you do most of the time, it is really a survival game.
If you look at what the younger generation think sandbox is. Then the word is basically meaningless then. I wouldnt be surprised if WoW clone came out, it would be considered a sandbox. Essentially a sandbox now is just a world where you have some freedom, which is almost every game now.
The line distinguishing a sandbox is now so blurry its indistinguishable.
Well we have remarked on these forums before how gaming terminology is whatever the studios want it to be. MMO, Massively, Adventure Game - just applied to anything they think will give it a boost in sales.
Does anyone know anything about Starry game studio and who owns them? They are self-developing and publishing this game on Steam. There is very little mention of them anywhere on the internet. Their game website has no links to corporate or "about us".
It's a netease game, or at least netease is a partner if not direct publisher.
That is informative if not particularly reassuring. It isn't the worst news, but from my perspective Netease has a reputation for thoroughly and heavily monetizing. I'm not interested in another gaas wallet tapper, but some of it looks interesting so I'm keeping an eye on it.
Does anyone know anything about Starry game studio and who owns them? They are self-developing and publishing this game on Steam. There is very little mention of them anywhere on the internet. Their game website has no links to corporate or "about us".
It's a netease game, or at least netease is a partner if not direct publisher.
That is informative if not particularly reassuring. It isn't the worst news, but from my perspective Netease has a reputation for thoroughly and heavily monetizing. I'm not interested in another gaas wallet tapper, but some of it looks interesting so I'm keeping an eye on it.
They have a cosmetic cash shop in the game right now. Obviously it's not accepting money but you can browse it and earn some of the cash currency in game to buy the cosmetics.
Probably will be the season pass cosmetic stuff. I haven't noticed any areas where pay to win would make sense during my play time. But the game has a year to go so yeah they could change.
Comments
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
'Reshaping' is this games version of 'now loading'- so the reshaping became a meme for a couple hours last night on discord. xD
The staff on the discord stated they might end up using player criteria to let additional players in as this was organized as a free open-to-all beta, so no keycode required; hence the server issues; and they just were not (i guess) expecting so many people to try the game out.
I really liked what i saw and experienced, but it was obvious it could use quite a bit of work and tightening up. But otherwise promising for the type of game it is.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
That's what he said. "80 inches. Wow."
Huh, wierd.
When I hear Sandbox, I immediately think PVP gankbox. So I generally ignore it until I hear more.
Survival - I think its probably a sandbox without the gankbox and I dig deeper to see.
Of course the two gaming designs are quite separate, sandbox does not need mechanics like having to eat food or worrying about exposure. In fact I would say that any game that has survival mechanics is a survival game, they put such a huge slant on gameplay that whatever else the game is matters little. You could have a 'questing survival' game, the survival elements are still going to be what you do most of the time, it is really a survival game.
I mean UO was a sandbox and didn't it put a pretty strong emphasis on eating and drinking?
Probably not as much emphasis on scavaging to survive, but in later stages the few survival games I've played it's only at the beginning when survival has been difficult, not so much after one learns the trick to it.
After all, what makes a sandbox? My friends and I are on Day 680 of our current A-21 playthrough of 7D2D.
Concerns about survival hasn't been a thing since maybe day 100 and it's totally an afterthought now.
We all "won" the game by day 250, meaning we have every skill, every ability and almost every valuable item in the game in multiple.
We've been playing many months now just doing what we wish. We might run a higher level trader mission, either grouped or solo. Or we might build another elaborate horde base, we are on our 8th right now.
All of us have personal crafting bases, created by taking possession of an existing structure (POI) and modifying it, or built new from scratch.
For a time I went through an artistic phase, restoring damaged POIs to pristine condition, changing all of the roadsigns or building names to be reflective of me.
So you will find references to Kyle's Town Hall, Kyle's Peak, Kyle's Pizza, Kyle's strip club etc etc
I also decided some towns looked better repainted in a wide variety of colors, pink, purple, yellow and red being my most favorite. (My friends call me the resident "tagger.")
Some days I'll go mine for resources, spending hours digging out labyrinths of tunnels or, when I screw up, massive open pit mine holes that are so large the game's world map reflects them.
My one friend is super creative, he builds farm plots with irrigation channels when in the desert. He also builds swimming pools, hot tubs, water towers, spending many hours collecting water in dozens if not hundreds of buckets and filling each of the above for realisms sake.
How about experiments in engineering? If you undermine any structure, or the earth even, it will totally collapse, so one can simulate the what those demolition guys do when they drop tall towers.
Trouble is, that always leaves a huge pile of debris which has to be cleared by hand.
My friend had designed a technique to create a set of narrow, crisscrossing "tunnels" beneath them, which he fills with hundreds of wooden spike traps, which coincidentally cannot be damaged by a building falling in them.
Once all is in place, he is using long range rocket launchers with high block damage Heat rounds to drop the building
The spike traps totally destroy all of the falling debris, leaving him to only have to destroy the spike traps in the end
So I have to ask, what exactly does a "sandbox" game as you might define offer that what I'm playing doesn't? (or how would it differ?)
If 7D2D isn't a sandbox, I'm not sure what is. It sure is much more sandboxy than EVE or FO76, the only other two I have to compare to .
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The line distinguishing a sandbox is now so blurry its indistinguishable.
That is informative if not particularly reassuring. It isn't the worst news, but from my perspective Netease has a reputation for thoroughly and heavily monetizing. I'm not interested in another gaas wallet tapper, but some of it looks interesting so I'm keeping an eye on it.
Probably will be the season pass cosmetic stuff. I haven't noticed any areas where pay to win would make sense during my play time. But the game has a year to go so yeah they could change.