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I dont understand why some smart software development company doesnt develop a robust and flexible game engine, as well as modifiable graphics assets, specifically designed for MMOs, which it could then turn around and licence to prospective game developers. I know Unreal does this, at least in part, with their engine, but I dont think it was specifically designed with MMOs in mind, and it therefore has some important limitations.
This would not only generate a nice income for the software developer, but it would also allow the MMO developers to devote their time and energy into developing rich 'gameplay content' rather than using up all their resources on creating a new engine, revamping an old one, or focussing so much on new 'state of the art' graphics. The graphics of such games as AoC, Lotro, and Vanguard are quite sufficient to create a believable world. If the engine and graphics assets were modifyable and licensable, and could be easily adapted to fit a particular type of game and game world, the costs of producing an MMO would be drastically reduced, thus allowing for more creativity in the development of niche games by smaller gaming houses. If and when this happens, we will see a renaissance of the genre, with many more choices available to players. I just dont get it why someone doesnt do this.
Comments
there are a few MMO ones out there....they just suck quite badly.
the thing about Unreal is it was made to a high standard and is easy to manipulate. i'd like you to name 1 other engine that has featured in more than 2 different companies and their games. i doubt you could.
you are right though we need a decent engine
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
it has been done!
www.youtube.com/watch
The Icarus solution is pretty much what I was talking about. Thanks for the link. Now it just needs to be done very, very well, so that games created using such a platform dont look like freeware crap, and so that there is a sophisticated and substantial library of animations, features, and graphics assets. Looks like a decent beginning. I suspect that in five years other very sophisticated and robust platforms will become available.
big world, used by profession devs stargate worlds included.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
Bhuma
Take a look ...
http://www.heroengine.com/
.....
Thanks Umbral. Now that is sweet. Its been done!
http://youtube.com/watch?v=DCzDKj3hjOE
Another vid: http://youtube.com/watch?v=aCQgSBne0jg&feature=related dont let the title fool you, its just a video replying to a eve video ... its the same engine.
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -
They exist but they are expensive.
As a Indie MMO developers I would rather have a cheap source of high quality art and model assets than a engine.
I can. GameBryo.
DAoC, Oblivion, Civilization 3 and 4. Project Entropia/Universe. WAR. Dragon Empires for those who remember... that list goes on and on and on. In fact, it has a better track record then Unreal.
I don't know 1 programmer who would say "I'd prefer Unreal"... it's always about the artist when it comes to that shithole of an engine.
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
@CaesarsGhost your decade long tyrannical post is coming to an end!