Once Human Impressions - Fallout 76 Meets The Secret World in This Awesome Upcoming Survival MMO | MMORPG.com
Once Human by Starry Studio and published by NetEase Games melds survival features into a wildly enjoyable experience. Here's our in-depth impressions.
It’s not bad. Has a lot of work to go but a decent base. They need to figure out the base building. When you first land you literally can’t build anywhere since there are strongholds and others bases all over the place (stopping you)
The only gripe I have so far is that there is no que-able content...everything requires PUGs. PUGs is what killed Lost Ark as people got tired of each other's drama and using chat for groups.
NGL... It's hesitantly interesting, but... the fact that the 'weapons' are just gonna be some generic variant of 'gun but slightly bigger bullet' or some form of bland baseball bat is... a bit underwhelming.
Survival = Less content, so we are going to see more and more of this "genre".
I think survival equals better content. Players are actually doing something. Not running to quest hub, picking up quests that many say they don’t read and killing or gathering 4 things so they can turn the quests in and then rinse and repeat.
And players actually like that.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Survival = Less content, so we are going to see more and more of this "genre".
I think survival equals better content. Players are actually doing something. Not running to quest hub, picking up quests that many say they don’t read and killing or gathering 4 things so they can turn the quests in and then rinse and repeat.
And players actually like that.
How is a survival activity that only staves of negative consequences better than a quest activity which comes with a story and only gives benefits?
Survival = Less content, so we are going to see more and more of this "genre".
I think survival equals better content. Players are actually doing something. Not running to quest hub, picking up quests that many say they don’t read and killing or gathering 4 things so they can turn the quests in and then rinse and repeat.
And players actually like that.
How is a survival activity that only staves of negative consequences better than a quest activity which comes with a story and only gives benefits?
Not really objecting, but I wonder why people who are interested in a story play a MMORPG. It seems to me there are many games out there that emphasize story and do so in a wonderful single player experience - and that many story telling aspects are ruined by compromises to make something into a MMORPG.
I prefer a survival game (I guess Fractured qualifies) and love the nearly total absence of NPCs (the auction house has one, its the only one of which I'm aware). Valuable items at every level are all over the world so you can have a maxxed out character hunting fox along side a noob. People have reasons to go places - their own reasons, instead of NPC reasons.
The way FFXIV has me running letter all over the place makes me livid.
Not really objecting, but I wonder why people who are interested in a story play a MMORPG. It seems to me there are many games out there that emphasize story and do so in a wonderful single player experience - and that many story telling aspects are ruined by compromises to make something into a MMORPG.
I prefer a survival game (I guess Fractured qualifies) and love the nearly total absence of NPCs (the auction house has one, its the only one of which I'm aware). Valuable items at every level are all over the world so you can have a maxxed out character hunting fox along side a noob. People have reasons to go places - their own reasons, instead of NPC reasons.
The way FFXIV has me running letter all over the place makes me livid.
Well firstly too much of anything is never good, sounds like for you that may have been FFXIVs pitfall. The answer was in the sentence with which you asked the question, MMO'RPG'. RPG means story, so it comes with the territory.
Looking at overall gameplay, MMOs are a gestalt of a number of different gameplay styles from different games. And it was this combining of these different playstyles that made MMOs the phenomena they were. Thats why you will see me advocating a mix of questing, PvP and PvE, raiding, housing and good crafting. I am not a crafter myself and my in game houses are lamentable, but people join for these experiences which makes MMOs unique. Take something out of the pot and the stew is never as good.
I am not against "People have reasons to go places - their own reasons..." I am for that, but also with going places for NPC reasons. Thats a wonderful gestalt of play.
Comments
Plus FO76 is a great game.
They are easy to pump out, if they die not much was lost.
This looks interesting. I hope it is live service so that they eventually patch out unpopular features and patch in new content like FO76 did.
And players actually like that.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I prefer a survival game (I guess Fractured qualifies) and love the nearly total absence of NPCs (the auction house has one, its the only one of which I'm aware). Valuable items at every level are all over the world so you can have a maxxed out character hunting fox along side a noob. People have reasons to go places - their own reasons, instead of NPC reasons.
The way FFXIV has me running letter all over the place makes me livid.
Looking at overall gameplay, MMOs are a gestalt of a number of different gameplay styles from different games. And it was this combining of these different playstyles that made MMOs the phenomena they were. Thats why you will see me advocating a mix of questing, PvP and PvE, raiding, housing and good crafting. I am not a crafter myself and my in game houses are lamentable, but people join for these experiences which makes MMOs unique. Take something out of the pot and the stew is never as good.
I am not against "People have reasons to go places - their own reasons..." I am for that, but also with going places for NPC reasons. Thats a wonderful gestalt of play.