"Inclusion of 15 new Derelict Settlements with both mission gameplay,
social elements, and shops. These new inhabited settlements are spread
throughout the wildernesses of Hurston and microTech using the Rastar
tool with a larger, expanded library of new and existing assets. Some
locations are accessible via the Starmap while other new settlements are
more discrete and appear behind missions. All NPCs
at these locations are neutral, making up a population of independent
civilians and members of the Dusters faction and have been updated to
use the new hair tech and faction clothing.
New Hurston Locations Include: Zephyr, Maker’s Point, Ludlow, Pickers
Field, Finn’s Folly, Weeping Cove, Cutter’s Rig, and Rappel.
New MicroTech Locations Include: Frostbite, Razor’s Edge, Bloodshot
Ridge, Harper’s Point, Astor’s Clearing, Moreland Hills, and Dunboro.
Added New Ship: Aopoa San’tok.yāi
Added New Vehicles: Origin X1, X1 Velocity, and X1 Force "
"Inclusion of 15 new Derelict Settlements with both mission gameplay,
social elements, and shops. These new inhabited settlements are spread
throughout the wildernesses of Hurston and microTech using the Rastar
tool with a larger, expanded library of new and existing assets. Some
locations are accessible via the Starmap while other new settlements are
more discrete and appear behind missions. All NPCs
at these locations are neutral, making up a population of independent
civilians and members of the Dusters faction and have been updated to
use the new hair tech and faction clothing.
New Hurston Locations Include: Zephyr, Maker’s Point, Ludlow, Pickers
Field, Finn’s Folly, Weeping Cove, Cutter’s Rig, and Rappel.
New MicroTech Locations Include: Frostbite, Razor’s Edge, Bloodshot
Ridge, Harper’s Point, Astor’s Clearing, Moreland Hills, and Dunboro.
Added New Ship: Aopoa San’tok.yāi
Added New Vehicles: Origin X1, X1 Velocity, and X1 Force "
Yeah wow, I have been out since 3.20 hit, and came back last night what a difference! The X1 is a blast to drive, I would like to see the nose cannon moved to a different spot it keeps getting sheared off but not a big deal.
I took the reclaimed out this morning and made an easy 10M in a few hours. But most notably, it was smooth, with no crashes very little lag just a really good experience.
I have some last-minute Christmas stuff to get done today, but I will be in the game all weekend.
I am honestly impressed with the difference from a couple of months ago.
As a side note, as much as I enjoy the changes, I still do not recommend spending money at this time. This is yet another record-breaking year for funding, but it is still a long way from completion. It is still very much alpha, but it is heaps of fun!
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
I realize SC is far more fun to criticize than to boost, but, and I am not trying to change anyone's mind here, however, this patch is so far damn good.
Still not a complete game, and of course there is heaps of work to do, but it's much improved recently.
I do appreciate the response though.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Comments
"Inclusion of 15 new Derelict Settlements with both mission gameplay, social elements, and shops. These new inhabited settlements are spread throughout the wildernesses of Hurston and microTech using the Rastar tool with a larger, expanded library of new and existing assets. Some locations are accessible via the Starmap while other new settlements are more discrete and appear behind missions. All NPCs at these locations are neutral, making up a population of independent civilians and members of the Dusters faction and have been updated to use the new hair tech and faction clothing.
New Hurston Locations Include: Zephyr, Maker’s Point, Ludlow, Pickers Field, Finn’s Folly, Weeping Cove, Cutter’s Rig, and Rappel.
New MicroTech Locations Include: Frostbite, Razor’s Edge, Bloodshot Ridge, Harper’s Point, Astor’s Clearing, Moreland Hills, and Dunboro.
The X1 is a blast to drive, I would like to see the nose cannon moved to a different spot it keeps getting sheared off but not a big deal.
I took the reclaimed out this morning and made an easy 10M in a few hours. But most notably, it was smooth, with no crashes very little lag just a really good experience.
I have some last-minute Christmas stuff to get done today, but I will be in the game all weekend.
I am honestly impressed with the difference from a couple of months ago.
As a side note, as much as I enjoy the changes, I still do not recommend spending money at this time. This is yet another record-breaking year for funding, but it is still a long way from completion. It is still very much alpha, but it is heaps of fun!
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Still not a complete game, and of course there is heaps of work to do, but it's much improved recently.
I do appreciate the response though.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.