It looks like you're new here. If you want to get involved, click one of these buttons!
Chinese regulators could ban to some of the mobile gacha industry's most well-known tactics, including login and purchase rewards if a new set of proposals goes through.
Comments
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
If you look at things in the big picture, gacha isn't really any worse than other means free to play service based games in particular add to slow progression, as well as to monetize it. It's really more of a pick your poison kind of thing.
Only way to completely avoid that sort of thing in games, is to just not play service based games, especially free to play ones.
Hardly. It's entirely possible to have online games without gacha, daily bonuses or whatever other stuff. Most non-mobile multiplayer games are like this.
Please do not lump every player into your sweeping complaints. Each player has a different complaint so it does not equate to the module where companies fleece us. So you're comfortable with these nasty tricks that game companies employ because in your opinion players complain about every type of pay model so they are justified in cheating us with these nonsense schemes.
I'm a big supporter of the old school subscription model and the Buy 2 Play model with a cosmetic cash shop. I despise F2P because it requires whales to be successful and studies have shown that the people who are the whales can't necessarily afford to be whales. They're just incapable of controlling their impulse buying. Therefore the entire F2P model is akin to drug dealers who prey on people's inabilities to control themselves. I realize no one forces people to pay for F2P games, but no one forces drug addicts to buy drugs either and yet it's a huge problem in every country on the planet. There's a very small handful of F2P games I've supported financially, and I never play a F2P games more than an hour or two if I'm not going to support it financially because I believe in the developers getting properly compensated for their products.
I agree with you that I think MMO players are some of the cheapest, stingy freeloaders on the planet. There is a large segment of them that quite literally expect AAA titles which cost tens to hundreds of millions of dollars to make to be given away for free. I laugh at people that complain about a $15/mo sub. Really? Are you that broke? It costs me $75 to take my family out to eat at a restaurant which is an hour or less worth of entertainment, and yes, going out to eat is a luxury. You're gripping about $15/months? If $15/mo is going to break your budget may I suggest you refocus your time you spend on gaming to something more productive and profitable like a job. Either work more at your current job, get a second job, or spend the time studying to get a better paying job. Maybe the issue is you don't have a job in the first place. Start there.
I do realize that people feel like they're compelled to play a game that they're paying a sub on, and you're certainly reluctant to sign up for multiple subs. These are all good things in my opinion because it makes you budget your time which is a limited commodity we all have no matter how rich or poor. Lean into that. Prioritize, budget, make every minute count even the minutes spent on entertainment. A lot of you folks are going to get to the end of your lives and realize you accomplished exactly nothing of value because you pissed your whole life away sitting in front of a computer entertaining yourself. What a tragedy.
Anyway, if you hate subs stick to buy to play games. You can hop in and out of those at your pace and discretion. I do it with New World.
Whatever you do give a seriously side eye to F2P games, especially mobile games. Those are the absolute worst. I promise if you do the math on how much you spend on a F2P title vs a subscription game, you're going to come out ahead on the sub. If you're not spending a dime on your F2P games then that means you've chosen instead to spend truly colossal amounts of time to overcome the cash shop, and that choice is perhaps the most expensive option of all.
The thing is, there's a lot of RNG in games, even ones that aren't service based games. Although when it comes to free to play service based games, everything is subject to being made part of their profit model, as their basic structure is to remove things from a game, or make things worse, so they can then sell the means to improve your experience.
Things you can spend money on regarding RNG in games include, but are not limited to:
-Loot boxes.
-Gacha.
-RNG loot, as they often sell boosters to your rate of gains through some means, or extra entry permits/stamina, so you can do more such content. Aside from that, there would be direct, or indirect means to spend real money, to get an in-game currency, which you can then use to buy loot from a typical auction house. Of course there's always the ones that will also just sell you said loot, or the materials to craft it in the cash shop.
-Enhancement systems, as you can often spend money to get better chances of succeeding, protect your stuff from negative effects, get more chances, and other such things.
-Rerolling stats on gear, with some games, this is a cash shop option.
-Crafting, this can come from crafting only having a chance to succeed, or providing random results in some fashion, then providing some cash shop benefit to that effort.
-Auction houses that use a pay currency, rather than an in-game one, where people can sell things obtained through RNG means.