Sweet jesus, that new art style looks absolutely atrocious and those stiff models. God why did they go backwards with their decision to change the art style. Everything about it looks bad which sucks cause I was looking forward to this.
LOL this news. They gave people 24 hours to play on a weekday, yet somehow there is a 25 hour average.
I know when I was logged in, I seen less than 6 people, with only 2 people LFG. So I guess those other 5 people must have somehow crammed 28 hours into a 24 hour day.
Neat trick.
I wonder how many of those people were actually the dev team.
Tuesday for me was an average of 30 people on and running around, Friday was around 50 folks running around. The question I have is what is the Server/Shard max for folks logged in on the actual servers/shards as someone in chat mentioned 65 was max. The amount of broken recipes was ridiculous.
Sweet jesus, that new art style looks absolutely atrocious and those stiff models. God why did they go backwards with their decision to change the art style. Everything about it looks bad which sucks cause I was looking forward to this.
Seeing the art style up close ingame was even worse. It looked so horribly plastic and overly colorful, meh.
LOL this news. They gave people 24 hours to play on a weekday, yet somehow there is a 25 hour average.
I know when I was logged in, I seen less than 6 people, with only 2 people LFG. So I guess those other 5 people must have somehow crammed 28 hours into a 24 hour day.
Neat trick.
I wonder how many of those people were actually the dev team.
We had two days actually. But yes, I don't think there was all that much good about this play test. The leadership of this project should all be removed.
Ever since I got to try Monsters and Memories, saw how that dev team has approached development, and how that dev team has spoken with the public, just shows how in over their heads Pantheon's dev team is. They've been working on this for what 8-10 years give or take? And yet M & M has only been in development for a couple of years and it's already ahead of Pantheon in almost every way. Not to mention they are doing true old school development, actual testing alpha's, and aren't asking the public for a dime to join them or to buy into "early access" or founders packs. Sorry Pantheon seems once Brad passed any hope of this ever releasing passed with him.
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I know when I was logged in, I seen less than 6 people, with only 2 people LFG. So I guess those other 5 people must have somehow crammed 28 hours into a 24 hour day.
Neat trick.
I wonder how many of those people were actually the dev team.
mmorpg junkie since 1999
Seeing the art style up close ingame was even worse. It looked so horribly plastic and overly colorful, meh.
We had two days actually. But yes, I don't think there was all that much good about this play test. The leadership of this project should all be removed.