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Pantheon: Rise of the Fallen Recaps December Playtests With Stats and Feedback | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited January 13 in News & Features Discussion

imagePantheon: Rise of the Fallen Recaps December Playtests With Stats and Feedback | MMORPG.com

 Pantheon: Rise of the Fallen has a recap of the December pre-alpha pledge playtest sessions, with player feedback and some key stats.

Read the full story here


Comments

  • Mackaveli44Mackaveli44 Member RarePosts: 717
    Sweet jesus, that new art style looks absolutely atrocious and those stiff models. God why did they go backwards with their decision to change the art style. Everything about it looks bad which sucks cause I was looking forward to this.
    TyidalSarlaRyukanGeekyZenJellyLeFantome
  • BrainyBrainy Member EpicPosts: 2,163
    LOL this news.  They gave people 24 hours to play on a weekday, yet somehow there is a 25 hour average.

    I know when I was logged in, I seen less than 6 people, with only 2 people LFG.  So I guess those other 5 people must have somehow crammed 28 hours into a 24 hour day.

    Neat trick.

    I wonder how many of those people were actually the dev team.


    strawhat0981
  • MensurMensur Member EpicPosts: 1,531
    ZERO confidence in the devs. They have made the impossible possible- developing a game backwards.
    ScotZenJellyLeFantome

    mmorpg junkie since 1999



  • WarlyxWarlyx Member EpicPosts: 3,367
    they said the amount of mobs killed and whatnot but not the amount of unique logins
  • PoliticaldadPoliticaldad Member UncommonPosts: 136
    Tuesday for me was an average of 30 people on and running around, Friday was around 50 folks running around. The question I have is what is the Server/Shard max for folks logged in on the actual servers/shards as someone in chat mentioned 65 was max. The amount of broken recipes was ridiculous.
  • RyukanRyukan Member UncommonPosts: 857


    Sweet jesus, that new art style looks absolutely atrocious and those stiff models. God why did they go backwards with their decision to change the art style. Everything about it looks bad which sucks cause I was looking forward to this.



    Seeing the art style up close ingame was even worse. It looked so horribly plastic and overly colorful, meh.
    Geeky
  • GeekyGeeky Member UncommonPosts: 446
    edited January 13

    Brainy said:

    LOL this news.  They gave people 24 hours to play on a weekday, yet somehow there is a 25 hour average.

    I know when I was logged in, I seen less than 6 people, with only 2 people LFG.  So I guess those other 5 people must have somehow crammed 28 hours into a 24 hour day.

    Neat trick.

    I wonder how many of those people were actually the dev team.





    We had two days actually. But yes, I don't think there was all that much good about this play test. The leadership of this project should all be removed.
  • RaagnarzRaagnarz Member RarePosts: 647
    Ever since I got to try Monsters and Memories, saw how that dev team has approached development, and how that dev team has spoken with the public, just shows how in over their heads Pantheon's dev team is. They've been working on this for what 8-10 years give or take? And yet M & M has only been in development for a couple of years and it's already ahead of Pantheon in almost every way. Not to mention they are doing true old school development, actual testing alpha's, and aren't asking the public for a dime to join them or to buy into "early access" or founders packs. Sorry Pantheon seems once Brad passed any hope of this ever releasing passed with him.
    GeekyMensur
  • WargfootWargfoot Member EpicPosts: 1,406
    Is the $9999 lifetime sub still available?
  • RobokappRobokapp Member UncommonPosts: 146
    so... release when?
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