In a recent post, a regular contributor here (1) mentioned in a recent post the initial goals of CU's engine, that being, to host 1000 x 1000 player battles. I've been thinking about this a little bit - does anyone really want that?
You certainly couldn't get that many people on screen and you're somewhat limited in how many people you can interact with anyways.
I'm not sure the dynamics of a 100 x 100 battle would feel any different than a 1000 x 1000 battle. In either case, you're either going to be part of a large overwhelming gank squad or the victim of the same.
So I'm left wondering, are developers chasing something here (like NFTS, blockchain) that players wouldn't even enjoy?
NOTES
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1: To honor privacy concerns, I won't mention Kyleran by name.
Comments
Part of what I adore about smaller battles is grudge kills. I spent quite a bit of time in LOTRO hunting specific players - which would be immeasurably harder to find if the enemy had 1000 men on the field. Knowing the enemy can make the battle fun.
Smooth gameplay is obviously desirable.
I'm just wondering if developers are putting a great deal of effort (and making sacrifices in other areas of gameplay) for a feature nobody really wants.
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Like emotionally it sounds cool, but it seems like in reality you'd just experience the fight in your local area - and others, at best, would only have the potential to interrupt it.
And it gives some of the less skilled a chance to join the "zerg". Even if you suck at PvP.. go out there and fight for Realm Pride! The challenge is also allowing smaller groups to play a role.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
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YES<HATE....BOARD IS FULL OF HATE. BOOMERS!
*cough*
That should help pick up things a bit.
In all seriousness, thanks for the well thought out replies.
Not really what I'm looking for in a game, but its cool that people want that.
Edit: Main reason people want a new DAoC is because the game really has not been updated to modern standards like WoW did over the years. DAoC is kind of stuck in time.
BRING IT ON!
1st scenario:
They want 1000x1000x1000 players. The original DAOC had 500x500x500 realm fights. If we add more people to each side, there will be less greifing, crowd control abuse, and overpowered pets causing players to rage quit. The RvR will essentially never die.
2nd scenario:
How do they get 3000+ people to join a war effort? Considering Mythic has used all the beta money to build a crypto mining factory, they can offer in game crypto or NFT's to keep that many people playing every single day. Maybe even offer daily monetary RvR prizes and monetize influencers to play the game online and recruit players.
3rd scenario:
If they take EQ, Warhammer, Rift, Minecraft and DAOC and combine them all to make a new game, no one will ever leave Camelot. They can expand into a virtual metaverse with an altered reality. Attach it to the treadmill game remote and we can take CU into virtual reality.
4th scenario:
AI is currently on the backburner. They need to mine more money.
You can't say they wouldn't enjoy blockchain rewards for just playing a game. This is the current water cooler small talk concerning City State Games. People are concerned if their investments were worth it to fund the desires of a what seems to be a dark mage hording coins in the basement of his mom's house.
Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say.
Always be the guy that paints the house in the dark.
Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end.
Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say.
Always be the guy that paints the house in the dark.
Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end.
Side bar I think he's also atoning for the fact he made a 2-faction game out of the Warhammer IP which is at its core a multi-faction game. Always has been, always will be. It should have been Humanity vs Chaos vs Green skins which would have actually made sense in the Warhammer lore. I just think he ran out of time because that would have meant an entire other faction worth of PvE content they didn't have time to create. This soapbox, however, has nothing to do with 1k vs 1k battles.
Personally I would like to see it because to date my most memorable moments in pvp were from DAoC. I'd love to revisit that experience in a modern engine which was designed to handle it. ESO was supposed to deliver this, but has to date been unable to solve the technical hurtles to prevent it from becoming a slide show above 50v50 or so
Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say.
Always be the guy that paints the house in the dark.
Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end.
Finally NFT's and blockchain are not gameplay, I did think those an odd choice of designers chasing something players would not enjoy. How about "cosy" and "kidified" instead?
I was once in a Lineage 2 siege that had to be about that much. It was epic. So yeah, bring it on.
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