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Ravendawn is the latest MMORPG to hit the masses today, as it is now available for play to anyone who enjoys a good ol' top-down 2D classic style game with a massive open world to explore.
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Does anyone know the server capacity? Can't be that high considering I moved from spot 270 to 180 in an hour.
mmorpg junkie since 1999
They said on Discord that world was balanced around 10k concurrent players and there were ~30k in the queue yesterday. Server's stats shown ~45k players so the numbers more or less add up. The problem was the Login system that wasn't working properly due to traffic - my number in queue was jumping back and forth for a few hours and I got disconnected at the end of my tutorial anyway. First MMO launch for me, so I didn't mind these things.
They're opening up 2nd world today, so the playability should be hopefully restored.
Ok, that's more than I thought. That's cool. Yeah the numbers went up and down for me aswell, but I guess that's due to the paying players skipping line.
2nd world sounds nice. I'll hopefully get in tonight!
The only thing that kind of scares me, reading into the game they have intentions or maybe used to have intentions of having an NFT / Blockchain version of the game as well. The version they have released right now is the non NFT version that has all the content and no connection with that, I'm just worried they are going to split a userbase that is likely going to be a niche small community into two separate releases.
It's totally playable, but requires additional patience as for now. Please be aware, this is a MMO launch. This was likely supposed to happen with poor playerbase predictions. Give this game a few days to settle in, and the queues shouldn't be that much of a problem. I'd rather wait 15mins in Q doing sth else than have 10 servers with not enough populations, that'll be merged within a month.