I agree with this article. I wish small studios wouldn't set their goals so high and instead try to make something they have a real good shot at finishing.
Instead of a MMO, just make a rpg that features 3 or 4 zones, some sort of co-op multiplayer, and an interesting skill tree system. If that goes well, then you can make DLCs or make a larger sequel game with the profits.
It's kind of an issue with video game development in general; most developers only think about 'what they want to do' - very rarely do they think about 'what they can do'.
Fishing on Gilgamesh since 2013 Fishing on Bronzebeard since 2005 Fishing in RL since 1992 Born with a fishing rod in my hand in 1979
Comments
Instead of a MMO, just make a rpg that features 3 or 4 zones, some sort of co-op multiplayer, and an interesting skill tree system. If that goes well, then you can make DLCs or make a larger sequel game with the profits.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
Ambition gets in the way