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Opinion: For God's sake, don't make an MMO for your first indie game - Part 1 | MMORPG.com

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Comments

  • RienniRienni Member UncommonPosts: 43
    I agree with this article. I wish small studios wouldn't set their goals so high and instead try to make something they have a real good shot at finishing.

    Instead of a MMO, just make a rpg that features 3 or 4 zones, some sort of co-op multiplayer, and an interesting skill tree system. If that goes well, then you can make DLCs or make a larger sequel game with the profits.
    Scot
  • NeoyoshiNeoyoshi Member RarePosts: 1,450
    edited November 2023
    It's kind of an issue with video game development in general; most developers only think about 'what they want to do' - very rarely do they think about 'what they can do'.


    Fishing on Gilgamesh since 2013
    Fishing on Bronzebeard since 2005
    Fishing in RL since 1992
    Born with a fishing rod in my hand in 1979
  • KroxMalonKroxMalon Member UncommonPosts: 608

    Wargfoot said:

    I've often wondered why more people don't make a couple of single players first to generate cashflow, build assets, and pull people into the IP.



    Ambition gets in the way :)
    Scot
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