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New Dragon's Dogma 2 Videos Put the Mage and Archer Vocations in Focus | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited February 19 in Videos Discussion

imageNew Dragon's Dogma 2 Videos Put the Mage and Archer Vocations in Focus | MMORPG.com

The drumbeat towards launch continues with two new videos giving Dragon's Dogma fans a look at how some of the game's basic vocations will play in Dragon's Dogma 2. This time, Capcom's put a focus on the Archer and Mage vocations.

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Comments

  • AngrakhanAngrakhan Member EpicPosts: 1,748
    Mage seems to have an annoyingly long cast time to their spells. Hopefully there's some way to shorten that windup. Definitely seems like a class that would struggle with melee enemies that rush you.
  • SovrathSovrath Member LegendaryPosts: 32,779

    Angrakhan said:

    Mage seems to have an annoyingly long cast time to their spells. Hopefully there's some way to shorten that windup. Definitely seems like a class that would struggle with melee enemies that rush you.



    In the first game some spells did take quite a bit but you could upgrade to the next level. I don't believe it made them "instant cast" but they were fast.

    Ultimately you have 3 pawns as your party members and they can help you if you are a mage. While you don't literally control them you can call them to you and they can take care of your enemy as you reposition yourself.
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  • WarlyxWarlyx Member EpicPosts: 3,367
    ugh archer looks amazing , mage however .....that water spell looks lame, i dont mind invocations , but it has to take so much screen? u can barely see anything ...they dont want cast bars , and i can understand but ugh....

  • SovrathSovrath Member LegendaryPosts: 32,779

    Warlyx said:

    ugh archer looks amazing , mage however .....that water spell looks lame, i dont mind invocations , but it has to take so much screen? u can barely see anything ...they dont want cast bars , and i can understand but ugh....






    I think it's supposed to be large enough to not only push the enemy but also be a barrier. That is if you are talking about the first ice spell?
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

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    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • NeoyoshiNeoyoshi Member RarePosts: 1,450
    edited February 19
    Angrakhan said:
    Mage seems to have an annoyingly long cast time to their spells. Hopefully there's some way to shorten that windup. Definitely seems like a class that would struggle with melee enemies that rush you.

    Yep, just like in the first game, hehe. It's a bit annoying, but you get used to it, and forming a party around the magic-users is pretty exciting- having frontliners to take on the enemies while your mage gets it's 1-2 shot death spell ready is part of a bigger learning process.

    Enemy mages have the same weakness, they have long-casts; so when encountering more dangerous groups, you always look for the enemy mage casting something, cause usually it's a kill spell if it takes long, -so striking a mage while casting interrupts the cast.

    Whoever was creating these demonstration videos didn't exactly showcase a mage in larger party make-ups; which is where the mage truly shines; but i'm guessing they were trying to keep the demonstrations simple and not show too much.


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  • xdave78xdave78 Member UncommonPosts: 121
    edited February 20
    Mage looks lame af - the movement and animation reminded me of my neighbour when he flamed away the weeds on his footpath...
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