I'm starting to wonder to what extent the gaming community has been brainwashed by the player killers.
Consider these examples:
#1: Chess pro likes to hang out, incognito, in casual chess clubs and absolutely wreck other players. He doesn't teach them anything, he just likes to waste a couple of dozen players who have nowhere near his skills, post videos of it online and say silly things like "They knew the risk when they sat down to play the game".
#2: Professional beach volleyball player likes to join pick-up games on the beach with young kids and spike the ball on them for an entire afternoon. He could play with the other professional players, but he likes to rack up 20 effortless wins in a row right before lunch.
I'd say most people would consider those guys to be arseholes.
Outside of a few practical jokes or doing it once and a great while just to have a lark.
I don't mind reds in games really, and I've even defended them from time to time.
However, online gaming is the only community I know of that this sort of un-sportsman like behavior gets a pass and is even praised.
Can you imagine some of the excuses we see working in any other community?
"LOL, if you didn't wanna get your ass kicked in chess, why you in a chess club?"
"Go cry to your mother and get off the beach if you cannot lose a stupid little game of volleyball"
If you farm noobs all day, you're a bad person in real life.
I'm not sure that conclusion would be anything but totally obvious in every other gaming format.
Comments
This is not to include those who do beat lower level players as part of a game but then move on.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
One chestnut I've had to shoot down over at Fractured was the idea player killers are good for the economy. It seems to make sense on the surface, they're pulling gold/goods out of the economy - until you realize the loot doesn't leave the economy, it is only transferred.
The one I wrestle with the most is the "Risk vs. Reward" claim where they try to get high end resources exclusive to PvP zones or the like. I know the logic is flawed, but it's hard to put into words.
I'm just wondering how they can make those arguments and not have people point and laugh. Why do such bad arguments even occur to people?
If you were at a coffee shop with a friend and he started seriously bragging about how he smoked his 10-year-old daughter in tennis you'd be disgusted. I'd go so far as to claim that it wouldn't happen because some kind of social consciousness would kick in and your friend would know not to bring it up.
It is strange to me the level of self-awareness it totally absent in video games.
I'm wondering how this occurred.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
------------
2024: 47 years on the Net.
I blame dev teams for not incentvising fair play.
Why doesnt this happen in other sports? Because Pro's get more money. Pro's against pro's are highly incentivised. This goes all the way from the bottom, as you move up from little league, every tier is more prestigious. So all the people that want real competition play at their optimum level.
I am sure some fool would love to join a teeball team and beast down some 4-7 year olds, but that wouldnt be tolerated.
In MMO's you have these ingrates that hang out with Dev teams and are extremely vocal on the forums/discord, so they become friends with the Devs. The dev teams protect them, give them hookups and want to be part of thier little click. I have seen dev teams cheat for them.
Then you have situatoins like that UO VP that put in the PVE zone, who now cant sleep at night and wishes he could have been able to keep the 1% of turds that were killing the game. I am sure they rib him all the time on forums saying he killed UO, even though UO doubled in players and had high retention after the patch.
That I can see as unfair or not sporting.
What I haven't seen, other than the complaints about it, is a solution.
Player A is good at PvP, spends a lot of time doing it. How does he insure that he gets to always compete against people who have the same investment level?
Is a game like WoW wrong because you can lock your character to a certain level and then essentially twink your character? Is that unfair to the player who is playing for the first time leveling? What's the solution?
The reality, is most PvPer's would really rather be tested, and play against other people of the same skill, ability, and gear. That's when you find out if you are good or not. Playing against people of lesser anything is usually a function of the way a game works.
No, that's not universal, hell, I remember having fun destroying teams when I had twinked characters, but that's because that was the game I was "stuck" in. Definitely didn't seek that out.
So how do you solve it, and then how do you differentiate between game system failure, and people being buttheads? No offense, life is full of 'em, I'd be shocked to not encounter them from time to time in a game. Why should a game be radically different from life?
1) Separate PVP zones and PVE zones
2) Track win/kill rate percentage
3) Put people up against other people with similar win/kill rates.
4) Create arena's, tournaments or other activities where you have 15+ man teams, make it where you can only enter with a team of 5 or less, this way you cant stack the deck with 15. Then have a matchmaker pair teams and even both sides out based on average win/kill rates.
5) Incentives playing at higher tiers.
6) Randomize to where sometimes the team is 60% win rate vs 40% win rate, but overall keep the average at 50% as much as possible. This way even bad players have a chance to win.
7) Create some matches where the entire team is newb players against newb players, and Elite players vs Elite players, do this around 30% of the time at least. This way newb have 1/3 of their matches are against similiarly skilled players ONLY.
I am sure the top match makers are doing a couple other things, but you get the gist. This is how you solve PVP beatdowns nonstop.
So I will never, ever give them what they want.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It's that simple.
Another point is that the PvPers, by virtue of greater rewards (especially if in resources) can advance faster with their crafters too. And they naturally have more money because of it too. They tend to be the top players all the way around (gear, housing, and coin, because of those special rewards.
Once upon a time....
Going back to the example of tennis: How much of a chance would you have to sponsor an open tennis tournament with no skill/age/gender categories? The moment you fielded a 10year old girl vs. a 22 year old pro you'd get laughed outta town. You wouldn't be able to talk investors into sponsering another tournament like that.
Happens in gaming all the time.
It's the same thought pattern that has lead us to "forced grouping" so that "solo MMOPG players" don't feel like second class players. Those same "groupers" get better rewards than the "solo" players and that's so unfair... I pay my $15 (ha ha likely F2P) just like they do so I should get all the same content they do. And their grouping gets the best gear which lets them even do better solo content!
Same discussion at the end of the day.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Anyway PvPers geta a bad rep, they are not all the same. In Deathloop after I killed my first guy three times I never did it again because they lose all their Remindium (or whatever). You don't have to be a dick to enjoy yourself.
In turn I can remember many players helping me out in chat or even forums, but yes you get idiots there to. They tend to be very young.
Sorry thats completely BS.
Almost all of these PVP games would completely collapse in population without the PVE'ers. This is why its OBVIOUS they are suckering in PVE players.
The reverse is also true, if a game completely bones over PVPers then they can complain.
Your bad logic that if a game has any PVP at all, then its completely fine to bone over PVE'ers, and they should just suck it up, is completely wrong and its you that is showing a high level of entitlement.
Your logic is flawed. If a person only wants pve then they shouldn't play a pvp game. Not sure where the issue is.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Soloing is a different topic, and can be a lot more complicated, IMO. A lot more depends on how a game is set up for it.
Once upon a time....
Furthermore, game publishers should boldly publicize this issue before they sell their games, just so there's no misunderstanding.
Right?
lol
Once upon a time....