I'm about 20 hours in and having fun with it. The further I progress the more other features open up, which is nice. I agree with most of your review, but my only real complaint is lack of character combat. The rest of the game is fun and grindy enough for me to not really care. I give it a 7.0
Post edited by RemyVorender on
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
I'm so glad you're enjoying it!! There are definitely some fun points. I may go back in a few months to see how I feel about it, and possibly write an update.
Once you finish the main story line the game gets pretty stale. All those crafting mats arent even used. getting the best items for your ship requires endless hours of grinding the same slow end game content. Other then that there is literally nothing to do to progress any further...
Once you finish the main story line the game gets pretty stale. All those crafting mats arent even used. getting the best items for your ship requires endless hours of grinding the same slow end game content. Other then that there is literally nothing to do to progress any further...
Maybe when the seasons start rolling out it'll bring a little variety to the game. First season starts next week. Looks interesting.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
As a sailor, I have some basic questions. When you start your first ship, do you get to pick what kind of sail configuration it has? For example, a lateen rig vs square rig?
Does the type of sail make a difference in the game? For example, a lateen sailing rig can sail into the wind whereas a square rig cannot. If you were a pirate on a lateen rigged boat, you could easily escape a square rigged boat by sailing upwind. If you were on a square rigged boat, you could escape by sailing downwind, since square riggers go faster downwind than lateen rigs.
Does the wind speed and direction make any real difference in the game? I watched some videos and saw ships doing what appeared to be impossible moves. For example, two boats coming at each other and both have the wind at their backs.
What about ammunition? Heavy cannon round shot is used to shoot at the hull in an effort to punch holes and start flooding. Grapeshot is like a shotgun, it does little damage to the boat, but kills a lot more crew. Does the game have anything like that?
I'm hoping that these things are in the game, so that you would need to have the same kinds of skills a real pirate on a real sailing vessel would need. I'm afraid though that the "sailing" part of the game is just a skin, and it's not really a sailing game at all.
As a sailor, I have some basic questions. When you start your first ship, do you get to pick what kind of sail configuration it has? For example, a lateen rig vs square rig?
Does the type of sail make a difference in the game? For example, a lateen sailing rig can sail into the wind whereas a square rig cannot. If you were a pirate on a lateen rigged boat, you could easily escape a square rigged boat by sailing upwind. If you were on a square rigged boat, you could escape by sailing downwind, since square riggers go faster downwind than lateen rigs.
Does the wind speed and direction make any real difference in the game? I watched some videos and saw ships doing what appeared to be impossible moves. For example, two boats coming at each other and both have the wind at their backs.
What about ammunition? Heavy cannon round shot is used to shoot at the hull in an effort to punch holes and start flooding. Grapeshot is like a shotgun, it does little damage to the boat, but kills a lot more crew. Does the game have anything like that?
I'm hoping that these things are in the game, so that you would need to have the same kinds of skills a real pirate on a real sailing vessel would need. I'm afraid though that the "sailing" part of the game is just a skin, and it's not really a sailing game at all.
I only played the beta, but I doubt it's been updated since.
Type of sail made no difference, it's basically just a speed stat.
Wind direction seemed to be localised, rather than global. So, no effect on combat tactics. However, that may have been a bug (I reported it as such), because when i was testing this I could change direction by 180 degrees and the wind was still coming from the same direction (relative to my ship).
You could sail directly into the wind, you just sailed slower. I only tried out a couple of boats during the beta, so im not sure whether some do better on a run and others do better reaching. The boats I tested all went fastest when on a run.
In other words, the sailing aspect of Skull and Bones had no link to real sailing. This was a big disappointment for me too.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
not much to do in game... after a couple weeks subbed to ubi+ to try it, i am bored of it just doing po8 and supply runs. cancelled ubi+ and may resub once outlaws releases to revisit.
Comments
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
Its great!
I'm so glad you're enjoying it!! There are definitely some fun points. I may go back in a few months to see how I feel about it, and possibly write an update.
I...would play a game where I could manage an all animal crew of pirates sailing the seas!
Maybe when the seasons start rolling out it'll bring a little variety to the game. First season starts next week. Looks interesting.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
Does the type of sail make a difference in the game? For example, a lateen sailing rig can sail into the wind whereas a square rig cannot. If you were a pirate on a lateen rigged boat, you could easily escape a square rigged boat by sailing upwind. If you were on a square rigged boat, you could escape by sailing downwind, since square riggers go faster downwind than lateen rigs.
Does the wind speed and direction make any real difference in the game? I watched some videos and saw ships doing what appeared to be impossible moves. For example, two boats coming at each other and both have the wind at their backs.
What about ammunition? Heavy cannon round shot is used to shoot at the hull in an effort to punch holes and start flooding. Grapeshot is like a shotgun, it does little damage to the boat, but kills a lot more crew. Does the game have anything like that?
I'm hoping that these things are in the game, so that you would need to have the same kinds of skills a real pirate on a real sailing vessel would need. I'm afraid though that the "sailing" part of the game is just a skin, and it's not really a sailing game at all.
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2024: 47 years on the Net.
I only played the beta, but I doubt it's been updated since.
Type of sail made no difference, it's basically just a speed stat.
Wind direction seemed to be localised, rather than global. So, no effect on combat tactics. However, that may have been a bug (I reported it as such), because when i was testing this I could change direction by 180 degrees and the wind was still coming from the same direction (relative to my ship).
You could sail directly into the wind, you just sailed slower. I only tried out a couple of boats during the beta, so im not sure whether some do better on a run and others do better reaching. The boats I tested all went fastest when on a run.
In other words, the sailing aspect of Skull and Bones had no link to real sailing. This was a big disappointment for me too.
Let's party like it is 1863!