Whoops, I made a whole wall of text and somehow missed the point.
I do think story-oriented power creep is absolutely a thing, but I also think an MMO that chooses to focus on it's narrative or world building should have mechanisms to wind down the stakes.
For instance, if the game's initial setting has you meeting with the lords of a local village and fending off a large scale conspiracy that was launched by an enemy kingdom utilizing monsters and bandits, then you are setting expectations very high.
But if the reason the plot is resolved is not necessarily your direct interference, but the the combined effort of you and a local cast of characters, there is doubt of your power still and somewhere to go.
If you eventually get to the point where you have stopped a Cosmos-Devouring Entity...How did you arrive at this point? Are you receiving special benefits or something that makes the sudden descalation you need to plan make sense? Are there plot threads you left mostly untouched that warrant a full reset?
If the answer to those questions are:
--Through combined effort of a ton of people, possibly with sacrifices along the way.
-Yes.
-Yes.
Then you are in a really good spot to start writing a "De-escalation" and can undo your power creep.
"Weapons that you picked up in the base game will simply not be relevant in the third expansion of a game, in the vast majority of examples."
Uh, what? Weapons you picked up in the base game will not be relevant past the second or third level you gain in the very first expansion of the game in every known case of a vertical progression MMO. Please name one MMO with vertical progression where you had weapons you got in the base game that you were still running at end game of the first expansion much less the second expansion. I'm dying to know.
Particularly in WoW, where the entirety of your player progression is reset with every expansion, there is no such thing as power creep. The power level within each expansion is self-contained. It does not matter what comes later (after the next expansion drops), and older content is either intentionally easy or is subject to level sync.
"Weapons that you picked up in the base game will simply not be relevant in the third expansion of a game, in the vast majority of examples."
Uh, what? Weapons you picked up in the base game will not be relevant past the second or third level you gain in the very first expansion of the game in every known case of a vertical progression MMO. Please name one MMO with vertical progression where you had weapons you got in the base game that you were still running at end game of the first expansion much less the second expansion. I'm dying to know.
City of Heroes is unique in MMO's I guess, it doesn't have any weapons. Or armor, or jewelry. Nothing you wear has any effect on your abilities at all.
Each character has a main power set, and a secondary power set (8 each). As you advance in level, it unlocks more powerful abilities. There's a good chance you'll be using some of your first abilities for the whole time.
It does have power creep though. At the endgame they added "Incarnate" powers which you earn, and these can become much more powerful than the original 16 you get. It's gotten to where most of the very high players don't even use the Incarnates, since they can swamp all the other players and make them feel useless.
Particularly in WoW, where the entirety of your player progression is reset with every expansion, there is no such thing as power creep. The power level within each expansion is self-contained. It does not matter what comes later (after the next expansion drops), and older content is either intentionally easy or is subject to level sync.
I only skimmed, but is that not what she is saying power creep is?
Wasn't this article posted over a month ago? I remember posting in the comments section in response, but my posts are obviously not here, and the article now says it was only posted yesterday.
what happened to the original article and comments?
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
Wasn't this article posted over a month ago? I remember posting in the comments section in response, but my posts are obviously not here, and the article now says it was only posted yesterday.
what happened to the original article and comments?
There was a time warp at the editorial department obviously.
Wasn't this article posted over a month ago? I remember posting in the comments section in response, but my posts are obviously not here, and the article now says it was only posted yesterday.
what happened to the original article and comments?
There was a time warp at the editorial department obviously.
You joke, but that actually does happen in our CMS. We'll load something in and for some reason our CMS will put it in a month later than we wanted. OR it will duplicate an article - which is more rare.
Like this. This was totally a mistake to be pushed to the front page.
Comments
How do mmo games effect power creep? (see what I did there?)
mmorpg junkie since 1999
Uh, what? Weapons you picked up in the base game will not be relevant past the second or third level you gain in the very first expansion of the game in every known case of a vertical progression MMO. Please name one MMO with vertical progression where you had weapons you got in the base game that you were still running at end game of the first expansion much less the second expansion. I'm dying to know.
Particularly in WoW, where the entirety of your player progression is reset with every expansion, there is no such thing as power creep. The power level within each expansion is self-contained. It does not matter what comes later (after the next expansion drops), and older content is either intentionally easy or is subject to level sync.
Each character has a main power set, and a secondary power set (8 each). As you advance in level, it unlocks more powerful abilities. There's a good chance you'll be using some of your first abilities for the whole time.
It does have power creep though. At the endgame they added "Incarnate" powers which you earn, and these can become much more powerful than the original 16 you get. It's gotten to where most of the very high players don't even use the Incarnates, since they can swamp all the other players and make them feel useless.
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2024: 47 years on the Net.
I only skimmed, but is that not what she is saying power creep is?
Wasn't this article posted over a month ago? I remember posting in the comments section in response, but my posts are obviously not here, and the article now says it was only posted yesterday.
what happened to the original article and comments?
You joke, but that actually does happen in our CMS. We'll load something in and for some reason our CMS will put it in a month later than we wanted. OR it will duplicate an article - which is more rare.
Like this. This was totally a mistake to be pushed to the front page.
So yea....my bad.