The market isn't "unstable." It's just that gamers are less and less tolerant of microtransactions, and NCSoft remains stubbornly married to a business model that relies on them for most of its revenue.
Charge a fair price for a solid product instead of trying to nickel-and-dime your way to Easy Street, and you might just find that a loyal, stable player base is happy to support you.
The market isn't "unstable." It's just that gamers are less and less tolerant of microtransactions, and NCSoft remains stubbornly married to a business model that relies on them for most of its revenue.
Charge a fair price for a solid product instead of trying to nickel-and-dime your way to Easy Street, and you might just find that a loyal, stable player base is happy to support you.
How many years ago did we see the first cash shops? Seem to recall lots of people declaring they'll never play games with cash shops or F2P stuff. Years later, incredibly rich companies raking in the moolah... don't think it's going away any time soon.
The active skill system of GW1 with the passive traits of GW2
The class system of GW1
The PvP of GW1 with the WvW of GW2
The PvE of GW2 with the enemy design of GW1.
The mount system of GW2
The wardrobe of GW2 with the weapon dyes of GW1.
There. Perfect game. 100 out of 10.
Can you do me a favor go get hired by them as a designer. Everything you listed sounds like the perfect blended version of both games. I loved so much about GW2, but missed things from GW1. And the open world itself in GW2 was one of the most gorgeous and detailed I've been in MMORPG wise and rivaled some single player games.
The active skill system of GW1 with the passive traits of GW2
The class system of GW1
The PvP of GW1 with the WvW of GW2
The PvE of GW2 with the enemy design of GW1.
The mount system of GW2
The wardrobe of GW2 with the weapon dyes of GW1.
There. Perfect game. 100 out of 10.
Perhaps more importantly how many of those elements are you prepared to lose and still play GW3? Because that's the dilemma for us in MMOs today, as an older player you are never going to get everything you want.
The market isn't "unstable." It's just that gamers are less and less tolerant of microtransactions, and NCSoft remains stubbornly married to a business model that relies on them for most of its revenue.
Charge a fair price for a solid product instead of trying to nickel-and-dime your way to Easy Street, and you might just find that a loyal, stable player base is happy to support you.
How many years ago did we see the first cash shops? Seem to recall lots of people declaring they'll never play games with cash shops or F2P stuff. Years later, incredibly rich companies raking in the moolah... don't think it's going away any time soon.
It is already happening. Inkbound is about to launch with minimal cosmetic DLC instead of a ton of microtransactions as originally planned. Why? Massive negative feedback from their community. CAPCOM increased the number of transmog tomes available in-game in Dragon's Dogma 2 due to backlash over their attempt to sell that item for cash.
Every time a company tries to monetize this way, the outcry gets louder and louder. Gamers are sick and tired of it, and rightly so.
The market isn't "unstable." It's just that gamers are less and less tolerant of microtransactions, and NCSoft remains stubbornly married to a business model that relies on them for most of its revenue.
Charge a fair price for a solid product instead of trying to nickel-and-dime your way to Easy Street, and you might just find that a loyal, stable player base is happy to support you.
How many years ago did we see the first cash shops? Seem to recall lots of people declaring they'll never play games with cash shops or F2P stuff. Years later, incredibly rich companies raking in the moolah... don't think it's going away any time soon.
It is already happening. Inkbound is about to launch with minimal cosmetic DLC instead of a ton of microtransactions as originally planned. Why? Massive negative feedback from their community. CAPCOM increased the number of transmog tomes available in-game in Dragon's Dogma 2 due to backlash over their attempt to sell that item for cash.
Every time a company tries to monetize this way, the outcry gets louder and louder. Gamers are sick and tired of it, and rightly so.
People will complain endlessly online about stuff but then buy what they were complaining about.
People have complained about the microtransactions in Dragons Dogma 2 but every report has said the sales have been great.
And that's why publishers don't listen to online complaining they listen to what people are buying.
The market isn't "unstable." It's just that gamers are less and less tolerant of microtransactions, and NCSoft remains stubbornly married to a business model that relies on them for most of its revenue.
Charge a fair price for a solid product instead of trying to nickel-and-dime your way to Easy Street, and you might just find that a loyal, stable player base is happy to support you.
How many years ago did we see the first cash shops? Seem to recall lots of people declaring they'll never play games with cash shops or F2P stuff. Years later, incredibly rich companies raking in the moolah... don't think it's going away any time soon.
It is already happening. Inkbound is about to launch with minimal cosmetic DLC instead of a ton of microtransactions as originally planned. Why? Massive negative feedback from their community. CAPCOM increased the number of transmog tomes available in-game in Dragon's Dogma 2 due to backlash over their attempt to sell that item for cash.
Every time a company tries to monetize this way, the outcry gets louder and louder. Gamers are sick and tired of it, and rightly so.
People will complain endlessly online about stuff but then buy what they were complaining about.
People have complained about the microtransactions in Dragons Dogma 2 but every report has said the sales have been great.
And that's why publishers don't listen to online complaining they listen to what people are buying.
So much this. They listen to what players are buying
I've always said that Voting with your wallet only counts if you are buying something.
Game (well any) company follows the money. If you are not spending money, they are not following you, end of discussion.
With that said, I do not envy Anet, or even NCsoft at this point, with the Announcement of GW3 being in the works, I mean, I am not sure what kind of damage control they might try to do, they might not do any at all, but, I'll be dead honest, it's going to be a hard sell to get players to spend money on what they suddenly now see as a dead game walking
I mean, honestly, unless GW3 ends up being some next level amazing MMO, like a totally next Gen in what MMO could become, like some kind of immersive VR full world environment with an AI control, to custom curate a unique gaming experience, or something else equally amazing, or they go in a totally different approach and make like a BattleRoyal, or FPS, it's going to be really hard to get people to start again after 12+ years invested into a game
I don't think there are many that would do that for Weapon Dyes and Henchmen, just saying
But that is my feels on things. I mean I never played GW1, but at the same time, GW1 was only 2-ish years old when they announced GW2 (GW2 was announced in 2007 - Released in 2012), so it was not like players had over a decade of time investment into the game before they knew a New Game was coming out
We shall see how this plays out
I'm already feeling that this will go badly, as I think a lot of people will not take this announcement of GW3 well, and a lot of players opting to spending their time and money somewhere else
Maybe even go outside and touch grass, who knows.
Maybe I should Buy Stock in a Sod company, just in case I'm right, LOL.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
The market isn't "unstable." It's just that gamers are less and less tolerant of microtransactions, and NCSoft remains stubbornly married to a business model that relies on them for most of its revenue.
Charge a fair price for a solid product instead of trying to nickel-and-dime your way to Easy Street, and you might just find that a loyal, stable player base is happy to support you.
^this. It really isn't brain surgery or rocket science; but it is really hard work and a lot of sacrifice, and often times you go without a paycheck; something i doubt NCsoft even remembers- it's probably been years, decades even since they were that tiny tiny team of devs who were barely getting by trying to make the first Lineage game.
Though in retrospect i think i have more respect for the guys who created Nexus: The Kingdom of the Winds.
Fishing on Gilgamesh since 2013 Fishing on Bronzebeard since 2005 Fishing in RL since 1992 Born with a fishing rod in my hand in 1979
I don't even dare to think of what a GW3 would even look like (probably not great) - the visuals of GW2 are so unique and striking that i believe a GW3 should never even be attempted, as i don't think they could recreate what they did with the art aesthetic in a more modern way.
Instead i believe they should update GW2 visual palette a bit more perhaps - good example: FFXIV 7.0 graphics engine update.
Fishing on Gilgamesh since 2013 Fishing on Bronzebeard since 2005 Fishing in RL since 1992 Born with a fishing rod in my hand in 1979
The market isn't "unstable." It's just that gamers are less and less tolerant of microtransactions, and NCSoft remains stubbornly married to a business model that relies on them for most of its revenue.
Charge a fair price for a solid product instead of trying to nickel-and-dime your way to Easy Street, and you might just find that a loyal, stable player base is happy to support you.
How many years ago did we see the first cash shops? Seem to recall lots of people declaring they'll never play games with cash shops or F2P stuff. Years later, incredibly rich companies raking in the moolah... don't think it's going away any time soon.
It is already happening. Inkbound is about to launch with minimal cosmetic DLC instead of a ton of microtransactions as originally planned. Why? Massive negative feedback from their community. CAPCOM increased the number of transmog tomes available in-game in Dragon's Dogma 2 due to backlash over their attempt to sell that item for cash.
Every time a company tries to monetize this way, the outcry gets louder and louder. Gamers are sick and tired of it, and rightly so.
People will complain endlessly online about stuff but then buy what they were complaining about.
People have complained about the microtransactions in Dragons Dogma 2 but every report has said the sales have been great.
And that's why publishers don't listen to online complaining they listen to what people are buying.
So much this. They listen to what players are buying
I've always said that Voting with your wallet only counts if you are buying something.
Game (well any) company follows the money. If you are not spending money, they are not following you, end of discussion.
With that said, I do not envy Anet, or even NCsoft at this point, with the Announcement of GW3 being in the works, I mean, I am not sure what kind of damage control they might try to do, they might not do any at all, but, I'll be dead honest, it's going to be a hard sell to get players to spend money on what they suddenly now see as a dead game walking
I mean, honestly, unless GW3 ends up being some next level amazing MMO, like a totally next Gen in what MMO could become, like some kind of immersive VR full world environment with an AI control, to custom curate a unique gaming experience, or something else equally amazing, or they go in a totally different approach and make like a BattleRoyal, or FPS, it's going to be really hard to get people to start again after 12+ years invested into a game
I don't think there are many that would do that for Weapon Dyes and Henchmen, just saying
But that is my feels on things. I mean I never played GW1, but at the same time, GW1 was only 2-ish years old when they announced GW2 (GW2 was announced in 2007 - Released in 2012), so it was not like players had over a decade of time investment into the game before they knew a New Game was coming out
We shall see how this plays out
I'm already feeling that this will go badly, as I think a lot of people will not take this announcement of GW3 well, and a lot of players opting to spending their time and money somewhere else
Maybe even go outside and touch grass, who knows.
Maybe I should Buy Stock in a Sod company, just in case I'm right, LOL.
GW2 wasn't really a Live Game Walking these past several years. Yo-yo-ing between $15 and $20 million per quarter.
And I think that is one area they rectify with the sequel. I think GW3 will be Free to play with lots of microtransactions.
NCsoft isn't going to pay for a big budget sequel to a middling game and be expecting more middling results.
Also, I think that to justify the sequel they will need a major shift in gameplay. To differentiate GW3 from GW2 and to modernize it. Which means full real time action combat.
I look forward to this MMORPG sequel. Because MMORPG sequels are not for the current players they are for the people that left and the people that never played.
Comments
Charge a fair price for a solid product instead of trying to nickel-and-dime your way to Easy Street, and you might just find that a loyal, stable player base is happy to support you.
A new engine (they're doing UE5)
The active skill system of GW1 with the passive traits of GW2
The class system of GW1
The PvP of GW1 with the WvW of GW2
The PvE of GW2 with the enemy design of GW1.
The mount system of GW2
The wardrobe of GW2 with the weapon dyes of GW1.
There. Perfect game. 100 out of 10.
How many years ago did we see the first cash shops? Seem to recall lots of people declaring they'll never play games with cash shops or F2P stuff. Years later, incredibly rich companies raking in the moolah... don't think it's going away any time soon.
Can you do me a favor go get hired by them as a designer. Everything you listed sounds like the perfect blended version of both games. I loved so much about GW2, but missed things from GW1. And the open world itself in GW2 was one of the most gorgeous and detailed I've been in MMORPG wise and rivaled some single player games.
Perhaps more importantly how many of those elements are you prepared to lose and still play GW3? Because that's the dilemma for us in MMOs today, as an older player you are never going to get everything you want.
I've always said that Voting with your wallet only counts if you are buying something.
Game (well any) company follows the money. If you are not spending money, they are not following you, end of discussion.
With that said, I do not envy Anet, or even NCsoft at this point, with the Announcement of GW3 being in the works, I mean, I am not sure what kind of damage control they might try to do, they might not do any at all, but, I'll be dead honest, it's going to be a hard sell to get players to spend money on what they suddenly now see as a dead game walking
I mean, honestly, unless GW3 ends up being some next level amazing MMO, like a totally next Gen in what MMO could become, like some kind of immersive VR full world environment with an AI control, to custom curate a unique gaming experience, or something else equally amazing, or they go in a totally different approach and make like a BattleRoyal, or FPS, it's going to be really hard to get people to start again after 12+ years invested into a game
I don't think there are many that would do that for Weapon Dyes and Henchmen, just saying
But that is my feels on things. I mean I never played GW1, but at the same time, GW1 was only 2-ish years old when they announced GW2 (GW2 was announced in 2007 - Released in 2012), so it was not like players had over a decade of time investment into the game before they knew a New Game was coming out
We shall see how this plays out
I'm already feeling that this will go badly, as I think a lot of people will not take this announcement of GW3 well, and a lot of players opting to spending their time and money somewhere else
Maybe even go outside and touch grass, who knows.
Maybe I should Buy Stock in a Sod company, just in case I'm right, LOL.
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
^this. It really isn't brain surgery or rocket science; but it is really hard work and a lot of sacrifice, and often times you go without a paycheck; something i doubt NCsoft even remembers- it's probably been years, decades even since they were that tiny tiny team of devs who were barely getting by trying to make the first Lineage game.
Though in retrospect i think i have more respect for the guys who created Nexus: The Kingdom of the Winds.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
I don't even dare to think of what a GW3 would even look like (probably not great) - the visuals of GW2 are so unique and striking that i believe a GW3 should never even be attempted, as i don't think they could recreate what they did with the art aesthetic in a more modern way.
Instead i believe they should update GW2 visual palette a bit more perhaps - good example: FFXIV 7.0 graphics engine update.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
A MMORPG shouldn't get a sequel imo. If wow gets a wow 2 then I'm outta here.
Same with eso.
Unless of course, all the collection you've got throughout the years gets transfered.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Yes, it was better.