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Games with a almost unreachable level cap?

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  • KnightFalzKnightFalz Member EpicPosts: 4,522
    If you're into life skills BDO can last forever. Such are far more developed there than in most MMORPGs. You can opt to not level beyond 49 if so focused if you would rather not participate in the the PvP elements of the game.
  • AmarantharAmaranthar Member EpicPosts: 5,851
    If you're into life skills BDO can last forever. Such are far more developed there than in most MMORPGs. You can opt to not level beyond 49 if so focused if you would rather not participate in the the PvP elements of the game.
    What are "life skills" in BDO? 

    Once upon a time....

  • ScotScot Member LegendaryPosts: 24,271
    If you're into life skills BDO can last forever. Such are far more developed there than in most MMORPGs. You can opt to not level beyond 49 if so focused if you would rather not participate in the the PvP elements of the game.
    What are "life skills" in BDO? 
    There the ones that are made better by Quality of Life changes. ;)
    Amaranthar
  • [Deleted User][Deleted User] Posts: 0
    edited March 29
    The user and all related content has been deleted.
  • The user and all related content has been deleted.
  • AmarantharAmaranthar Member EpicPosts: 5,851
    edited March 29
    tzervo said:
    If you're into life skills BDO can last forever. Such are far more developed there than in most MMORPGs. You can opt to not level beyond 49 if so focused if you would rather not participate in the the PvP elements of the game.
    What are "life skills" in BDO? 
    Life Skills | Black Desert Wiki | Fandom
    Thank you. I checked out Hunting to see how they do it. For my tastes, it's "gamey" (pardon the pun) but has the right idea in general, that is, to add another layer of Character building via doing something else. Much like Smithing, which I take is part of their regular levelling classes. 

    It seems to me that a lot of Horizontal Progression can be had through doing these other things. 

    Once upon a time....

  • KnightFalzKnightFalz Member EpicPosts: 4,522
    tzervo said:
    If you're into life skills BDO can last forever. Such are far more developed there than in most MMORPGs. You can opt to not level beyond 49 if so focused if you would rather not participate in the the PvP elements of the game.
    What are "life skills" in BDO? 
    Life Skills | Black Desert Wiki | Fandom
    Thank you. I checked out Hunting to see how they do it. For my tastes, it's "gamey" (pardon the pun) but has the right idea in general, that is, to add another layer of Character building via doing something else. Much like Smithing, which I take is part of their regular levelling classes. 

    It seems to me that a lot of Horizontal Progression can be had through doing these other things. 

    Beyond the skills themselves there are many aspects not typical to MMORPGs such as building connections and making investments, attaining and supporting labourers, establishing networks, etc. It can be quite involved such that it could easily be the entire focus of one's play.
    KyleranAmaranthar
  • ScotScot Member LegendaryPosts: 24,271
    tzervo said:
    If you're into life skills BDO can last forever. Such are far more developed there than in most MMORPGs. You can opt to not level beyond 49 if so focused if you would rather not participate in the the PvP elements of the game.
    What are "life skills" in BDO? 
    Life Skills | Black Desert Wiki | Fandom
    Thank you. I checked out Hunting to see how they do it. For my tastes, it's "gamey" (pardon the pun) but has the right idea in general, that is, to add another layer of Character building via doing something else. Much like Smithing, which I take is part of their regular levelling classes. 

    It seems to me that a lot of Horizontal Progression can be had through doing these other things. 

    Beyond the skills themselves there are many aspects not typical to MMORPGs such as building connections and making investments, attaining and supporting labourers, establishing networks, etc. It can be quite involved such that it could easily be the entire focus of one's play.
    We had a guy in our BDO guild who was always in the top three for "gold" or whatever it was, you could check lists like that. He spoke quite a bit in text chat but we never saw him at a guild event, all he did was make money, he did not touch other areas of the game. Because you can leave "homes" open for guild members to look into we visited one and it was stuffed to the nines with looms in this precise layout to maximise how many you could get in a "home".
  • AmarantharAmaranthar Member EpicPosts: 5,851
    Scot said:
    tzervo said:
    If you're into life skills BDO can last forever. Such are far more developed there than in most MMORPGs. You can opt to not level beyond 49 if so focused if you would rather not participate in the the PvP elements of the game.
    What are "life skills" in BDO? 
    Life Skills | Black Desert Wiki | Fandom
    Thank you. I checked out Hunting to see how they do it. For my tastes, it's "gamey" (pardon the pun) but has the right idea in general, that is, to add another layer of Character building via doing something else. Much like Smithing, which I take is part of their regular levelling classes. 

    It seems to me that a lot of Horizontal Progression can be had through doing these other things. 

    Beyond the skills themselves there are many aspects not typical to MMORPGs such as building connections and making investments, attaining and supporting labourers, establishing networks, etc. It can be quite involved such that it could easily be the entire focus of one's play.
    We had a guy in our BDO guild who was always in the top three for "gold" or whatever it was, you could check lists like that. He spoke quite a bit in text chat but we never saw him at a guild event, all he did was make money, he did not touch other areas of the game. Because you can leave "homes" open for guild members to look into we visited one and it was stuffed to the nines with looms in this precise layout to maximise how many you could get in a "home".
    UO had a good money-making thing going with shearing sheep and using the wool on a loom to make cloth, then making clothes and selling them to NPC shops. Repetitive and thus boring, though. But add in some NPC hirelings/laborers and it could have a business potential as well as a specialized form of play that maybe isn't boring. Mercantile game play in a wide scope. Caravans and shipping. Make NPCs and management part of business, and the whole a diverse and challenging 'nother form of game play. 
    And don't forget Farming. Many gamers do like that stuff, and if it makes a great MMORPG more viable, why not? 
    Scot

    Once upon a time....

  • KnightFalzKnightFalz Member EpicPosts: 4,522
    Scot said:
    tzervo said:
    If you're into life skills BDO can last forever. Such are far more developed there than in most MMORPGs. You can opt to not level beyond 49 if so focused if you would rather not participate in the the PvP elements of the game.
    What are "life skills" in BDO? 
    Life Skills | Black Desert Wiki | Fandom
    Thank you. I checked out Hunting to see how they do it. For my tastes, it's "gamey" (pardon the pun) but has the right idea in general, that is, to add another layer of Character building via doing something else. Much like Smithing, which I take is part of their regular levelling classes. 

    It seems to me that a lot of Horizontal Progression can be had through doing these other things. 

    Beyond the skills themselves there are many aspects not typical to MMORPGs such as building connections and making investments, attaining and supporting labourers, establishing networks, etc. It can be quite involved such that it could easily be the entire focus of one's play.
    We had a guy in our BDO guild who was always in the top three for "gold" or whatever it was, you could check lists like that. He spoke quite a bit in text chat but we never saw him at a guild event, all he did was make money, he did not touch other areas of the game. Because you can leave "homes" open for guild members to look into we visited one and it was stuffed to the nines with looms in this precise layout to maximise how many you could get in a "home".

    A new style of "home business" to be sure.
    Scot
  • [Deleted User][Deleted User] Posts: 0
    edited March 30
    The user and all related content has been deleted.
  • AmarantharAmaranthar Member EpicPosts: 5,851
    edited March 30
    tzervo said:
    If you're into life skills BDO can last forever. Such are far more developed there than in most MMORPGs. You can opt to not level beyond 49 if so focused if you would rather not participate in the the PvP elements of the game.
    What are "life skills" in BDO? 
    Life Skills | Black Desert Wiki | Fandom
    Thank you. I checked out Hunting to see how they do it. For my tastes, it's "gamey" (pardon the pun) but has the right idea in general, that is, to add another layer of Character building via doing something else. Much like Smithing, which I take is part of their regular levelling classes. 

    It seems to me that a lot of Horizontal Progression can be had through doing these other things. 

    Beyond the skills themselves there are many aspects not typical to MMORPGs such as building connections and making investments, attaining and supporting labourers, establishing networks, etc. It can be quite involved such that it could easily be the entire focus of one's play.
    I love the idea. I have no idea about how they implemented it overall and if I'd like it. But that's one way MMORPGs should go for better longevity and financial viability. 
    Honestly, there are some games I'd have played if not for the "no-no's", like PtW, CSs in general, or PvP that's unacceptable in form. 

    (Other things are involved too, such as art, movement, the basics that make or break a game, naturally.) 

    Once upon a time....

  • KnightFalzKnightFalz Member EpicPosts: 4,522
    tzervo said:
    If you're into life skills BDO can last forever. Such are far more developed there than in most MMORPGs. You can opt to not level beyond 49 if so focused if you would rather not participate in the the PvP elements of the game.
    What are "life skills" in BDO? 
    Life Skills | Black Desert Wiki | Fandom
    Thank you. I checked out Hunting to see how they do it. For my tastes, it's "gamey" (pardon the pun) but has the right idea in general, that is, to add another layer of Character building via doing something else. Much like Smithing, which I take is part of their regular levelling classes. 

    It seems to me that a lot of Horizontal Progression can be had through doing these other things. 

    Beyond the skills themselves there are many aspects not typical to MMORPGs such as building connections and making investments, attaining and supporting labourers, establishing networks, etc. It can be quite involved such that it could easily be the entire focus of one's play.
    I love the idea. I have no idea about how they implemented it overall and if I'd like it. But that's one way MMORPGs should go for better longevity and financial viability. 
    Honestly, there are some games I'd have played if not for the "no-no's", like PtW, CSs in general, or PvP that's unacceptable in form. 

    (Other things are involved too, such as art, movement, the basics that make or break a game, naturally.) 
    BDO is mixed bag. While it can provide an atypical play experience it has some annoying familiar monetization practices.

    Anyone wishing to heavily get into the game would do well to do some research as to what is actually worth getting out of that on offer to benefit play while avoiding the pitfalls of unnecessary expenditure. Fortunately there are many sites and YouTube videos by players that help separate the wheat from the chaff to aid in that. Also, based on what I've read, this is now less of a bother than it used to be.

    Another related factor is the game is often on sale for negligible cost and play for a good amount of time without spending any additional money to get a feel if it something you'd be willing to spend some money on.

    So, while there is silver to be had it comes with some tarnish. While careful purchase will clean much of that away some trace will remain.

    Another aspect to be aware of is that progressing to level level 50 will make that character subject to PvP in the open world. However, a character will not level beyond 49 without accepting and completing specific quests. If a person wanted to focus on life skills it may be possible to not do the quest and stay sheltered from other players while puttering about doing peaceful gathering and crafting.

    That is a bit more information anyway that comes to mind in the moment. If I can think of any information that can be handy later I'll add it in.
    ScotAmaranthar
  • ScotScot Member LegendaryPosts: 24,271
    tzervo said:
    If you're into life skills BDO can last forever. Such are far more developed there than in most MMORPGs. You can opt to not level beyond 49 if so focused if you would rather not participate in the the PvP elements of the game.
    What are "life skills" in BDO? 
    Life Skills | Black Desert Wiki | Fandom
    Thank you. I checked out Hunting to see how they do it. For my tastes, it's "gamey" (pardon the pun) but has the right idea in general, that is, to add another layer of Character building via doing something else. Much like Smithing, which I take is part of their regular levelling classes. 

    It seems to me that a lot of Horizontal Progression can be had through doing these other things. 

    Beyond the skills themselves there are many aspects not typical to MMORPGs such as building connections and making investments, attaining and supporting labourers, establishing networks, etc. It can be quite involved such that it could easily be the entire focus of one's play.
    I love the idea. I have no idea about how they implemented it overall and if I'd like it. But that's one way MMORPGs should go for better longevity and financial viability. 
    Honestly, there are some games I'd have played if not for the "no-no's", like PtW, CSs in general, or PvP that's unacceptable in form. 

    (Other things are involved too, such as art, movement, the basics that make or break a game, naturally.) 
    BDO is mixed bag. While it can provide an atypical play experience it has some annoying familiar monetization practices.

    Anyone wishing to heavily get into the game would do well to do some research as to what is actually worth getting out of that on offer to benefit play while avoiding the pitfalls of unnecessary expenditure. Fortunately there are many sites and YouTube videos by players that help separate the wheat from the chaff to aid in that. Also, based on what I've read, this is now less of a bother than it used to be.

    Another related factor is the game is often on sale for negligible cost and play for a good amount of time without spending any additional money to get a feel if it something you'd be willing to spend some money on.

    So, while there is silver to be had it comes with some tarnish. While careful purchase will clean much of that away some trace will remain.

    Another aspect to be aware of is that progressing to level level 50 will make that character subject to PvP in the open world. However, a character will not level beyond 49 without accepting and completing specific quests. If a person wanted to focus on life skills it may be possible to not do the quest and stay sheltered from other players while puttering about doing peaceful gathering and crafting.

    That is a bit more information anyway that comes to mind in the moment. If I can think of any information that can be handy later I'll add it in.
    I dropped out because of the monetarization, but supposedly that has got better.
  • KnightFalzKnightFalz Member EpicPosts: 4,522
    Scot said:
    I dropped out because of the monetarization, but supposedly that has got better.

    I haven't got to the point where I've looked into it much. I'm the seasonal server which provides a lot of extra bonuses to help get your character initially established so have had no need to spend money yet. I'll see how I feel once I'm ready to move the character to a regular server as to whether I want to start going down that road more seriously.
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