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AFK Journey Impressions - A New Idle Obsession in the Rise with a Big Catch | PAX East | MMORPG.com

SystemSystem Member UncommonPosts: 12,599

imageAFK Journey Impressions - A New Idle Obsession in the Rise with a Big Catch | PAX East | MMORPG.com

AFK Journey has been rising in popularity since its launch March 27th. After a visit with Lillith games at PAX, and some extensive post-launch play, here's our early impressions.

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Comments

  • ACommonMuggerACommonMugger Member RarePosts: 558
    Uh oh, you brought up something negative about monetization in people's flavor of the month gatcha game.

    ZenJelly
  • DattelisDattelis Member EpicPosts: 1,674
    Why is this mobile game getting so much attention?
    NeoyoshiZenJelly
  • NeoyoshiNeoyoshi Member RarePosts: 1,450
    edited April 2

    Dattelis said:

    Why is this mobile game getting so much attention?



    Good question, i mean i know the previous game Lilith did well and had some interesting collabs, like a Persona 5 event collab that awards Persona 5 characters, and this weird Markiplier 'mark'eting-ad-campaign thing.

    Mobile games like these grab hard for the low hanging fruit when it comes to their advertising strategies, but often these aren't terribly designed games, just cringe-worthy in their neediness for everyone's last braincells in the atmosphere.

    I've noticed over the years that the truly great mobile/PC/console gacha games don't have to stoop to these lengths, because they exist in their own healthy ecosystems and fan-communities that faithfully stick with and support their respective games(think HoYoverse games and it's other ilk; Ark Knights, Azur, ShiftUP games, etc.)


    EDIT:  Now to be fair i have begun playing AFK Journey and i used to play they're previous game AFK Arena, and isn't a bad game, i just feel like the gacha game has far evolved past what even AFK Journey looks like - heck Genshin Impact in 2019/2020 broke and dominated the industry, and HoYoverse games are still pretty much the leader in this genre and that title hasn't been taken by anyone in that ecosystem yet accept for its own flagship titles, like Honkai Star Rail and ZZZ.


    Fishing on Gilgamesh since 2013
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  • RaskbuckRaskbuck Member UncommonPosts: 43
    Started playing a couple of days ago, and you are right about the monetization being predatory and very in-your-face. The game bombards you with the "8000% value" notifications at certain points in the game, which in and of itself feels like a bad joke.

    For me personally, I find that easy enough to ignore. I don't mind progressing slower, and the game doesn't seem cheap in terms of quality.

    I'm personally more frustrated by the fact you can't play with your friends if you somehow end up in different servers. You'd have to make a new character altogether if you want to play together, and from what I understand, your payments are server-bound and not account-wide. I find that to be more insulting than anything.

    That said, I'm enjoying the game quite a lot. I'm not sure how long that will last, but it's enjoyable for what it is. I really like the wide variety of heroes, and they seem to move away a little from the stereotypical "pretty woman" trope that many gacha games have by introducing a more diverse cast of monsters, elves, undead, animals, etc.
  • GinazGinaz Member RarePosts: 2,558

    Dattelis said:

    Why is this mobile game getting so much attention?



    Advertising money.

    Is a man not entitled to the herp of his derp?

    Remember, I live in a world where juggalos and yugioh players are real things.

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