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Star Citizen Alpha 3.2 Update Now Live, Adds New Character Customizer, Image Upscaling Support, and

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  • CarlAlexanderCarlAlexander Newbie CommonPosts: 2

    Exciting to see Star Citizen's Alpha 3.2 update live! The new character customizer and image upscaling support sound promising. Though it's clear there are still bugs to iron out, it's great to hear positive feedback. Looking forward to seeing how the game progresses.

  • IceAgeIceAge Member EpicPosts: 3,200

    Exciting to see Star Citizen's Alpha 3.2 update live! The new character customizer and image upscaling support sound promising. Though it's clear there are still bugs to iron out, it's great to hear positive feedback. Looking forward to seeing how the game progresses.

    You forgot to add #ad at the end of your post .. 
    Scot

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    Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

  • WhiteLanternWhiteLantern Member RarePosts: 3,319
    IceAge said:

    Exciting to see Star Citizen's Alpha 3.2 update live! The new character customizer and image upscaling support sound promising. Though it's clear there are still bugs to iron out, it's great to hear positive feedback. Looking forward to seeing how the game progresses.

    You forgot to add #ad at the end of your post .. 
    Or /s

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • TillerTiller Member LegendaryPosts: 11,449
    edited May 14
    IceAge said:

    Exciting to see Star Citizen's Alpha 3.2 update live! The new character customizer and image upscaling support sound promising. Though it's clear there are still bugs to iron out, it's great to hear positive feedback. Looking forward to seeing how the game progresses.

    You forgot to add #ad at the end of your post .. 
    This new model needs to work on it's spelling :D
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  • KyleranKyleran Member LegendaryPosts: 43,975
    edited May 14
    Babuinix said:
    Wargfoot said:
    There have been games that have started development, launched, and then closed in the time it has taken SC to get to alpha.
    Same can be said for books, movies, albuns, vehicles, buildings, sculptures etc 

    It's perfectly normal that different projects can have different layers of complexity and requirements. 
    Look at what the Chinese managed to build in 12 years, 27K miles of high speed rail lines.

    But clearly railroads are easier to build than Star Citizen.  ;)

    https://images.app.goo.gl/upBHskrKQt6kx1v38

    Although the Chinese might go broke from their endeavours, something I don't think Robert's Industry is at risk of doing. 

     :)

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  • ArglebargleArglebargle Member EpicPosts: 3,465
    Kyleran said:
    Babuinix said:
    Wargfoot said:
    There have been games that have started development, launched, and then closed in the time it has taken SC to get to alpha.
    Same can be said for books, movies, albuns, vehicles, buildings, sculptures etc 

    It's perfectly normal that different projects can have different layers of complexity and requirements. 
    Look at what the Chinese managed to build in 12 years, 27K miles of high speed rail lines.

    But clearly railroads are easier to build than Star Citizen.  ;)

    https://images.app.goo.gl/upBHskrKQt6kx1v38

    Although the Chinese might go broke from their endeavours, something I don't think Robert's Industry is at risk of doing. 

     :)

    Well, they do always spend their money -- just not always wisely. Then there's the doubtless bloated salaries for the well connected.  I still suspect that all the infrastructure has been spun off, and is fully owned by the top dogs.  Probably rented back to CIG.

    The big move to England may reveal some more interesting bits due to the UK's financial rules, but probably not anytime soon.

    Heard some interesting comparisons of SC's cost vs India's moon mission, but haven't checked to see if that's legit or just blather.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • BabuinixBabuinix Member EpicPosts: 4,442
    edited May 14
    Kyleran said:
    Babuinix said:
    Wargfoot said:
    There have been games that have started development, launched, and then closed in the time it has taken SC to get to alpha.
    Same can be said for books, movies, albuns, vehicles, buildings, sculptures etc 

    It's perfectly normal that different projects can have different layers of complexity and requirements. 
    Look at what the Chinese managed to build in 12 years, 27K miles of high speed rail lines.
    But clearly railroads are easier to build than Star Citizen.  ;)
    https://images.app.goo.gl/upBHskrKQt6kx1v38
    Although the Chinese might go broke from their endeavours, something I don't think Robert's Industry is at risk of doing.  :)

    Wake me up when they build a online space sim, then I'll might be interested :D


    Kyleran
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    Babuinix said:
    Thanks.  I was about to make a character on the New Babbage site like they said in the tutorial.   I'll look around Arcorp tonight and scout it out for them.
    Will only become available when the free fly and Invictus Expo opens up Next week I think.
    From the FAQ it sounds like the free trial players get a ship:  We provide every account with an Aegis Avenger Titan as a free loaner to get you to the event and back!

    So it sounds like they can start elsewhere (like New Babbage) and avoid the crowds/Lag right?   They just want to see the game.  I guess we can swing by the Event later if we want to try a multi crew ship

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  • JakobmillerJakobmiller Member RarePosts: 687

    Sovrath said:


    Scot said:

    Adventure beckons, but a proper launch does not. :)


    Well, it took Darkfall about 11 years but it did Launch. Let’s see if this will be a similar circumstance.

     If it does launch I also wonder how much money they’ll need to make to keep it afloat?



    I miss the Darkfall Era BADLY.
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