balance changes, almost everyone I saw today was Necro Minion. I don't know how viable they are at the end game (Pit) but I can understand Necro fans being excited to finally have competent minions to use.
balance changes, almost everyone I saw today was Necro Minion. I don't know how viable they are at the end game (Pit) but I can understand Necro fans being excited to finally have competent minions to use.
Been leveling up my Druid companion build, and this patch dropped, making the build so much fun now!
Classes are unbalanced. Necro summoner is the flavor of the season. Necro feels pretty good to play, but I think all classes should feel the same, as in S tier in leveling and end game.
Loot is much better. Now you get drops that have stats that fit your class. Before it was so dam random, you threw out 95% of what you found. The problem is, I am still falling asleep playing it.
Balance, loot changes. Nothing substantial..... Again. What a turd. Pass.
It's a huge improvement. Your claim nothing substantial was done shows you either did not play this update or want to spread misinformation for whatever reason.
If you don't like the changes made that's fine but to suggest they didn't have a major impact is a blatant falsehood.
Balance, loot changes. Nothing substantial..... Again. What a turd. Pass.
It's a huge improvement. Your claim nothing substantial was done shows you either did not play this update or want to spread misinformation for whatever reason.
If you don't like the changes made that's fine but to suggest they didn't have a major impact is a blatant falsehood.
Balance, loot changes. Nothing substantial..... Again. What a turd. Pass.
It's a huge improvement. Your claim nothing substantial was done shows you either did not play this update or want to spread misinformation for whatever reason.
If you don't like the changes made that's fine but to suggest they didn't have a major impact is a blatant falsehood.
How is Enemy Level Scaling and Campaign?
I'm sure what you mean by enemy level scaling.
In previous seasons increasing in world tier was a bother as you had to gear up from essentially nothing again and make do with that inferior until then. As it is now it is a matter of few moments as everything I used to have to drop again I now have a stockpile of. That source of tedium is now entirely gone.
If by campaign you mean the story of this season it is next to nothing as their time went primarily into improving the game itself. It is basically just a source of extra rewards for doing helltides. They're nice enough rewards but this would normally be a side thing in addition to the seasonal mechanic which usually change play in some way but time for designing such went into foundational improvements.
Anyway, the key thing in this update is that it transformed a game that I previously often found tedious for long stretches to one that is a continuous delight to play. My apathy for the loot system that was is replaced with anticipation for what I will drop next. The previous gearing constraints are gone. The mediocre DIV is now spectacular, and I expect it will only get better going forward.
Balance, loot changes. Nothing substantial..... Again. What a turd. Pass.
It's a huge improvement. Your claim nothing substantial was done shows you either did not play this update or want to spread misinformation for whatever reason.
If you don't like the changes made that's fine but to suggest they didn't have a major impact is a blatant falsehood.
How is Enemy Level Scaling and Campaign?
I'm sure what you mean by enemy level scaling.
In previous seasons increasing in world tier was a bother as you had to gear up from essentially nothing again and make do with that inferior until then. As it is now it is a matter of few moments as everything I used to have to drop again I now have a stockpile of. That source of tedium is now entirely gone.
If by campaign you mean the story of this season it is next to nothing as their time went primarily into improving the game itself. It is basically just a source of extra rewards for doing helltides. They're nice enough rewards but this would normally be a side thing in addition to the seasonal mechanic which usually change play in some way but time for designing such went into foundational improvements.
Anyway, the key thing in this update is that it transformed a game that I previously often found tedious for long stretches to one that is a continuous delight to play. My apathy for the loot system that was is replaced with anticipation for what I will drop next. The previous gearing constraints are gone. The mediocre DIV is now spectacular, and I expect it will only get better going forward.
To me that is substantial improvement.
I meant that when you start a new character, at level 1, enemies level with you. This feature rendered most drops during leveling feeling more like a chore. Not like something you want to do, but like something you need to do.
Having my games feel like a job isn't exactly the most exciting of prospects.
Balance, loot changes. Nothing substantial..... Again. What a turd. Pass.
It's a huge improvement. Your claim nothing substantial was done shows you either did not play this update or want to spread misinformation for whatever reason.
If you don't like the changes made that's fine but to suggest they didn't have a major impact is a blatant falsehood.
How is Enemy Level Scaling and Campaign?
I'm sure what you mean by enemy level scaling.
In previous seasons increasing in world tier was a bother as you had to gear up from essentially nothing again and make do with that inferior until then. As it is now it is a matter of few moments as everything I used to have to drop again I now have a stockpile of. That source of tedium is now entirely gone.
If by campaign you mean the story of this season it is next to nothing as their time went primarily into improving the game itself. It is basically just a source of extra rewards for doing helltides. They're nice enough rewards but this would normally be a side thing in addition to the seasonal mechanic which usually change play in some way but time for designing such went into foundational improvements.
Anyway, the key thing in this update is that it transformed a game that I previously often found tedious for long stretches to one that is a continuous delight to play. My apathy for the loot system that was is replaced with anticipation for what I will drop next. The previous gearing constraints are gone. The mediocre DIV is now spectacular, and I expect it will only get better going forward.
To me that is substantial improvement.
I meant that when you start a new character, at level 1, enemies level with you. This feature rendered most drops during leveling feeling more like a chore. Not like something you want to do, but like something you need to do.
Having my games feel like a job isn't exactly the most exciting of prospects.
So, your point was just a bait so you could pontificate about a design you don't like. Too bad. Skip the game then because it isn't going to change.
Did you honestly think core game design was going to change? Because that hasn't happened yet, and why people who like the game remark that it has "good bones". The core design of D4 is great. The issues with gear and progression can balanced and improved while not changing that core.
Your post comes across more as a dog whistle to your group as a call to bandwagon on the hate train, than it does a real discussion point. Games without level scaling can feel like just as much of a slog and job as those with, if the player has a poor build or just isn't good at the class they're playing. Why not just play a game where you can over-level and face roll content?
Balance, loot changes. Nothing substantial..... Again. What a turd. Pass.
It's a huge improvement. Your claim nothing substantial was done shows you either did not play this update or want to spread misinformation for whatever reason.
If you don't like the changes made that's fine but to suggest they didn't have a major impact is a blatant falsehood.
How is Enemy Level Scaling and Campaign?
I'm sure what you mean by enemy level scaling.
In previous seasons increasing in world tier was a bother as you had to gear up from essentially nothing again and make do with that inferior until then. As it is now it is a matter of few moments as everything I used to have to drop again I now have a stockpile of. That source of tedium is now entirely gone.
If by campaign you mean the story of this season it is next to nothing as their time went primarily into improving the game itself. It is basically just a source of extra rewards for doing helltides. They're nice enough rewards but this would normally be a side thing in addition to the seasonal mechanic which usually change play in some way but time for designing such went into foundational improvements.
Anyway, the key thing in this update is that it transformed a game that I previously often found tedious for long stretches to one that is a continuous delight to play. My apathy for the loot system that was is replaced with anticipation for what I will drop next. The previous gearing constraints are gone. The mediocre DIV is now spectacular, and I expect it will only get better going forward.
To me that is substantial improvement.
I meant that when you start a new character, at level 1, enemies level with you. This feature rendered most drops during leveling feeling more like a chore. Not like something you want to do, but like something you need to do.
Having my games feel like a job isn't exactly the most exciting of prospects.
So, your point was just a bait so you could pontificate about a design you don't like. Too bad. Skip the game then because it isn't going to change.
Did you honestly think core game design was going to change? Because that hasn't happened yet, and why people who like the game remark that it has "good bones". The core design of D4 is great. The issues with gear and progression can balanced and improved while not changing that core.
Your post comes across more as a dog whistle to your group as a call to bandwagon on the hate train, than it does a real discussion point. Games without level scaling can feel like just as much of a slog and job as those with, if the player has a poor build or just isn't good at the class they're playing. Why not just play a game where you can over-level and face roll content?
Because that exact same thing you call "good bones" is one of the most commonly complained things about D4. And I agree with it. It is garbage.
Tbh, everything except campaign is garbage in D4. Which is good news for me, but I would still like Offline.
And don't worry. Unless I find it for ~15-20$(very unlikely), I am not playing it. 40+$ for that? Haha, I might be a lot of things, but sucker I am not.
Can't say I agree on D4 not having good bones. The engine is top notch with smooth combat. The itemization changes were a great success as well. I quit in S3 due to pure boredom, but am really enjoying season 4. D4 has now made D3 obsolete, and I say that as someone that enjoys D3 season starts. I also now find D4 much more fun than Last Epoch.
Can't say I agree on D4 not having good bones. The engine is top notch with smooth combat. The itemization changes were a great success as well. I quit in S3 due to pure boredom, but am really enjoying season 4. D4 has now made D3 obsolete, and I say that as someone that enjoys D3 season starts. I also now find D4 much more fun than Last Epoch.
Agreed. This season and the changes are a huge improvement. I'm enjoying this season a lot more. I still don't like their battle pass system, but I'm also just ignoring it.
Can't say I agree on D4 not having good bones. The engine is top notch with smooth combat. The itemization changes were a great success as well. I quit in S3 due to pure boredom, but am really enjoying season 4. D4 has now made D3 obsolete, and I say that as someone that enjoys D3 season starts. I also now find D4 much more fun than Last Epoch.
Agreed. This season and the changes are a huge improvement. I'm enjoying this season a lot more. I still don't like their battle pass system, but I'm also just ignoring it.
If the battle pass keeps the game getting new content then I'm fine with it. But I understand the dislike.
Can't say I agree on D4 not having good bones. The engine is top notch with smooth combat. The itemization changes were a great success as well. I quit in S3 due to pure boredom, but am really enjoying season 4. D4 has now made D3 obsolete, and I say that as someone that enjoys D3 season starts. I also now find D4 much more fun than Last Epoch.
Agreed. This season and the changes are a huge improvement. I'm enjoying this season a lot more. I still don't like their battle pass system, but I'm also just ignoring it.
If the battle pass keeps the game getting new content then I'm fine with it. But I understand the dislike.
I don't hate it, but it isn't interesting enough to buy. I'm not going to hate on anyone who does. The first one I couldn't finish because I couldn't stand the slog to 100. Since I lose access to it at some point, the value just isn't there for me. Since that experience I just doubt I'd get the full value.
Eh at the end of the day you still run face first into a wall of boring around level 60. People push past it, of course. I was going to push past it. Then I was like what am I doing? I'm bored. This is boring. There's more entertaining things to go play.
In spite of the improvements the issue is still loot. Yes I have better gear than I would have had previously, but I'm running the same staff I've had since level 48 at 60. 12 levels of just hitting the nuke it all button at the blacksmith. Rarely do I see drops that are upgrades. Whe I do it's just minor +1 gear to what I already had equipped. The improvement is imperceptible.
Call me when they add set items maybe. Loot re-reborn.
When will people realize that the endgame as a concept isn't easy to maintain? It's almost a self defeating system. Level 60+ in D4, Monos in LE etc etc.
What a game needs is a good, fun, memorable leveling process. Without that, it has nothing. Provided it don't start you at max / at endgame, ofc.
Can't say I agree on D4 not having good bones. The engine is top notch with smooth combat. The itemization changes were a great success as well. I quit in S3 due to pure boredom, but am really enjoying season 4. D4 has now made D3 obsolete, and I say that as someone that enjoys D3 season starts. I also now find D4 much more fun than Last Epoch.
Agreed. This season and the changes are a huge improvement. I'm enjoying this season a lot more. I still don't like their battle pass system, but I'm also just ignoring it.
If the battle pass keeps the game getting new content then I'm fine with it. But I understand the dislike.
I don't hate it, but it isn't interesting enough to buy. I'm not going to hate on anyone who does. The first one I couldn't finish because I couldn't stand the slog to 100. Since I lose access to it at some point, the value just isn't there for me. Since that experience I just doubt I'd get the full value.
I would have bought this season, but it turned out my points earned in the previous three just covered the cost. Provided you don't spend the points otherwise it appears they are designed to give you one free season after every three purchased.
Anyway, there is a free track for each season along with the optional paid one so all players can benefit to some degree at no additional cost.
When will people realize that the endgame as a concept isn't easy to maintain? It's almost a self defeating system. Level 60+ in D4, Monos in LE etc etc.
What a game needs is a good, fun, memorable leveling process. Without that, it has nothing. Provided it don't start you at max / at endgame, ofc.
The problem with Diablo 4 is that the endgame already starts at around level 43 (average), as that's when you burn through the current Campaign, with doing some side quests and strongholds here and there on the way.
So that means 55+ levels of grinding to 100.
That is what I liked better about Diablo 3. It had a much longer campaign (even before the expansion) and you could easily reach close to level cap on doing the Campaign only. This was helped especially, since you could keep pushing the Difficulty Tier (which boosts XP gains considerably), during leveling, with getting better skills and better gear. I was always close to or at level 70, before I finished the entire Campaign each season (act.1-IV) and after the expansion I reached level 70 already before reaching Act.V.
I know, with Season 4 they speed up leveling considerably, but only if you skip the campaign and just grind the most efficient activities. That is not really helpful for most people (who don't want to grind 100 levels), other than the Streamers who can cap to 100 in a day and put up guides.
When will people realize that the endgame as a concept isn't easy to maintain? It's almost a self defeating system. Level 60+ in D4, Monos in LE etc etc.
What a game needs is a good, fun, memorable leveling process. Without that, it has nothing. Provided it don't start you at max / at endgame, ofc.
Why not have it? Not everyone wants to make a new character every season and climb back up again. Some want to keep pushing the same one. Now players can do either in DIV as it suits them. There is no downside to that.
As for leveling, it is smoother now that it ever was. Those that want the most from that aspect of the game should play through the story, a must for Eternal Realm characters and an option for Seasonal ones.
I don't play Seasonal characters for that though. I make them strictly for playing though seasonally adjusted content so bypass the story to get right to that aspect.
Comments
Been leveling up my Druid companion build, and this patch dropped, making the build so much fun now!
Loot is much better. Now you get drops that have stats that fit your class. Before it was so dam random, you threw out 95% of what you found. The problem is, I am still falling asleep playing it.
It's a huge improvement. Your claim nothing substantial was done shows you either did not play this update or want to spread misinformation for whatever reason.
If you don't like the changes made that's fine but to suggest they didn't have a major impact is a blatant falsehood.
I'm sure what you mean by enemy level scaling.
In previous seasons increasing in world tier was a bother as you had to gear up from essentially nothing again and make do with that inferior until then. As it is now it is a matter of few moments as everything I used to have to drop again I now have a stockpile of. That source of tedium is now entirely gone.
If by campaign you mean the story of this season it is next to nothing as their time went primarily into improving the game itself. It is basically just a source of extra rewards for doing helltides. They're nice enough rewards but this would normally be a side thing in addition to the seasonal mechanic which usually change play in some way but time for designing such went into foundational improvements.
Anyway, the key thing in this update is that it transformed a game that I previously often found tedious for long stretches to one that is a continuous delight to play. My apathy for the loot system that was is replaced with anticipation for what I will drop next. The previous gearing constraints are gone. The mediocre DIV is now spectacular, and I expect it will only get better going forward.
To me that is substantial improvement.
Having my games feel like a job isn't exactly the most exciting of prospects.
Tbh, everything except campaign is garbage in D4. Which is good news for me, but I would still like Offline.
And don't worry. Unless I find it for ~15-20$(very unlikely), I am not playing it. 40+$ for that? Haha, I might be a lot of things, but sucker I am not.
Agreed. This season and the changes are a huge improvement. I'm enjoying this season a lot more. I still don't like their battle pass system, but I'm also just ignoring it.
In spite of the improvements the issue is still loot. Yes I have better gear than I would have had previously, but I'm running the same staff I've had since level 48 at 60. 12 levels of just hitting the nuke it all button at the blacksmith. Rarely do I see drops that are upgrades. Whe I do it's just minor +1 gear to what I already had equipped. The improvement is imperceptible.
Call me when they add set items maybe. Loot re-reborn.
What a game needs is a good, fun, memorable leveling process. Without that, it has nothing. Provided it don't start you at max / at endgame, ofc.
I would have bought this season, but it turned out my points earned in the previous three just covered the cost. Provided you don't spend the points otherwise it appears they are designed to give you one free season after every three purchased.
Anyway, there is a free track for each season along with the optional paid one so all players can benefit to some degree at no additional cost.
So that means 55+ levels of grinding to 100.
That is what I liked better about Diablo 3. It had a much longer campaign (even before the expansion) and you could easily reach close to level cap on doing the Campaign only.
This was helped especially, since you could keep pushing the Difficulty Tier (which boosts XP gains considerably), during leveling, with getting better skills and better gear.
I was always close to or at level 70, before I finished the entire Campaign each season (act.1-IV) and after the expansion I reached level 70 already before reaching Act.V.
I know, with Season 4 they speed up leveling considerably, but only if you skip the campaign and just grind the most efficient activities.
That is not really helpful for most people (who don't want to grind 100 levels), other than the Streamers who can cap to 100 in a day and put up guides.
As for leveling, it is smoother now that it ever was. Those that want the most from that aspect of the game should play through the story, a must for Eternal Realm characters and an option for Seasonal ones.
I don't play Seasonal characters for that though. I make them strictly for playing though seasonally adjusted content so bypass the story to get right to that aspect.