Multi-player I use for games that allow for a quite limited number of players. Many strategy games fall in this category, as well as console games.
MMO I use for games that allow for a larger number of concurrent players but fall short of a MMORPG experience. This is the lion's share of non-solo games.
Great explanation, multiplayer includes Destiny 2, 7D2D, Fallout 76 ....
MMO include WOW, EVE, GW2 etc.
Pretty sure I could teach the concept to my 10 yr old grans without too much trouble, well as long as I didn't do it online which seems to dumb people down for some reason.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
To be honest, after the MMOs I've played, I've decided to develop a custom MMORPG myself. I'm still developing it. But if you like, you can join in too—at least with your ideas and support, you could help me develop and shape the game.
Currently, there is only one city in the game where you can enter and kill NPCs. This version is live and playable. Since I'm developing it alone, I've divided the game into steps, and I'm currently in the alpha version.
To summarize what I envision for the game, it takes place in a galaxy called Asha, a thousand years from now. An empire has been established in this galaxy, hence the name of game is Asha Empire Online. If you're curious about the game's main story, you can read about it, all are on game websites. But right now, I want to explain what I want to do.
Actually, I want to develop the game of my dreams. In this galaxy, there are numerous star systems, and players will be able to travel between them. There will be PVP and PVE battles with spaceships. There will be space stations, moons, and planets. It will resemble EVE Online in these respects, but differently, you'll be able to land and explore planets, as well as navigate the stations. Different vehicles will be usable on planets. Weapons will be available. There will be encounters with various creatures on the planets. Mining will be possible.
Initially, I am developing all the mechanics and logic of the game in just one city, called Nebula Nook. I have generated a lot of ideas for the game and have written many of them on game websites.
Those who are interested, I invite you to help shape the game with your ideas—not just my thoughts, but I want to incorporate yours into the game as well. Since the game is still in early development, implementing your ideas won't be too difficult, of course, as long as Unreal Engine allows it. You can also join my Discord server, where we can discuss further.
After completing the first step of the game and bringing Nebula Nook City to the level I want, I plan to meet with investors, which will likely be in a few months.
I'm looking for a new mmorpg to play, Graphics don't rank high on my priority list, I want something that feels a bit unique and not the wow-like trash that most mmorpgs end up being today. I don't mind a grind either, as back when I played mmorpgs or started to play them it was about the journey not about how fast you could rush to level cap to start pointless raiding for gear that has no more purpose. Some mmo's I have played.
DAoC
WoW
FF11 and 14
Dungeon Fighter Online
Redmoon
Lineage 2
Rappelz
Fly for Fun
Aura Kingdom
Many others as well that there names elude me atm as there is so many. I'm looking for something with a decent community experience, so that pretty much wipes all modern wow-like mmo's off the table, free or pay to play doesn't matter, though preferable if its f2p its not completly pay2win. I'm just at a loss as to what to try these days as most of the mmorpgs seem like the same crap in a different skin these days.
Have you tried the City of Heroes Homecoming server? Old school pre-Wow game, plus a strong community. Free to play. And these days they are actually legitimately licensed.
To be honest, after the MMOs I've played, I've decided to develop a custom MMORPG myself. I'm still developing it. But if you like, you can join in too—at least with your ideas and support, you could help me develop and shape the game.
Currently, there is only one city in the game where you can enter and kill NPCs. This version is live and playable. Since I'm developing it alone, I've divided the game into steps, and I'm currently in the alpha version.
To summarize what I envision for the game, it takes place in a galaxy called Asha, a thousand years from now. An empire has been established in this galaxy, hence the name of game is Asha Empire Online. If you're curious about the game's main story, you can read about it, all are on game websites. But right now, I want to explain what I want to do.
Actually, I want to develop the game of my dreams. In this galaxy, there are numerous star systems, and players will be able to travel between them. There will be PVP and PVE battles with spaceships. There will be space stations, moons, and planets. It will resemble EVE Online in these respects, but differently, you'll be able to land and explore planets, as well as navigate the stations. Different vehicles will be usable on planets. Weapons will be available. There will be encounters with various creatures on the planets. Mining will be possible.
Initially, I am developing all the mechanics and logic of the game in just one city, called Nebula Nook. I have generated a lot of ideas for the game and have written many of them on game websites.
Those who are interested, I invite you to help shape the game with your ideas—not just my thoughts, but I want to incorporate yours into the game as well. Since the game is still in early development, implementing your ideas won't be too difficult, of course, as long as Unreal Engine allows it. You can also join my Discord server, where we can discuss further.
After completing the first step of the game and bringing Nebula Nook City to the level I want, I plan to meet with investors, which will likely be in a few months.
Look, it's cool that you're making a game and I hope it goes well, but this isn't relevant to the discussion and you've only been advertising your project.
To be honest, after the MMOs I've played, I've decided to develop a custom MMORPG myself. I'm still developing it. But if you like, you can join in too—at least with your ideas and support, you could help me develop and shape the game.
Currently, there is only one city in the game where you can enter and kill NPCs. This version is live and playable. Since I'm developing it alone, I've divided the game into steps, and I'm currently in the alpha version.
To summarize what I envision for the game, it takes place in a galaxy called Asha, a thousand years from now. An empire has been established in this galaxy, hence the name of game is Asha Empire Online. If you're curious about the game's main story, you can read about it, all are on game websites. But right now, I want to explain what I want to do.
Actually, I want to develop the game of my dreams. In this galaxy, there are numerous star systems, and players will be able to travel between them. There will be PVP and PVE battles with spaceships. There will be space stations, moons, and planets. It will resemble EVE Online in these respects, but differently, you'll be able to land and explore planets, as well as navigate the stations. Different vehicles will be usable on planets. Weapons will be available. There will be encounters with various creatures on the planets. Mining will be possible.
Initially, I am developing all the mechanics and logic of the game in just one city, called Nebula Nook. I have generated a lot of ideas for the game and have written many of them on game websites.
Those who are interested, I invite you to help shape the game with your ideas—not just my thoughts, but I want to incorporate yours into the game as well. Since the game is still in early development, implementing your ideas won't be too difficult, of course, as long as Unreal Engine allows it. You can also join my Discord server, where we can discuss further.
After completing the first step of the game and bringing Nebula Nook City to the level I want, I plan to meet with investors, which will likely be in a few months.
Look, it's cool that you're making a game and I hope it goes well, but this isn't relevant to the discussion and you've only been advertising your project.
I apologize if my mention of my game seemed off-topic. I want to clarify that my intention is not to advertise; the game is still in development. I'm currently looking for volunteers who might be interested in testing it and sharing their thoughts. This could help evolve the game into something different from what I initially envisioned based on valuable feedback. If you're interested or know someone who might be, I'd appreciate the support. Thank you!
Fractured Online isn't doing well, so we had a guy claim that due to low population numbers the game isn't an MMORPG.
So I guess WoW started as a single player (right after the first person logged in) and grew to multiplayer, and then a MMORPG once 1,000 people logged in, seems to be how the thinking goes.
So it isn't the game design, but how many people are playing?
Fractured Online isn't doing well, so we had a guy claim that due to low population numbers the game isn't an MMORPG.
So I guess WoW started as a single player (right after the first person logged in) and grew to multiplayer, and then a MMORPG once 1,000 people logged in, seems to be how the thinking goes.
So it isn't the game design, but how many people are playing?
Thank you very much for your advice. That's why I'm preparing a singleplayer game with a side story for Asha Empire and I plan to release it on Steam. Thank you again for your suggestion.
Thank you very much for your advice. That's why I'm preparing a singleplayer game with a side story for Asha Empire and I plan to release it on Steam. Thank you again for your suggestion.
So one comment from someone and you change from an MMORPG to a Singleplayer game? That didnt take much thought.
Sounds like your game will only have a singleplayer, that being you.
Fractured Online isn't doing well, so we had a guy claim that due to low population numbers the game isn't an MMORPG.
So I guess WoW started as a single player (right after the first person logged in) and grew to multiplayer, and then a MMORPG once 1,000 people logged in, seems to be how the thinking goes.
So it isn't the game design, but how many people are playing?
Interesting. See not arguing semantics but seriously if your game can handle 500 people but have only 10 online like Fallen Earth and Asheron's Call 2 did at one point does it really no longer qualify?
How about a game where you can go to a city and interact with potentially a 1000 players but the rest of the game is instanced and that city is only a hub where you trade and socialize , what would you call that game? It's definitely more populated than an MMORPG that is holding 20 players at best.
Does the game become different things as the population diminishes or is the population or rather the chance of interaction that defines the game. See for me this is hard but I don't actually worry about it. I feel chat and a lively game is what makes an MMORPG for me. If the game can generate a huge amount of chat and interaction between thousands of players I feel I'm in an MMORPG. The structure of the game isn't that important if I can get the feel that there is a huge world out there and I can go with anyone I please. Look Everquest was a world that was divided by zones and each zone would be able to hold a certain number before it invariably crashed. No one ever argued it wasn't an MMORPG.
I do think multiplayer and massively multiplayer are two different things. Most games these days that say they are MMORPGs cannot even drum up 150 players because not enough players play them even when they are open world and have all the other characteristics that seem to be genre defining. At one point Palworld had 2 million players but I was on a single player world where no one could come and erase my game. I refused to have my pals killed and mutilated yeah butchering with a knife was a thing in the game. Or have my carefully built structures torn down by some asshole.
I know there are many diehards on this very forum who hold fast to their definitions but I think a definition does not define MMORPG but rather the actual number of players who play it.
Thank you very much for your advice. That's why I'm preparing a singleplayer game with a side story for Asha Empire and I plan to release it on Steam. Thank you again for your suggestion.
So one comment from someone and you change from an MMORPG to a Singleplayer game? That didnt take much thought.
Sounds like your game will only have a singleplayer, that being you.
I am preparing a different singleplayer game as a side story of Asha Empire. I also continue the development of the MMORPG game "Asha Empire Online". My goal here is to draw more people into the Asha Empire universe and story. I think this new game I made will attract more people since it will be offered on the Steam market. Moreover, I focus only on the game without dealing with backend and server problems like MMORPG.
Thank you very much for your advice. That's why I'm preparing a singleplayer game with a side story for Asha Empire and I plan to release it on Steam. Thank you again for your suggestion.
So one comment from someone and you change from an MMORPG to a Singleplayer game? That didnt take much thought.
Sounds like your game will only have a singleplayer, that being you.
I am preparing a different singleplayer game as a side story of Asha Empire. I also continue the development of the MMORPG game "Asha Empire Online". My goal here is to draw more people into the Asha Empire universe and story. I think this new game I made will attract more people since it will be offered on the Steam market. Moreover, I focus only on the game without dealing with backend and server problems like MMORPG.
Well if you are making 2 games, one of which is a singleplayer. Seems to me, common sense would say to just focus on the singleplayer, release it, then if its good and brings in solid revenue, then build out the MMO?
I guess building singleplayer game while developing the MMO for 20 years is all the rage now. Be my guest and continue with your current plan, seems to work for Star Citizen. Although it doesnt seem to be working out for Chronicles of Elyria and Camelot Unchained. Who knows you can always get lucky right?
Comments
Great explanation, multiplayer includes Destiny 2, 7D2D, Fallout 76 ....
MMO include WOW, EVE, GW2 etc.
Pretty sure I could teach the concept to my 10 yr old grans without too much trouble, well as long as I didn't do it online which seems to dumb people down for some reason.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
FO76 takes some time to build up your character and get some good gear, but once you get used to it the world is a fun place to explore
Once upon a time....
Once upon a time....
To be honest, after the MMOs I've played, I've decided to develop a custom MMORPG myself. I'm still developing it. But if you like, you can join in too—at least with your ideas and support, you could help me develop and shape the game.
Currently, there is only one city in the game where you can enter and kill NPCs. This version is live and playable. Since I'm developing it alone, I've divided the game into steps, and I'm currently in the alpha version.
To summarize what I envision for the game, it takes place in a galaxy called Asha, a thousand years from now. An empire has been established in this galaxy, hence the name of game is Asha Empire Online. If you're curious about the game's main story, you can read about it, all are on game websites. But right now, I want to explain what I want to do.
Actually, I want to develop the game of my dreams. In this galaxy, there are numerous star systems, and players will be able to travel between them. There will be PVP and PVE battles with spaceships. There will be space stations, moons, and planets. It will resemble EVE Online in these respects, but differently, you'll be able to land and explore planets, as well as navigate the stations. Different vehicles will be usable on planets. Weapons will be available. There will be encounters with various creatures on the planets. Mining will be possible.
Initially, I am developing all the mechanics and logic of the game in just one city, called Nebula Nook. I have generated a lot of ideas for the game and have written many of them on game websites.
Those who are interested, I invite you to help shape the game with your ideas—not just my thoughts, but I want to incorporate yours into the game as well. Since the game is still in early development, implementing your ideas won't be too difficult, of course, as long as Unreal Engine allows it. You can also join my Discord server, where we can discuss further.
After completing the first step of the game and bringing Nebula Nook City to the level I want, I plan to meet with investors, which will likely be in a few months.
Have you tried the City of Heroes Homecoming server? Old school pre-Wow game, plus a strong community. Free to play. And these days they are actually legitimately licensed.
I apologize if my mention of my game seemed off-topic. I want to clarify that my intention is not to advertise; the game is still in development. I'm currently looking for volunteers who might be interested in testing it and sharing their thoughts. This could help evolve the game into something different from what I initially envisioned based on valuable feedback. If you're interested or know someone who might be, I'd appreciate the support. Thank you!
Fractured Online isn't doing well, so we had a guy claim that due to low population numbers the game isn't an MMORPG.
So I guess WoW started as a single player (right after the first person logged in) and grew to multiplayer, and then a MMORPG once 1,000 people logged in, seems to be how the thinking goes.
So it isn't the game design, but how many people are playing?
So one comment from someone and you change from an MMORPG to a Singleplayer game? That didnt take much thought.
Sounds like your game will only have a singleplayer, that being you.
How about a game where you can go to a city and interact with potentially a 1000 players but the rest of the game is instanced and that city is only a hub where you trade and socialize , what would you call that game? It's definitely more populated than an MMORPG that is holding 20 players at best.
Does the game become different things as the population diminishes or is the population or rather the chance of interaction that defines the game. See for me this is hard but I don't actually worry about it. I feel chat and a lively game is what makes an MMORPG for me. If the game can generate a huge amount of chat and interaction between thousands of players I feel I'm in an MMORPG. The structure of the game isn't that important if I can get the feel that there is a huge world out there and I can go with anyone I please. Look Everquest was a world that was divided by zones and each zone would be able to hold a certain number before it invariably crashed. No one ever argued it wasn't an MMORPG.
I do think multiplayer and massively multiplayer are two different things. Most games these days that say they are MMORPGs cannot even drum up 150 players because not enough players play them even when they are open world and have all the other characteristics that seem to be genre defining. At one point Palworld had 2 million players but I was on a single player world where no one could come and erase my game. I refused to have my pals killed and mutilated yeah butchering with a knife was a thing in the game. Or have my carefully built structures torn down by some asshole.
I know there are many diehards on this very forum who hold fast to their definitions but I think a definition does not define MMORPG but rather the actual number of players who play it.
I am preparing a different singleplayer game as a side story of Asha Empire. I also continue the development of the MMORPG game "Asha Empire Online". My goal here is to draw more people into the Asha Empire universe and story. I think this new game I made will attract more people since it will be offered on the Steam market. Moreover, I focus only on the game without dealing with backend and server problems like MMORPG.
I guess building singleplayer game while developing the MMO for 20 years is all the rage now. Be my guest and continue with your current plan, seems to work for Star Citizen. Although it doesnt seem to be working out for Chronicles of Elyria and Camelot Unchained. Who knows you can always get lucky right?
Does anyone know of any recent game that is about the same as it?