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PvP changes are always going to be divisive, especially when the community doesn't agree with the direction. This is the situation that Pearl Abyss finds itself in with Black Desert Online, as the PvP community seems to be up in arms over what they perceive as a diminishing scene.
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I believe in a karma system but making it horrendously punishing makes me think “why bother?”
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
the phrase 'karma bombing' only exists because this system exists; it's a system that from my knowledge, only really worked as intended in its native south korean version; it was never developed with the intention to be used in exploitive ways, or a way to circumvent fighting over grind spots the way it has.
PvP servers and PvP instances feel more inline with how the vast majority of players wish to engage that content.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
This is absolutely true, but the main reason it's true is actually the Ability/Attack Animation and Activation data. There is no commitment or timing to the combat. The closest thing it ever had in that mechanical balancing was Wizards having long'ish cast timing on 2 or 3 spells. Otherwise every fight has always just been people teleporting around hoping to backstab each other because you have to guess where the other person will be facing if they're trying to block you. There's no "skill" involved in it, just APM cancel spam or picking the most Teleporty and I-Frame'y class and then winning with Attack Power you get by Paying $ to Enhance it
They're doing a decent job on PvP modes, improving Nodewars, adding new modes like Arena Of Solare or Guild League, but this doesn't fix the feels you get from playing an open world MMO focused on PvP. Back then, you went to a grind spot, you might had to fight someone and it could lead to fights or possible guild war after, leading to huge fights, maybe drama, etc... This are the best memories I have of this game, when I had the most fun, and I wasn't even that geared back then (I like to mention this because, one of the main no brain arguments from PvE players in this situation is saying that we only like it to fight weaker players). Basically the world felt alive, but what do we have now? People can grief your spot cause you can't kill them without easily becoming red karma and facing huge consequences for it, you can't declare war to the griefer's guild because they have to accept the war and even if all this wasn't in the game, we also have Marni's Realm now, which is a system that allows you to create an instanced version of a grind spot to be alone for an hour, so the world is just way emptier and boring.
Game is dead anyway sooner or later and its already became irrelevant in Korea/Asia region.
Anything where you have % chance to upgrade items and have shop items to restore durability is a fail.
I absolutely loved the gameplay of the game but the enhancement system is for sheeple.
Just because you havnt put the time in to learn timing, gaps and how to come out on top in PVP interactions doesnt mean it doesnt exist.
i've been playing the game for 6 years now and have consistantly punched up over 50gs for nearly all of it. before this latest change that added like 4 cadry rings worth of DR to all players, i was killing hard capped players comfortably in 1v1 on what is regarded as one of the worst 1v1 classes in the game. i couldnt do it without proper timeing, movement, and coordination. im on youtube, look it up and watch close, the CC's are very intentional.
the game takes practice, and skill to consistantly win, the game doesnt suck just because you are bad at it.
but because players like you dont have an aptitude twards the game, we got these changes and now i feel like i cant pvp at all. after guild decs were taken away, node wars nullified, the dr changes took away my 1v1. and aos is built on the premis that you need 3 people to take down one player, so you are at the mercy of your team and their ability to play the game, because you dont do enough damage to make enough difference on your own. its about as rng as node wars is at the moment.
games combat is legendary. you may not have enjoyed it, but due to all the changes that took place, now i cant either.
thanks.
We get it studios want to make a profit, but that's not everything. Focus on the important things like teaching your users, making an amazing user experience, making sure they have something to think about when they finished gaming at the end of the day. Many exceptional games actually teach people things that are useful in real life.