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The world of MMOs is vast and ever-evolving, and over time MMOs get shut down for myriad reasons. Here are five MMOs that we feel deserve a second chance - and in the case of one, they're getting it.
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Godz of War I call Thee
There's some stories from ex-Carbine developers and the production of Wildstar is exactly what you would imagine it to be.
The only way Warhammer could make a come back is if they made an expansion that revamped the entire game and added twice as much everything on top of it.
Return of Reckoning has done a good job with the game but the core of WAR is just so boring.
I actually just logged off from playing City of Heroes Homecoming for a couple hours. I really enjoy but it has pretty much no end game. Theres a couple Task Forces and raids that you can do but player power is so off the charts that if you dont adjust the difficulty by nerfing yourself(ie cant use Inspirations) they pose no threat.
At the end of City of Heroes' life Paragon was constantly throwing crap at the wall in a desperate attempt to get people to play that some parts of the game is a mess that Homecoming cant or wont fix.
And lets not talk about Star Wars Galaxies. That game was dead long before the Combat Upgrade.
All of these MMOs are dead for a reason. I like City of Heroes Homecoming but I would not pay money to play it in its current form.
I was an Alpha tester on The Matrix Online who played until it was closed, and let me tell you, the issue wasn't a dwindling player base. Or it was, but by proxy of the fact that they never fixed anything they claimed to from the Alpha, even years later and horrible implementations of future content.
The game had horrible netcode which made it a rubberbanding mess, even with the best Internet connections at the time. All of the systems of the game, down to how it attempted to blur the lines of a class system, were absolutely convoluted and almost just as unnecessary on most cases because there was never any balancing.
The other issue was the storytelling style and how it effected the community. It was a little how Helldivers 2 sounds like, with an active, live, set of people in the games company playing out roles of characters interacting with the players. The problem with this, and the early days of the high Internet, came with a lack of ethics when it comes to separation of the community and the people getting paid to run the game. This lead to certain groups of people getting the info on where to be for the very mystery based, almost AR, way that events worked every time, and locking out most, if not all of, everyone else. This bias needlessly destroyed big chunks of player base and their faith in the game, and caused a lot of infighting. The game began to rely heavily on those events as it's driving force, also making fixing/optimizing the convoluted game systems take a back seat, and because people were getting fed info by the person who played, say, Morpheus, other players just gave up trying to participate. It wasn't good at all.
The game also needed way more zones. Most of it was just the same bland, boring, city being recycled over and over. The game had very few assets to make it interesting, even when it closed years later. Another thing that actually never made it any more interesting is it's one of the first games to ever incorporate real world ads around the play areas (which is what lead to the very first speculation of a Batman vs Superman movie, far before the Snyderverse ever existed -I believe Snyder was still making Sucker Punch at the time), and it just didn't work. It felt forced against the drap backdrops of the game.
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2. No
3. No
4. No
5. No
They had their chance and threw it away tbh.
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
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strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
Im not sure Fallout 76 would be considered a MMO.....iirc the cap per server was like 24 people or something like that.
So....Auto Assault.
Godz of War I call Thee
Welcome to the forums!
Yep I always have to give a shout out to these two.
The only other one I played in that group was warhammer. It doesn't need another chance as there is already a decent one out there. The private server for that one runs really smooth. Some people have problems with the people running it but never ran into that problem myself. As far as the game went the only real issue I had was the way they locked you out of content when you leveled. I couldn't go back to a lower area and finish out my book achievements which being a completionist really bugged me.
I would see "smaller" old school games again, like RF Online and Archlord 2. Additionally, I would prefer a change in developers for many of the games I would like to see, rather than giving them another chance. Also, Rift deserves a second chance.
Men, there are so many cool games out, but so many are also f*cked by developers and publishers. All of those in the right hands can be successful. More games deserves better development and publishers instead of second chances.
SUP
The good thing about City of Heroes Homecoming is that you literally cannot pay money to play it. They don't accept money, and there is no cash shop. Once a month they accept donations to cover their costs and that usually takes less than a day.
The end game I guess is the Incarnate powers that you can earn and gathering Enhancement sets. These give you more power, but it is hardly needed. I usually don't even use my Incarnate powers.
However, for somebody with altitis like me, who needs an end game? I'm up to 50-60 different alts now LOL. There are so many different combinations of powers that I still need to make a bunch more alts
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2024: 47 years on the Net.
Also, Vanguard: Saga of Heroes, one of the greatest MMO's that never was.
It launched. It was.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo