Change your character? That's nothing groundbreaking, that's just alts or rerolling you main.
Facebook, instagram and X platforms are dead to me, oh and also Nextdoor.
Indeed, but I recon this is going to be some sort of Rift like ability to "change your class on the fly". With all the same benefits and problems that caused for gameplay.
the only thing i lnow about him is he was involved in swg somehow is he a jerk or something? Why do you have the anti stance about him?
He has some recurring themes in his designs that have fans and opponents. For example he is very pro-player shops and anti-AH, something that I personally and subjectively hate - I hated its Crowfall version especially, on which he was working as a consultant recently-ish.
I actually loved the player shops in lineage 2. Made the cities and towns feel bustling.
I have always been a fan of player shops myself and if you have them you can't have an AH as well.
I thought
the whole idea behind his Playable Worlds company was making some kind of a
Metaverse / Multiverse where you jump your character into different games from
the same client / hub or whatnot and can share your content between these games (content
in my mind are things like items / equipment), probably with some kind of
Web3 integrated with the way games are going.
I seem to
recall at least in early EQ people looking at others equipment, thinking it
looked awesome, some setups looked very distinctive at least due to the
difficulty in getting some of it.
When I read 9: “What if... you could be admired and famous in an MMO for
more than just your character level or raid skills?” I was thinking it
could be something like my character is currently playing Raph Koster’s Medieval
Goblin Hunt but is wearing the Biker helmet he acquired from Raph Koster’s
Biker Beatdown (please don’t look for these games they don’t exist lol).
For 10 “What if... you could
easily change your mind about who your character is?” seems to fit
jumping between games with the same character. Who knows.
I thought
the whole idea behind his Playable Worlds company was making some kind of a
Metaverse / Multiverse where you jump your character into different games from
the same client / hub or whatnot and can share your content between these games (content
in my mind are things like items / equipment), probably with some kind of
Web3 integrated with the way games are going.
I seem to
recall at least in early EQ people looking at others equipment, thinking it
looked awesome, some setups looked very distinctive at least due to the
difficulty in getting some of it.
When I read 9: “What if... you could be admired and famous in an MMO for
more than just your character level or raid skills?” I was thinking it
could be something like my character is currently playing Raph Koster’s Medieval
Goblin Hunt but is wearing the Biker helmet he acquired from Raph Koster’s
Biker Beatdown (please don’t look for these games they don’t exist lol).
For 10 “What if... you could
easily change your mind about who your character is?” seems to fit
jumping between games with the same character. Who knows.
The whole multiverse thing may work out, but I'd be a hard sell.
How would my Chadra (Tiger Person) not break the lore of a Zombie Apocalypse title, where I pick up a chainsaw, that somehow doesn't break the lore of [insert medieval dungeon crawler here]?
For this to work each game would end up being a mini-game in a larger universe, essentially, the same game by the time you get down to it. How do I go from dungeon crawler to Mario Carts in a meaningful way?
What kind of depth/lore/customization am I sacrificing to do this?
Do I want road warrior spiked helmets and pink hair in my dungeon crawler?
Wish Koster would just fade into the dustbin of obscurity where he belongs. He can play with Garriott, Molyneux, and Roper if he's that bored.
I don't understand why you believe Raph has anything to do with what Richard Garriott has done after working with him on the Ultima Online project. He had nothing to do with any MMOs after Star Wars Galaxies.
I was referring to the fact Raph can go hang out with the other washed up, one hit wonders from 30 years ago.
Wish Koster would just fade into the dustbin of obscurity where he belongs. He can play with Garriott, Molyneux, and Roper if he's that bored.
I don't understand why you believe Raph has anything to do with what Richard Garriott has done after working with him on the Ultima Online project. He had nothing to do with any MMOs after Star Wars Galaxies.
I was referring to the fact Raph can go hang out with the other washed up, one hit wonders from 30 years ago.
I don't think he's that at all.
I've not researched the man, but what I've seen suggests he's very interested in theory and design. He seems to have dedicated his life to it and seems quite willing to embrace the reality of the gaming market.
If I were designing a game, I'd want his expertise on board.
Wish Koster would just fade into the dustbin of obscurity where he belongs. He can play with Garriott, Molyneux, and Roper if he's that bored.
I don't understand why you believe Raph has anything to do with what Richard Garriott has done after working with him on the Ultima Online project. He had nothing to do with any MMOs after Star Wars Galaxies.
I was referring to the fact Raph can go hang out with the other washed up, one hit wonders from 30 years ago.
I don't think he's that at all.
I've not researched the man, but what I've seen suggests he's very interested in theory and design. He seems to have dedicated his life to it and seems quite willing to embrace the reality of the gaming market.
If I were designing a game, I'd want his expertise on board.
If I were going to make another niche "old school" flop like Crowfall or Embers Adrift, I might tolerate him. If I were wanting to make a successful, modern game, mmorpg or not, I wouldn't want him anywhere near. This is a dude who was going to "create the metaverse" while the actual "metaverse", META (Facebook), were losing their ass on it. He's a dreamer and a talker, he actually produces nothing of value to anyone not looking to make something old and outdated ( like wasting time having to run to a thousand player stores to look for something ). He is also, just Like Garriott, Molyneux, and Roper, a self-agrandising blowhard living off a long outdated reputation.
like wasting time having to run to a thousand player stores to look for something
Just depends on what you value in your gaming experience. Having an immersive and in some cases, interactive, experience is not a waste of time for some.
On more than several occasions, while looking for a particular item, I had the store seller ask me what i was looking for. In some cases they were able to make the item and I was of course able to haggle for price.
The whole deal about "cities" is they are a place where one can go and take part in all sorts of commerce as well as whatever diversions a city might offer.
In games they more often than not have a few npc's and a lot of buildings. No hustle and bustle, crowds or anything that evokes city life.
Heck, a developer could just do away with making them all together and just have a button that brings up an auction house window and be done with it.
I prefer the cities to be cities.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I thought
the whole idea behind his Playable Worlds company was making some kind of a
Metaverse / Multiverse where you jump your character into different games from
the same client / hub or whatnot and can share your content between these games (content
in my mind are things like items / equipment), probably with some kind of
Web3 integrated with the way games are going.
I seem to
recall at least in early EQ people looking at others equipment, thinking it
looked awesome, some setups looked very distinctive at least due to the
difficulty in getting some of it.
When I read 9: “What if... you could be admired and famous in an MMO for
more than just your character level or raid skills?” I was thinking it
could be something like my character is currently playing Raph Koster’s Medieval
Goblin Hunt but is wearing the Biker helmet he acquired from Raph Koster’s
Biker Beatdown (please don’t look for these games they don’t exist lol).
For 10 “What if... you could
easily change your mind about who your character is?” seems to fit
jumping between games with the same character. Who knows.
The whole multiverse thing may work out, but I'd be a hard sell.
How would my Chadra (Tiger Person) not break the lore of a Zombie Apocalypse title, where I pick up a chainsaw, that somehow doesn't break the lore of [insert medieval dungeon crawler here]?
For this to work each game would end up being a mini-game in a larger universe, essentially, the same game by the time you get down to it. How do I go from dungeon crawler to Mario Carts in a meaningful way?
What kind of depth/lore/customization am I sacrificing to do this?
Do I want road warrior spiked helmets and pink hair in my dungeon crawler?
No.
First, it is worth pointing out that Raph Koster is the only person who has actually managed to make a metaverse, back in 2008, called metaplace. It wasn't much of a success with gamers specifically, but it did have a lot of users using it for other purposes. Universities set up virtual lecture theatres for their students, music labels set up concert halls for their artists. Raph eventually sold the platform to Disney for many millions.
Second, Raph is a "purist" when it comes to a metaverse. Whilst games like Roblox and Fortnite claim to be metaverses, they are not, and Raph calls them out on this. Roblox is a single game, with a single underlying codebase, just with a wide variety of content available.
A true metaverse is filled with multiple games/experiences/content with completely separate rulesets and codebases. The metaverse is just the virtual link between those experiences. The metaverse itself is where the content (like skins/clothing for your avatar) from different games is visible, but within the individual games themselves it is totally up to the developers how much they want to access.
So, you won't find pink hair and spiked helmets in your dungeon crawler....unless the developer of the dungeon crawler deliberately wants to import skins from the road warrior game.
The biggest challenge for a true metaverse is how to share content. Games all use different formats for models, textures, animations etc. They run on different game engines. They are developed using different scales, different lighting setups etc. A big part of developing a proper metaverse is coming up with an agreed upon format for sharing stuff.
Third, Raph has been very clear that building an MMORPG is his top priority, not the metaverse. He *is* building his game on top of a metaverse architecture, but he's admitted that the metaverse architecture won't really be visible or useable by players for a long time. It's more future-proofing (and, in my opinion, I feel like he was just using the terminology to get funding for his game from impulsive investors. i wouldn't be surprised if the metaverse aspect never sees the light of day).
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
I thought
the whole idea behind his Playable Worlds company was making some kind of a
Metaverse / Multiverse where you jump your character into different games from
the same client / hub or whatnot and can share your content between these games (content
in my mind are things like items / equipment), probably with some kind of
Web3 integrated with the way games are going.
I seem to
recall at least in early EQ people looking at others equipment, thinking it
looked awesome, some setups looked very distinctive at least due to the
difficulty in getting some of it.
When I read 9: “What if... you could be admired and famous in an MMO for
more than just your character level or raid skills?” I was thinking it
could be something like my character is currently playing Raph Koster’s Medieval
Goblin Hunt but is wearing the Biker helmet he acquired from Raph Koster’s
Biker Beatdown (please don’t look for these games they don’t exist lol).
For 10 “What if... you could
easily change your mind about who your character is?” seems to fit
jumping between games with the same character. Who knows.
The whole multiverse thing may work out, but I'd be a hard sell.
How would my Chadra (Tiger Person) not break the lore of a Zombie Apocalypse title, where I pick up a chainsaw, that somehow doesn't break the lore of [insert medieval dungeon crawler here]?
For this to work each game would end up being a mini-game in a larger universe, essentially, the same game by the time you get down to it. How do I go from dungeon crawler to Mario Carts in a meaningful way?
What kind of depth/lore/customization am I sacrificing to do this?
Do I want road warrior spiked helmets and pink hair in my dungeon crawler?
No.
While not a fan of the meta / multiverse idea myself
iterations of something similar already exists in gaming and have existed in
other roleplaying forms decades ago.
For roleplaying in maybe the 80’s there was / is a system
called GURPS (generic universal roleplaying system) which translated
many different themes / settings using the underlying GURPS roleplaying system.
Now your GURPS superhero couldn’t keep superpowers between settings when you
moved your character but there were some carryovers (don’t ask me
specifically lol it’s been 30+ years).
There was also the Palladium universe and some of its roleplaying
games like Rifts not to be confused with the online game. You could be Mad Max
in some kind of car apocalypse with mounted machineguns and then be in say
Mechworld in the next campaign. Again, don’t recall what specifically carried
over but certain things did.
Obviously at the time technology could not make this happen
in gaming. The closest thing I recall was moving your characters from one
AD&D SSI Gold box game to the next.
In current gaming my younger nieces and nephews are obsessed
with Roblox which seems at least on the surface roughly like this idea. Create
an account, design an avatar, use their client / hub to access and move it around
between games, while keeping some of the data. I say wow, that’s cool as they
demonstrate excitedly, jumping from basic game to basic game, but I have no
interest in playing this myself.
Of course, I was also the same person excited when my wife surprised
me with an Atari at Christmas, which I promptly installed with hundreds of
basic games on a memory card lol.
Will there be a meaningful transition between games? It
would certainly break immersion to bring shotguns to a swordfight if such were
possible.
What kind of depth / lore will be lost? I am guessing if
Roblox is an example there will be a loss of some kind.
While it may not be specifically targeted for us at the end of the day there will be people (maybe
less long in the tooth) that latch on to this style of gaming in its early
stages, much like we latched on to online gaming in its infancy. Can you still
remember the sound of the modem landline dialup?.
GrimDogGaming said: ... he actually produces nothing of value to anyone not looking to make something old and outdated ( like wasting time having to run to a thousand player stores to look for something ).
I was just in a game that was struggling to enhance PvP opportunities and create more reason to be out in the world.
Player run stores were awesome for this, as were collapsing houses - I loved checking player stores in UO and managing one myself. This was a different approach than game worlds just being pretty scenery with which you couldn't interact.
I thought
the whole idea behind his Playable Worlds company was making some kind of a
Metaverse / Multiverse where you jump your character into different games from
the same client / hub or whatnot and can share your content between these games (content
in my mind are things like items / equipment), probably with some kind of
Web3 integrated with the way games are going.
I seem to
recall at least in early EQ people looking at others equipment, thinking it
looked awesome, some setups looked very distinctive at least due to the
difficulty in getting some of it.
When I read 9: “What if... you could be admired and famous in an MMO for
more than just your character level or raid skills?” I was thinking it
could be something like my character is currently playing Raph Koster’s Medieval
Goblin Hunt but is wearing the Biker helmet he acquired from Raph Koster’s
Biker Beatdown (please don’t look for these games they don’t exist lol).
For 10 “What if... you could
easily change your mind about who your character is?” seems to fit
jumping between games with the same character. Who knows.
The whole multiverse thing may work out, but I'd be a hard sell.
How would my Chadra (Tiger Person) not break the lore of a Zombie Apocalypse title, where I pick up a chainsaw, that somehow doesn't break the lore of [insert medieval dungeon crawler here]?
For this to work each game would end up being a mini-game in a larger universe, essentially, the same game by the time you get down to it. How do I go from dungeon crawler to Mario Carts in a meaningful way?
What kind of depth/lore/customization am I sacrificing to do this?
Do I want road warrior spiked helmets and pink hair in my dungeon crawler?
No.
First, it is worth pointing out that Raph Koster is the only person who has actually managed to make a metaverse, back in 2008, called metaplace. It wasn't much of a success with gamers specifically, but it did have a lot of users using it for other purposes. Universities set up virtual lecture theatres for their students, music labels set up concert halls for their artists. Raph eventually sold the platform to Disney for many millions.
Going by those qualifications, Second Life was a real metaverse 5 years before. So, no, I'd say he is not the first person to do it. In fact, he's never been the first person to do anything.
GrimDogGaming said: ... he actually produces nothing of value to anyone not looking to make something old and outdated ( like wasting time having to run to a thousand player stores to look for something ).
I was just in a game that was struggling to enhance PvP opportunities and create more reason to be out in the world.
Player run stores were awesome for this, as were collapsing houses - I loved checking player stores in UO and managing one myself. This was a different approach than game worlds just being pretty scenery with which you couldn't interact.
Ah yes, UO. Released in 1997. Thanks for cementing my point.
Another game worth mentioning that claimed to be a metaverse is Core on the Epic platform. It was popular for about a year then kind of fell out of popularity.
I always believe in waiting until proper launch, so condemning or jubilation about what Ralph is doing at this "mystery questions" stage is a tad premature.
Playable Worlds comes off as a BUSINESS 2 BUSINESS type of operation. They aren't interested in making games for YOU to play. Instead they construct nonsensical loads of dung that are neatly packaged for second rate developers to license and utilize in their expensive and failed projects.
Playable Worlds comes off as a BUSINESS 2 BUSINESS type of operation. They aren't interested in making games for YOU to play. Instead they construct nonsensical loads of dung that are neatly packaged for second rate developers to license and utilize in their expensive and failed projects.
Yep you got it; and again this is what Linden Lab set out to do with Second life with mixed success.
Wish Koster would just fade into the dustbin of obscurity where he belongs. He can play with Garriott, Molyneux, and Roper if he's that bored.
I don't understand why you believe Raph has anything to do with what Richard Garriott has done after working with him on the Ultima Online project. He had nothing to do with any MMOs after Star Wars Galaxies.
I was referring to the fact Raph can go hang out with the other washed up, one hit wonders from 30 years ago.
I don't think he's that at all.
I've not researched the man, but what I've seen suggests he's very interested in theory and design. He seems to have dedicated his life to it and seems quite willing to embrace the reality of the gaming market.
If I were designing a game, I'd want his expertise on board.
GrimDogGaming said: ... he actually produces nothing of value to anyone not looking to make something old and outdated ( like wasting time having to run to a thousand player stores to look for something ).
I was just in a game that was struggling to enhance PvP opportunities and create more reason to be out in the world.
Player run stores were awesome for this, as were collapsing houses - I loved checking player stores in UO and managing one myself. This was a different approach than game worlds just being pretty scenery with which you couldn't interact.
Ah yes, UO. Released in 1997. Thanks for cementing my point.
Your point being old is bad?
UO has buried numerous other titles and will probably outlive what you're playing this month.
I always believe in waiting until proper launch, so condemning or jubilation about what Ralph is doing at this "mystery questions" stage is a tad premature.
He's been pushing the same idea around for years now, we know where he wants to go.
GrimDogGaming said: ... he actually produces nothing of value to anyone not looking to make something old and outdated ( like wasting time having to run to a thousand player stores to look for something ).
I was just in a game that was struggling to enhance PvP opportunities and create more reason to be out in the world.
Player run stores were awesome for this, as were collapsing houses - I loved checking player stores in UO and managing one myself. This was a different approach than game worlds just being pretty scenery with which you couldn't interact.
Ah yes, UO. Released in 1997. Thanks for cementing my point.
Your point being old is bad?
UO has buried numerous other titles and will probably outlive what you're playing this month.
No, never said old is bad. Old is just outdated. Noone is going to play a new UO made with the same mechanics as the existing one. How many UO clone flops have there been already? Just like EQ. How many EQ clones have flopped already? Ember's Adrift being the most recent attempt that actually managed to survive long enough to launch. Think Monsters and Memories is going to be the one? I've played it, highly doubt it. Noone is going to play an EQ clone when EQ already exists.
UO, EQ, Dark Age of Camelot, Asheron's Call, etc, etc., etc. There's a reason every single one of the new games "inspired by" or "spiritual successors to" them are dead or withering sadly in the breeze. The same reason they're still alive; everyone who wants to play them already is.
Raph is a good designer, but a bad executive decision maker.
Which is why 19 patches later he still let murder hobo's run wild killing/thieving/scamming in UO. Once he left they fixed the problem and player numbers skyrocketed.
He should stick to design.
But hey according to Raph he will find a way to make PVE carebears be happy in a FFA full loot PK murder game. LOL how long will he spin his wheels with this pipe dream. All he needs is 1 more chance to prove everyone wrong, it will work ...
GrimDogGaming said: ... he actually produces nothing of value to anyone not looking to make something old and outdated ( like wasting time having to run to a thousand player stores to look for something ).
I was just in a game that was struggling to enhance PvP opportunities and create more reason to be out in the world.
Player run stores were awesome for this, as were collapsing houses - I loved checking player stores in UO and managing one myself. This was a different approach than game worlds just being pretty scenery with which you couldn't interact.
Ah yes, UO. Released in 1997. Thanks for cementing my point.
Your point being old is bad?
UO has buried numerous other titles and will probably outlive what you're playing this month.
No, never said old is bad. Old is just outdated. Noone is going to play a new UO made with the same mechanics as the existing one. How many UO clone flops have there been already? Just like EQ. How many EQ clones have flopped already? Ember's Adrift being the most recent attempt that actually managed to survive long enough to launch. Think Monsters and Memories is going to be the one? I've played it, highly doubt it. Noone is going to play an EQ clone when EQ already exists.
UO, EQ, Dark Age of Camelot, Asheron's Call, etc, etc., etc. There's a reason every single one of the new games "inspired by" or "spiritual successors to" them are dead or withering sadly in the breeze. The same reason they're still alive; everyone who wants to play them already is.
In fairness the “UO clones were never good.
Too many people see a game fail and the think “well it didn’t last because of the design.” Instead of “it didn’t last because it was buggy and not feature complete.
The other issue is that it these games need to be made with a more realistic budget as they aren’t going to bring in World of Warcraft numbers.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Comments
There are no classes.
Broadcasting in the Metaverse
I thought the whole idea behind his Playable Worlds company was making some kind of a Metaverse / Multiverse where you jump your character into different games from the same client / hub or whatnot and can share your content between these games (content in my mind are things like items / equipment), probably with some kind of Web3 integrated with the way games are going.
I seem to recall at least in early EQ people looking at others equipment, thinking it looked awesome, some setups looked very distinctive at least due to the difficulty in getting some of it.
When I read 9: “What if... you could be admired and famous in an MMO for more than just your character level or raid skills?” I was thinking it could be something like my character is currently playing Raph Koster’s Medieval Goblin Hunt but is wearing the Biker helmet he acquired from Raph Koster’s Biker Beatdown (please don’t look for these games they don’t exist lol).
For 10 “What if... you could easily change your mind about who your character is?” seems to fit jumping between games with the same character. Who knows.
How would my Chadra (Tiger Person) not break the lore of a Zombie Apocalypse title, where I pick up a chainsaw, that somehow doesn't break the lore of [insert medieval dungeon crawler here]?
For this to work each game would end up being a mini-game in a larger universe, essentially, the same game by the time you get down to it. How do I go from dungeon crawler to Mario Carts in a meaningful way?
What kind of depth/lore/customization am I sacrificing to do this?
Do I want road warrior spiked helmets and pink hair in my dungeon crawler?
No.
I've not researched the man, but what I've seen suggests he's very interested in theory and design. He seems to have dedicated his life to it and seems quite willing to embrace the reality of the gaming market.
If I were designing a game, I'd want his expertise on board.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
While not a fan of the meta / multiverse idea myself iterations of something similar already exists in gaming and have existed in other roleplaying forms decades ago.
For roleplaying in maybe the 80’s there was / is a system called GURPS (generic universal roleplaying system) which translated many different themes / settings using the underlying GURPS roleplaying system. Now your GURPS superhero couldn’t keep superpowers between settings when you moved your character but there were some carryovers (don’t ask me specifically lol it’s been 30+ years).
There was also the Palladium universe and some of its roleplaying games like Rifts not to be confused with the online game. You could be Mad Max in some kind of car apocalypse with mounted machineguns and then be in say Mechworld in the next campaign. Again, don’t recall what specifically carried over but certain things did.
Obviously at the time technology could not make this happen in gaming. The closest thing I recall was moving your characters from one AD&D SSI Gold box game to the next.
In current gaming my younger nieces and nephews are obsessed with Roblox which seems at least on the surface roughly like this idea. Create an account, design an avatar, use their client / hub to access and move it around between games, while keeping some of the data. I say wow, that’s cool as they demonstrate excitedly, jumping from basic game to basic game, but I have no interest in playing this myself.
Of course, I was also the same person excited when my wife surprised me with an Atari at Christmas, which I promptly installed with hundreds of basic games on a memory card lol.
Will there be a meaningful transition between games? It would certainly break immersion to bring shotguns to a swordfight if such were possible.
What kind of depth / lore will be lost? I am guessing if Roblox is an example there will be a loss of some kind.
While it may not be specifically targeted for us at the end of the day there will be people (maybe less long in the tooth) that latch on to this style of gaming in its early stages, much like we latched on to online gaming in its infancy. Can you still remember the sound of the modem landline dialup?.
Player run stores were awesome for this, as were collapsing houses - I loved checking player stores in UO and managing one myself. This was a different approach than game worlds just being pretty scenery with which you couldn't interact.
Yep you got it; and again this is what Linden Lab set out to do with Second life with mixed success.
UO has buried numerous other titles and will probably outlive what you're playing this month.
UO, EQ, Dark Age of Camelot, Asheron's Call, etc, etc., etc. There's a reason every single one of the new games "inspired by" or "spiritual successors to" them are dead or withering sadly in the breeze. The same reason they're still alive; everyone who wants to play them already is.
Which is why 19 patches later he still let murder hobo's run wild killing/thieving/scamming in UO. Once he left they fixed the problem and player numbers skyrocketed.
He should stick to design.
But hey according to Raph he will find a way to make PVE carebears be happy in a FFA full loot PK murder game. LOL how long will he spin his wheels with this pipe dream. All he needs is 1 more chance to prove everyone wrong, it will work ...
The guy is thickheaded.
The other issue is that it these games need to be made with a more realistic budget as they aren’t going to bring in World of Warcraft numbers.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo