10 - What if... you could easily change your mind about who your character is?
Race and gender swaps and barbershop systems already exists in most games.
9 - What if... you could be admired and famous in an MMO for more than just your character level or raid skills?
This can be done in any game. Try to find any well known game without at least one player famous for their personality and deeds that have nothing to do with combat or level, such as their knowledge of the game and guides/assistance they provide other players. Or those famous for decorating housing or for always being available to craft.
8 - What if... the game also rewarded you for playing peacefully?
Every PvE game does. If you mean as a pacifist in regards to PvE mobs, yep most games reward crafting, RP, housing, etc.
7 - What if... an MMO let you reshape the landscape?
Minecraft and Roblox called. Also, see every survival game out there.
6 - What if... you and your friends could govern an entire planet in your MMO?
Yay?
5 - What if... even the devs didn't know what was hidden out there in the world?
Ah, yes. The garbage, lazy dev system known as procedural generation.
Fact is, some of these talking points are still very relevant, as not one of these systems\mechanics implemented by other titles have it totally dialed in. IE, it should depend on wtf this studio actually has in mind to make a system better, if nothing else, more than just an after thought and poorly deployed. It is somewhat understandable why you are so "meh" in your responses, but also sad and detracts from your criticism's by being so flippant and giving no viable real example(s). Maybe using a specific example as a starting point for what's lacking, what's good and what you'd like to see different.
I would like to reply to only one of your responses directly. 6 .... I am willing to bet money that there is, in the very least, one or more titles that you have played and enjoyed. That the procedural generation not only wasn't shit, but you didn't even know was utilized.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
Fact is, some of these talking points are still very relevant, as not one of these systems\mechanics implemented by other titles have it totally dialed in. IE, it should depend on wtf this studio actually has in mind to make a system better, if nothing else, more than just an after thought and poorly deployed. It is somewhat understandable why you are so "meh" in your responses, but also sad and detracts from your criticism's by being so flippant and giving no viable real example(s). Maybe using a specific example as a starting point for what's lacking, what's good and what you'd like to see different.
I would like to reply to only one of your responses directly. 6 .... I am willing to bet money that there is, in the very least, one or more titles that you have played and enjoyed. That the procedural generation not only wasn't shit, but you didn't even know was utilized.
Once upon a time....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Once upon a time....