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Last Epoch's big 1.1 update, Harbingers of Ruin, is out today, bringing a slew of new content to the ARPG, along with improvements, the new Evade mechanic, and dozens of new items to try to collect.
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They also added ward to bosses. Their health bar is now in sections and when it hits a section break they gain a full health bar of ward which you have to knock down before you can hit their health again. I imagine this buff was added to offset all the various mechanics you can evade now.
These are good changes in my opinion as it makes the gameplay more engaging and keeps you on your toes. I'll be interested to see if they changed any of the main boss fights to adjust for evade.
the ward on bosses also prevents the one shot mechanic which I don't like but its logical and makes sense lol
Couldn't disagree more. I think it's the best ARPG out right now. PoE is a close 2nd, and D4 is not far behind. Season 4 was great.
POE is still my favorite because the end game had the most variety. Diablo 4 I don't think is good almost anywhere (yes they make improvements but they are so incompetent and everything they do is wrong and we have to complain for them to fix) but I still enjoy the feel of the combat more than LE. Also, D4 lets you skip campaign which is big.
I had fun with LE until the end game cycle. Torchlight I know I played and hated, but I don't remember now. Probably everything I guess.
The changes to bosses I feel are much more a short term fix. I can't really say I agree with the reasoning the devs gave on discord, and kinda addressed in the patch notes. Theyre trying to work on balancing, and still want the bosses to feature as a big part of the end game, but its just a tough sell for me. With this patch they brought some other changes that we needed to like Spellblades and totems, and mostly left the bird boys and runelocks as power houses, which is great, but they need to figure out a better power curve. The boss changes dont fix the end games walk in the park followed by a brick walls problem, it just kinda puts a sign on the walkway that says there is a brick wall up ahead be warned. Not quite what I was hoping for.
I guess the real test to see if LE's direction will work out is if they can have 1.2 be a better 1.1. If so, I think we've got a real winner. 1.1 is great in terms of what it brings, and I think everyone just wants that big second dose to really win them over with the end game
I've been on an ARPG kick. I finished Path of Exile last month and Diablo 4 when it came to Gamepass, just finished Torchlight 1. I'll be participating in the next Diablo 3 season. I acquired the Grim Dawn expansions. And I even bought Wolcen for $4, just because I figured the campaign would probably be worth it.
Wolcen I believe is going on maintenance mode after this September.
i had to login just to say this<3 Grim Dwn, is a surprisingly good game, its open world, it has a very serious storyline wher lore of the families inhabiting the wrold can be foudn.i am not far in the game, i enjoy it<3 its very old, the eldest of D4/POE/Epoch/Grimdawn<3 i find i enjoy last epoch, sometimes, its .. its not midling, its not great , for i dont like the random map, aht is actually not random, its just "forgetting you where htere" so its never random, only the loot. so in tihs, i prefer grim dawn, yet grim dawn is old, and .. lol, i prefer epochs animations and freedom of builds<3 so.. for now i woudl say, .im drunk!<br />
edit : spelling tha im too drunnk to fix anyways!
It's getting free updates and a new expac soon.
WTF are you on about?
I'm a MUDder. I play MUDs.
Current: Dragonrealms
I'm a bit burnt with ARPG (D4 was an expected but still huge let down) but I can see myself coming back to the genre with voracious appetite in the future and if by then they have kept improving the game it might be my first choice altough rumors say they might have big competition.
Titan Quest II. Grim Dawn II. I love how small developers are keeping the flame of hope for the genre alive (while big names directly piss on players and tell them its delicious rain at 90$ a drop).
Anyway, I finished TL2, I started Last Epoch and it is making a brilliant first impression.
Game's gorgeous by genre standards, the soundtrack is excellent, and the story is interesting (or at least presented in a more interesting fashion than normal). Animations are nice and snappy in a way only matched by Diablo 3 and Torchlight 2, which is actually a big deal because these games have fluid combat in a way other ARPGs don't.
The big thing, however, is the passive tree and the skill upgrade webs. These aren't as impressive as the PoE passive tree at first glance, but they're actually way, way deeper when you actually start getting into them. And as someone who has loved buildcraft since Guild Wars 1, Last Epoch is getting my neurons firing more than almost any other game ever has. I stayed up hours later than intended mostly just looking at the skill webs and imagining the possibilities, before landing on a Spellblade focused on fire auras, ward buildup, abd split fire and lightning melee attacks that passively trigger lava talons or static. Basically, it has my approval.
It also has the other key aspect of buildcraft that made Guild Wars 1 so good and elegant, and Path of Exile/Diablo 2 so unwieldy - QoL. Respecs aren't free, but they may as well be. And all the informative tooltips really help me make informed decisions in the moment.
Inventory management also seems pretty decent, especially by the terrible standards of its genre. The crafting material storage button is very appreciated.
And if my first impression carries on as I get further into it, I could easily see this becoming the new genre leader by the time it gets its console version - it may already be well on its way to that best ARPG standard.
Like usual I played too many classes but in the end I am now concentrating on one class because of the loot filter and trying to save on the Runes of Shattering and Glyphs of Hope. At low levels it is not really feasible to play more than one class because the crafting resources are shared.
Loot filter is quite an awesome thing they have created and you can really tailor it quite precisely.
I am definitely enjoying the game and this is my new craze.
Some of the skills cannot be targeted with the controller so you must be careful what skills you pick for the classes you play if you're playing on the controller. I use the mouse and kb for inventory management and I map with the controller.
I recall how I fell into the deep well of Path of Exile and got swallowed whole by it and pretty soon was playing hundreds of hours and kept going. These games need a very deep system where the skill progression and different builds are what keeps one entertained. I think Last Epoch may have done it.
The falconer I believe is something that is unique and no other ARPG has something like this class. A rogue with a pet. I am using explosive traps that create ballista and so far it has been quite a journey through the campaign. I have not reached end game yet. Hope I can manage to get there with my trusty falcon screeching all the way.
But Last Epoch has me gripped. From a design standpoint it is just a perfect Goldilocks ARPG. As in, there are 3 core pillars of a good ARPG: Depth (Buildcraft), Power Fantasy (Combat), and Convenience.
Diablo 3, Marvel Heroes, and Torchlight 2 succeed at power fantasy and convenience but fail at depth.
Diablo 2 and Path of Exile succeed at depth, have mixed results on power fantasy, and utterly botch convenience.
Diablo 4 succeeds at power fantasy, I guess, but fails on the other fronts.
Last Epoch succeeds at all 3. And not in a jack of all trades sort of way. It's a master of all trades.