Is that everyone at this point would just be happy with a Classic WoW clone built on a popular IP. I think it's ironic for several years after WoW, this is exactly what happened and we all got quickly bored of it. Though I do think they all failed in multiple ways like not having the seamless world or having bad combat etc. However everyone seems to be gagging for that experience again, but just fresh as people are bored of WoW... Which is understandable as it has been almost 20 years now. Specifically what Hardcore Classic WoW taught us is it can still give us that vanilla experience from back in the day. People played Hardcore as if it was 2005, they were scared of the world again and were grouping up and playing safe, they weren't min/maxing like when Classic launched.
I just think it's funny that SOE tried all this crazy stuff with EverQuest Next and if they were making it today, they could get away with just making EverQuest 1 but with better graphics and modern gameplay mechanics. There is no need to do anything crazy as the stream has dried out, no one is making those MMORPGs any more. Seriously make a Harry Potter WoW clone and it'll sell 50 million copies. If those Hogwarts developers aren't doing that, I want to know why.
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Well no because Zelda BotW came out and it went back to a lot of old school design and people loved it. Also people loved WoW Classic and it's way more popular than retail WoW.
That's exactly what SWTOR did. It was literally a Star Wars WoW clone.
These games shut down because they aren’t finished or aren’t good.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The thing is when people say they want old school it is often only particular aspects of it they enjoyed and those are the only ones they want brought forward. If any part they didn't like is brought along with then it becomes a bad game in their view.
Not only is the audience for such niche it is fragmented. It's hard to get a new game with old school tendencies established in these conditions.
For some fast travel, or more of it, is the sticking point. Others don’t want limited inventory. Others don’t want to make maps and might want quests or npc’s clearly indicated on the map. Others might insist that the player character be indicated on the map.
length of leveling?
heavy death penalties?
more group based?
not to mention some requiring current graphics and animations.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Add Anarchy Online to that list!
1. Slower paced gaming with a focus on strategy and teamwork.
2. Group play, challenging combat, intricate character progression, difficult solo leveling, and death penalties.
3. Limited Communication between realms and players.
Classic WoW taught us that casual gamers do enjoy:
1. The like Cross-realming. They love open borders and cheating.
2. The enjoy streamlined leveling, talent trees, and gear progression.
3. PvP that is less focused on territorial control.
WoW represents accessibility, Casual gamers do not enjoy a challenge. They do not find pleasure in solving problems. They want a game where they can always win because they never win at real life.
Vanilla WoW is like Chocolate Chip Cookies. It's so easy, and enjoyable, you always smile about it.
Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say.
Always be the guy that paints the house in the dark.
Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end.
Ever go back and fire up EQ or DAoC? It's pretty painful even with all the QoL stuff they added. Those games would fail if they were released as brand new today.
It's factual enough in the vast majority of cases. Where it doesn't apply is to those that actually play the games they claim to favour.
Why would people buy a MMORPG expecting a co-op game? They aren't the same thing. Any that did so only have themselves to blame for their disappointment.