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NCSOFT hosted its first major open beta here in the West for its upcoming release of Throne and Liberty, and we had the chance to go hands on and check out the MMO as it stands now. How does it stack up just a few months before its Western launch?
Comments
Yes. Always yes. Forever yes. Night and day. Yin and yang. P2W and death.
Poor GIF choice..
Why what is it?
I've beta tested Throne and Liberty twice now. Honestly, in my opinion, it has one of the best openings I've seen in an MMORPG in a long time—excellent training in basics, a captivating story, and a seamless introduction to the larger world. The cinematics are amazing, and I really, really enjoyed them.
However, the horrendous monetization completely kills the game for me. It's frustrating because I genuinely want to enjoy Throne and Liberty—the graphics, the beauty, everything about it.
I don't understand how a game as visually stunning as Once Human can be free to play, while Throne and Liberty have such aggressive monetization tactics.
All I can do is hope that the next game that catches my attention will have a more reasonable payment system.
Curious what you thought was clunky about the combat? As I have played almost every mainstream MMO that has ever been released and felt the combat was incredibly fluid. I also played the game on PS5 and PC and both felt great. My only gripe was not having keyboard and mouse support for the PS5 and no cross save between the two.
There's also allegedly a large combat and skill revamp coming on day one that is already on the KR client.
The open beta was also running a very old version of the client in terms of camera. Saw it mention on a stream where they thought it was the Chinese client, and not a Korean one. It was changed months back on the Korean client.
So the beta was missing some fairly huge things in terms of combat and feel of the game, which is a really bad move considering the praise for the graphics and optimization is fairly universal (loading times when teleporting on the map feel like the Demon Souls remake, flash then you're there ready to go, all assets loaded), however, the combat is where I see the most complaints. So considering the dramatic changes that are coming to it really soon, and is confirmed to be at launch for the world release, it's just strange to release it as is.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
The combat just didn't do it for me.
I really hope it finds its group of players , who want to spend time and money in it, though.
For a player who cares about a good player experience, wants to enjoy all parts of the game at your own pace and is willing to pay a *reasonable* amount for that, it's terrible.
In throne and liberties options you can make it so your charachter wil move to the next mob you have targeted. Also abilities target closest mob.
This means you can use a macro to press your 1-0 keys and after level to max level, there is no reason to play the game.
This game also sucks balls the pvp is terrible and overall the game sucks. Korea is a trash country for video game development.
I also can't stand it when skills are attached to the weapon you're holding. GW2 did this and I hated it. It takes away from character depth in a huge way.
I was looking forward to this game and really wanted to like it. I'm a bit bummed I did not. It reminded me of an Asian version of New World, which I didn't care for much.
If you look at it as the character’s ability with that specific weapon then it adds to depth.
By becoming familiar with a weapon the player opens up the possibilities with that weapon and can even capitalize on various synergies with other weapons as long as the game allows switching.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
If the weapon has its own skills attached to it, that means you can get better with the weapon and unlock more skill with it. That seems reasonable.
What I hate is when you have just a few skills on your hotbar, and you have to switch weapons to access a different skill bar. The skill isn't attached to the weapon, you may unlock new magic skills by equipping a hammer that has no magic abilities at all. It's just a way to let you access a new skill bar that has nothing to do with the weapon.
This second mechanic is what is in ESO and to me it seems to be there because they wanted to limit skills to fit on a controller. To use more skills you have to swap weapons, even if the weapon has nothing to do with the skills. Yuck.
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2024: 47 years on the Net.
But then I realized I can zoom out and play this game like a click-to-move game with more skills on my bar than in the typical console-era-MMO. Which is nice. Now I wish there was a white, wireless MMO mouse with a numblock on the side.
It's not different, but it's also no different from buying and trading crystal gems via the in-game shop in GW2, it's going to be pretty much identical to Guildwars 2 item shop and how it deals with currency.
And GW2 and World of Warcraft isn't alone with these comparisons and familiarities.
But if we want to focus on the cashshop and how Lucent is going to affect things down the road, it's something that is going to require some patience, because no one truly knows yet
how this will all play out.
Even this beta didn't really reveal as much as i thought it would about the cashshop situation, I mean, they really held back a lot this time.
At this point predictions are the only thing we have to go off of, and some conventional wisdom where it exists.
Personal though, i had a lot of fun with the guild community i play with, so i am looking forward to the game.
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