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VR MMO Zenith Shutters Three Shards to Consolidate Remaining Players | MMORPG.com

SystemSystem Member UncommonPosts: 12,599

imageVR MMO Zenith Shutters Three Shards to Consolidate Remaining Players | MMORPG.com

The developers at Ramen VR have announced that three existing Shards in Zenith will no longer be online, as the team is taking down any that are unused or not as populated as the others. 

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Comments

  • HerithiusHerithius Member UncommonPosts: 273
    There are few technologies that excite me more than the idea of a VR mmorpg world. I don’t think we are close to it yet but hopefully in 15-20 years it can become fully realized.
    Wargfootriningear
  • AngrakhanAngrakhan Member EpicPosts: 1,750
    Yeah I agree. The difficulty is a chicken and egg proposition. Namely what needs to happen is the hardware needs to improve to make the technology cheaper, more accessible, and more performant than it currently is in order to make it appealing to the masses. Right now it's very much a niche product for enthusiast users. The problem is investment in that technology is not going to happen until more people buy the hardware to show market interest to the investors. Gamers aren't going to buy the hardware more than they already have until it improves, though, and there's the conundrum. Hundreds of billions have already been dumped into VR already and it still hasn't been enough to reach the critical mass of making it appealing to the masses. Are Zuckerberg and others going to continue to dump billions into this bottomless hole hoping it takes off or are they going to enter wait-and-see mode?

    Anyway, bottom line is until the hardware is there, the games won't be.
  • cheyanecheyane Member LegendaryPosts: 9,385
    I find it very difficult to accept that playing a game with the current devices leaves one disorientated after leaving the game for a bit. I am not at all of the opinion that devices should do this to a person. May be I am old and are set in my ways but this screams problems down the years with your health.

    People say all sorts of things are safe until it wasn't then it is revealed that studies were hidden away and kept away to allow something to be sold. You can say I am an idiot with a tinfoil hat but until this device is as comfortable as my spectacles I ain't using it longer than 5 minutes. What more more for hours and hours when I play a  game like I usually do.

    I am sure I am not the only one with concerns and the manufacturers of the devices have failed to reassure me. It's a failure.
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  • vonryan123vonryan123 Member UncommonPosts: 514
    cheyane said:
    I find it very difficult to accept that playing a game with the current devices leaves one disorientated after leaving the game for a bit. I am not at all of the opinion that devices should do this to a person. May be I am old and are set in my ways but this screams problems down the years with your health.

    People say all sorts of things are safe until it wasn't then it is revealed that studies were hidden away and kept away to allow something to be sold. You can say I am an idiot with a tinfoil hat but until this device is as comfortable as my spectacles I ain't using it longer than 5 minutes. What more more for hours and hours when I play a  game like I usually do.

    I am sure I am not the only one with concerns and the manufacturers of the devices have failed to reassure me. It's a failure.
    I have been using VR on the regular for 2-3 years. Never had an issue coming out of VR. Some people are sensitive to it, most people I know are not. So not sure where you are getting your info but it's not accurate.

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  • cheyanecheyane Member LegendaryPosts: 9,385
    edited July 30
    It's called VR hangovers and also VR sickness. Why does a device have pages of vids on youtube on how to overcome these problems if it is so safe? 
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  • vonryan123vonryan123 Member UncommonPosts: 514
    edited July 30
    cheyane said:
    It's called VR hangovers and also VR sickness. Why does a device have pages of vids on youtube on how to overcome these problems if it is so safe? 
    Again I have used it for years for hours at a time never had a problem. Neither has my 16 year old son. Just because some people have an issue with it does not mean all people do.

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  • QuizzicalQuizzical Member LegendaryPosts: 25,483
    cheyane said:
    It's called VR hangovers and also VR sickness. Why does a device have pages of vids on youtube on how to overcome these problems if it is so safe? 
    If 1% of people who try it have problems, that's a lot of people and could lead to a lot of documentation and discussion about it.  That doesn't mean that it doesn't work for anyone.  I have no clue what percentage of people can't handle VR well, but having a bunch of videos on YouTube about it doesn't let you distinguish between it being 1% of users versus 90%.
    Sovrath
  • AngrakhanAngrakhan Member EpicPosts: 1,750
    Well it's just motion sickness. I get motion sickness and some VR simulations definitely set it off. It's particularly bad if the performance of the game is poor and has stuttering framerates that can't keep up with the motions of my head. Any time my eyes and inner ear don't agree about what's going on there's problems. Namely I feel woozy and get a headache. I get nausea if I push it too far like go on a roller coaster. I've never heard any doctor warning of long term health concerns over motion sickness. It doesn't give you cancer or affect your heart health. Just makes you dizzy and feel sick.

    That's why I said that the performance of the VR hardware needs to dramatically increase. What causes the motion sickness is any sort of latency between the movement of your head and what's rendered on the screen. If you turn your head and the rendering of your point of view changing lags behind at all that will for sure induce motion sickness in people that are susceptible to it. That's why you need a minimum of 90 fps but preferably 120 fps, and that's minimum not average. You simply cannot drop below that level and not risk. Now combine that with the resolutions some of these headsets are going for and you can appreciate the herculean task your PC has before it. The vive pro 2 has 4896 x 2448 resolution PER EYE. That's greater than 4k resolution PER EYE, and you're asking your PC to render 4k resolution x 2 at 90 MIMINUM frames per second. There's literally not a PC on the planet that can do that. The RTX 4090 can't even come close. Go look at any RTX 4090 4k benchmark across games and you will see that there are many games like Cyberpunk 2077 that it struggles to maintain over 80 fps and that's for 1 monitor running 4k, not two. Keep in mind those benchmark numbers are AVERAGE numbers not minimum, so it will have dips probably under 60fps at times. That's all fine when you're sitting down looking at a monitor on your desk, but in a VR HMD that will not fly.

    Let's not forget price. The Vive Pro 2 headset by itself without all the accessories you need costs $800. The full kit which is what you actually need is $1200 to get the IR trackers and controllers that go with it. Now add on top of that a machine with a $1800 video card and a PC that can actually run it. $3500 PC minimum we're talking plus the $1200 VR kit, so $4700-5000 dollars and it can't even run 4k in both eyes at 90 fps minimum.

    We're still WAY WAY WAY out of reach of the average gamer and purely in enthusiast territory. Game companies are not going to spend AAA level money to sell a game to the 10k enthusiasts out there that are willing to pay that much just to experience VR on a sub par rig.

    That's the problem.
  • cheyanecheyane Member LegendaryPosts: 9,385
    I hope you are all right but for me I'll wait for better headsets. Plus I have massive problems with first person games that developers are finally giving extra options that have enabled me to play Outer Worlds and Cyberpunk 2077. I know for sure Outer Worlds but Cyberpunk I didn't play longer than an hour but most FP view I last 10- 20 minutes 
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  • ShinyFlygonShinyFlygon Member UncommonPosts: 589
    VR is not going to succeed until they get rid of the cumbersome headset entirely. That means it's a very, very, very long way off.
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