tons of issues with the demo , crashes on start game
some1 mentioned to add -dx11 parameter , with that was able to play for 1h until it crashed again with a graphic error.
Art wise 10/10 , zones are cool , full of "secrets" , elemental "puzzles" are the best thing for me .
combat isnt as fun as expected , sadly , love the class system , but in the end trash mobs are cleared in seconds....and bosses had barely any strat , dunno if things get harder later , but for now it doesnt feel "Rpg" at all , similar to KH where u press attack 99% of the time , and some spells on the side.
It's really just another cookie-cutter "Tales"-style RPG where you explore the maps, spending way too much time looking for glowy bits to collect, and participating in battles with overly complicated background rules and systems.
If you like that kind of thing, you might love Visions of Mana.
Comments
some1 mentioned to add -dx11 parameter , with that was able to play for 1h until it crashed again with a graphic error.
Art wise 10/10 , zones are cool , full of "secrets" , elemental "puzzles" are the best thing for me .
combat isnt as fun as expected , sadly , love the class system , but in the end trash mobs are cleared in seconds....and bosses had barely any strat , dunno if things get harder later , but for now it doesnt feel "Rpg" at all , similar to KH where u press attack 99% of the time , and some spells on the side.
It's really just another cookie-cutter "Tales"-style RPG where you explore the maps, spending way too much time looking for glowy bits to collect, and participating in battles with overly complicated background rules and systems.
If you like that kind of thing, you might love Visions of Mana.