This only works with bad games with low retention rates. Otherwise if the game was good and population grow, the game would become more and more unstable and crash
I don't know if it will fit the bill of one server to rule them all but as far as map size goes Light no Fire claims they are building a procedurally generated map the size of earth. 1:1 scale is my understanding. Now it's not replicating Earth's topography, but still if you want BIG that's BIG. Depending on where you spawn in, you could play for thousands of hours and never run into another player. Granted it's a multiplayer game so they actually want you to group up, so they will have tools to connect with your friends and find new ones. However I imagine if you wanted to just get lost exploring you could do that to a level that no other games has done. I'd be skeptical of it all except it's the same team that built No Man's Sky, so their tech is already battle tested.
so much fun even after the problems and the one Dev Varr I think he was called. ran off with all the tech to China and then lost in court and then had Snail Games remake it with the ARK setup. Mind you all he had to do was Give Credit to the guy that made the graphic side of the game VWorldTerrain technology by keeping the LOGO on the game starting screen. yet he tried to steal the tech and say he was not using it. Lost that one in court. https://web.archive.org/web/20100914120602/http://www.vworld.fr/Gb/GBtechnology.htm
This is crazy. I had NO idea some guy tried to steal the tech and it resurfaced under Snail. Holy shit that's interesting.
I actually liked the Snail D&L game. It had lots more flavor than ARK and I prefer a fantasy setting in most games. The official servers were/are always empty though so the Racial Cities and stuff baked into them were never used in the servers I mess around on. I would have played that game for a long time if I had a group, it was fun.
Yes a lot of info on the wiki. the maker of the Game the Head Dev was the one that packed his Bags and Ran to China. was years later that the Dark and Light 2.0 by Snail games was made. It Did not have any of the OG land mass or one server for everyone. but did have taming pets.
This only works with bad games with low retention rates. Otherwise if the game was good and population grow, the game would become more and more unstable and crash
the tech was made to let all join on one server. you logged in to the game.
as you moved around in the game you would be moved from one server to the next.
like a Zone line in todays games that might give you a little lag as you pass from one to the Next. But when many players would get to in one area. like the starting day everyone was on the starting island. mind you it was a large area. that island the server hive/cluster would divided up the island and normally only 1 computer would run the starting island but on launch it was ran by 100 computers. dividing up the areas because of over 10K trying to log in at the same time. before we all moved off out of the start area.
DeadDOG, post this here as to not muddy up your new post about D&L. But Mortal Online 2 has siege timer windows similar to D&L. If your guild wants to siege an opposing guild's tower, you initiate the siege and that gives the other guild a 24 hour window (I think) to select a block of time for the battle (4-6 hour window if I remember correctly). There are no factions but some of the huge guilds could be considered one I suppose. It has the most of what you're looking for, by far.
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Philosophy of MMO Game Design
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https://strategywiki.org/wiki/Dark_and_Light/Maps
https://en.wikipedia.org/wiki/Dark_and_Light_(2006_video_game)
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you logged in to the game.
as you moved around in the game you would be moved from one server to the next.
like a Zone line in todays games that might give you a little lag as you pass from one to the Next.
But when many players would get to in one area.
like the starting day everyone was on the starting island.
mind you it was a large area. that island the server hive/cluster would divided up the island and normally only 1 computer would run the starting island but on launch it was ran by 100 computers. dividing up the areas because of over 10K trying to log in at the same time. before we all moved off out of the start area.
www.DigitalMindz.com