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A constant criticism we read is that an MMO is dead, especially after a controversial update, or dearth of updates altogether. But when do you actually consider an MMO to be truly dead?
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The other of course is that universal idea that a game has died. I would say for MMOs and similar games its either a lack of players to the extent that you cannot complete content or that developers no longer are releasing new content and basically development of new things has ceased.
You mention New World and the game is dead to me. I played it for years and now player counts are under 500 on some servers. Its a game built around a vibrant and healthy population and without it, the game suffers. In addition, other than a console launch, I find the coming content to be very little and limited after such a long break without new content. That to me, is dead.
This is not about the game but a server but it applies to a game too if so few are playing to even sell things. It's dead.
That's at least my definition. The community uses "dead game" way too frequently. There's MMOs that still run who peak at 1k players online. DAoC still runs live servers and some days there's like 5 people online. I think it's safe to say DAoC live is dead, though they've been known to hit a random peak of a few hundred once in awhile. However it's been said they keep the server up because someone at EA has a soft spot for it. But that's kind of like keeping your 16yr old dog alive that needs dialysis 5 days a week, 8 different medications, no teeth, is blind and deaf simply because you can't let go.
New world is far from "dead", it's just that it's dead compared to what it was at it's peak. I think the console release will bring in an influx of players which will sustain it for long enough to continue on for a bit. I however do not think it will revitalize the game. The devs proved they are incapable of solid direction and listening to player needs by ignoring end game content. Instead they seem bent on restructuring the language behind NW to call it an ARPG so that they can't be blamed for no end game because it technically "ended", since they refuse to call it an MMO now. That's kinda like making a BLT and calling it a ham sandwich.
WAR's death was due to the licensing cost of renewing the Warhammer license with Games Workshop not being worth paying given the dwindling subscriptions. When it shut down it was down to three servers, so the claim the player count was higher than New World is right now at the point WAR shut down is unlikely. It was probably similar or less with only 3 servers. It was another case in point of a death spiral. I promise if the game were hauling in millions it would still be online today.
Other than that its alive, it might not be as popular as others, but aslong as there are enough people that you can see the parts you want to, and it is still running its still alive.
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There's dead as in the player complaining wants other people to stop playing because that player no longer likes the game.
Then there's dead as in a game may still be running, but there aren't enough players to do all the things the game has to offer.
To me, a game isn't dead until I can no longer play it in any form.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
1) It officially closes. May exist as rogue severs, but game that was is no more. Bye-bye, miss American pie...
2) It officially enters maintenance mode. Which means: formally no more updates, fixing really bad bugs only. Compare to old versions of Windows: no support, no updates.
3) No word from developers for a really long period of time, on all media (website, discord, forums, fb...).
4) Morally - when player thinks game has lost what made it unique and in player's opinion population/socialization is very low. Really depends upon each person. Example: for haters, Lotro is dying since the day I joined...
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We've seen old MMORPG's get resurrected by fans so a good MMO can simply become dormant.
However the truly great titles never seem to actually die; Everquest, Dark age of Camelot, and many others are still up in operation.
I believe there is always room for improvement for the genre, and while this will be very bias for me to say; Final Fantasy XIV is the one leading the way in showing whats possible.
I also believe South Korea still has a lot that it can contribute to the genre, it just has become a question of finding that middle ground between innovation and business.
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1. Leadership Accountability:
- The decline in player numbers warrants attention from the board of investors and executive leadership. They should assess whether the current leadership is contributing to this decline.
- Consider evaluating the effectiveness of the leadership team responsible for decision-making, communication, and overall strategy.
2. Root Cause Analysis:
- Investigate the root causes behind the drop in customers. Possible factors include:
- **Technology**: Is the game outdated or suffering from technical issues?
- **Design**: Are gameplay mechanics, graphics, or content failing to engage players?
- **Consistent Bugs**: Frequent bugs can frustrate players and drive them away.
- **Customer Service**: Bullying tactics or poor customer service can harm the player experience.
- **Communication**: Lack of transparent and effective communication can erode trust.
3. Communication Matters:
- Effective communication is crucial. When studios outsource, maintaining clear channels of communication between the headquarters and the outsourced team is essential.
- Regular updates, transparency, and responsiveness help build trust with players and prevent misunderstandings.
4. Service Viability:
- The declining population indicates that the live service may be at risk of becoming unsustainable.
- A comprehensive review should determine whether the game can recover or if it's time to consider other options.
Addressing these issues promptly is vital to revive a struggling live service or make informed decisions about its future. The numbers will always indicate a failing live service or a "dead game".
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
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