Unleashed is the name - AI and proc gen enable creation of big games much faster, is the gist of it.
“"Kingdoms of Amalor never made a dime, but it cost $133 million in world building. And that’s where the cost is: content generation. We can do it in 10% to 20% of the time, and the same for cost,” Pereira said.""
https://venturebeat.com/games/unleashed-is-making-games-that-bring-people-together-the-deanbeat/
Comments
How many of us can look at art and instantly say "that's AI"? It's pretty obvious right? It all got the same generic derivative look.
Now imagine a cavalcade of MMOs generated with AI. You think what is out now is derivative tripe? This will be copy and paste on a whole new level.
BUT THEY CAN DO IT IN 10% OF THE TIME!
Ok but is that helpful for anything other than the developer's bottom line?
Some say they made Amalur to get money to help fuel the company and some say they always intended two games.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Making it really cheap to make terrible games is a bad thing, not a good thing. If they don't get a handle on this, then game sites like Steam, GOG, and Itch could soon be flooded with so many awful, AI-generated games that it will be nearly impossible for anyone to find the actually good games made by new, indie developers.
If WoW had been originally made on the platform, using proc gen and AI for art assets would have allowed them to make World of StarCraft quickly, and it would be familiar to anyone who had played WoW since it would be a copy of the game will a new skin. Certainly if they could do that in 10% of the time, and turn out a product that is exactly like WoW but StarCraft flavor, you think that would be a bad thing?
I think some of you are bored and enjoy playing devil's advocate just to continue a conversation. I doubt you even read the article.
https://hardforum.com/threads/haven-new-mmo-by-unleashed-games.2033427/
Anything built on the platform that turns out to be successful can easily be modified. I imagine many different base groups of game elements that can be defined to generate endless creative variables for each individual aspects you want to tweek. by a bunch of different proc gen (I'm thinking landscapes) and AI (ART - things like character model / item skins / kind of anything along those lines).
They've said a few times these are new tools to help developers create more, and do it faster - not to replace artists.. I suppose that anything gamers seem to like that is built on the platform could be used as the base model. Then you could pick different aspects you want to spice up and give it to the platform use the original recipe and spin out a new game. That's where my comparison from WoW (successful model) and a new IP (StarCraft) that could have been spun out of it. In fact they could have taken all the core aspects of WoW that the devs think gives WoW the special sauce, make a bunch of other shit variable,.and let it help you make a whole host of new game - keeping to your core vision of what people are drawn to in your game.
I probably need to edit for clarity later but tired.
The only thing that would stop that would be the price of each game. If enough were F2P or enough turned up on game passes, games may end up scrambling to get two weeks of a gamers time. This feeds into the super casual ding, ding mentality, which is dangerous for the industry. If you keep giving the consumer more and more he will value what you are making less and less.
The tool has amazing potential in the right hands.
This is no different than any technology. Tech can speed up a process, its not by itself bad or good. Its all about who uses it and how they use it.
Will there be a bunch of cheap knockoffs. Probably. But then again, it could allow some people to make something better than they otherwise could have.
You can only go so far with stone tools.
ITs kind of the same thing that happened in music....THey took the human element out and replaced it with technology....Sure it is moe accurate than a human, but doesnt have the same sound....In our drive for perfection, we left something behind: human innovation. I dont like the way it turned out in music, and I doubt I like the way it will turn out in games.
I be eating colours when my days are grey
Clicking on my profiles just gonna give you music links galore so enjoy
When applied to game dev, I look at the way A.I. is applied to being very similar to proc gen. Proc gen typically is used for landscape and world generation, where I see A.I. being most useful is with character models and textures. Sets of armor, enemy mobs, any item with a visual representation. Graphic enhancement being the main best use imo. Both will advance quickly I think, to the point where in a few years what we see today would be like comparing an iPhone to the old Nokia I played snake on. Not the best analogy, but you get it.
EDIT: sorry, not a big fan of "quoting" feature.
If I ever see AI produce something even remotely approaching the quality of The Unbearable Pyjama Party, I will drop my sandwich.
if an AI took every written text ever written and assembled it into new books, taking one sentence at a time, nobody would go "oh, this is familiar".
it'd look new to every consumer.
I be eating colours when my days are grey
Clicking on my profiles just gonna give you music links galore so enjoy
I be eating colours when my days are grey
Clicking on my profiles just gonna give you music links galore so enjoy