From a historical perspective, these types of news articles are usually followed with a "It's fine" response and then a declaration of bankruptcy or closure of a game. Not to sound negative, but 89%, that's a lot. I would argue thats not a dip but a cliff.
I liked AA the game as a whole. I didn't like the P2W added later. I was kind of looking forward to how this developed. It seems like it may never hit the market.
Of course, the best option is a decent developer takes over the game and releases something good.
From a historical perspective, these types of news articles are usually followed with a "It's fine" response and then a declaration of bankruptcy or closure of a game. Not to sound negative, but 89%, that's a lot. I would argue thats not a dip but a cliff.
It's 89% dip in profits, not income. It's a bad result, but there's no danger that making profit could lead them to going bankrupt.
From a historical perspective, these types of news articles are usually followed with a "It's fine" response and then a declaration of bankruptcy or closure of a game. Not to sound negative, but 89%, that's a lot. I would argue thats not a dip but a cliff.
It's 89% dip in profits, not income. It's a bad result, but there's no danger that making profit could lead them to going bankrupt.
No, but it can easily lead to "This shit ain't worth it." and closing up shop.
From a historical perspective, these types of news articles are usually followed with a "It's fine" response and then a declaration of bankruptcy or closure of a game. Not to sound negative, but 89%, that's a lot. I would argue thats not a dip but a cliff.
It's 89% dip in profits, not income. It's a bad result, but there's no danger that making profit could lead them to going bankrupt.
No, but it can easily lead to "This shit ain't worth it." and closing up shop.
Personally, I wouldn't trust Kakao at running anything. They take over AAU and the first thing they think is smart is to make a B2P version into a strictly P2P version.....Not only that, they see that the idea was obviously stupid after around 6 months and just decide to merge that version straight into f2p instead of just reverting back to b2p. Did they seriously think that something was originally f2p then goes b2p only to go p2p under them would seriously be 'okay' to just merge everything into f2p? People were calling for the b2p version for a reason. Kakao is more clueless than Gamigo and that's pretty impressive but really only spells failure for Chrono Odyssey and AA2.
From a historical perspective, these types of news articles are usually followed with a "It's fine" response and then a declaration of bankruptcy or closure of a game. Not to sound negative, but 89%, that's a lot. I would argue thats not a dip but a cliff.
A dip in operating profits could also just be due to a larger investment in development or other capital expenses. Also, depending on the number, this might be insignificant. Stewing and jumping to conclusions after glancing through some financials is at best, foolhardy, and at worst, click bait.
From a historical perspective, these types of news articles are usually followed with a "It's fine" response and then a declaration of bankruptcy or closure of a game. Not to sound negative, but 89%, that's a lot. I would argue thats not a dip but a cliff.
It's 89% dip in profits, not income. It's a bad result, but there's no danger that making profit could lead them to going bankrupt.
No, but it can easily lead to "This shit ain't worth it." and closing up shop.
Personally, I wouldn't trust Kakao at running anything. They take over AAU and the first thing they think is smart is to make a B2P version into a strictly P2P version.....Not only that, they see that the idea was obviously stupid after around 6 months and just decide to merge that version straight into f2p instead of just reverting back to b2p. Did they seriously think that something was originally f2p then goes b2p only to go p2p under them would seriously be 'okay' to just merge everything into f2p? People were calling for the b2p version for a reason. Kakao is more clueless than Gamigo and that's pretty impressive but really only spells failure for Chrono Odyssey and AA2.
I think they did that because they wanted to go back to the old model with no P2W. By then, the damage was done and people weren't interested.
Comments
Of course, the best option is a decent developer takes over the game and releases something good.
Personally, I wouldn't trust Kakao at running anything. They take over AAU and the first thing they think is smart is to make a B2P version into a strictly P2P version.....Not only that, they see that the idea was obviously stupid after around 6 months and just decide to merge that version straight into f2p instead of just reverting back to b2p. Did they seriously think that something was originally f2p then goes b2p only to go p2p under them would seriously be 'okay' to just merge everything into f2p? People were calling for the b2p version for a reason. Kakao is more clueless than Gamigo and that's pretty impressive but really only spells failure for Chrono Odyssey and AA2.
A dip in operating profits could also just be due to a larger investment in development or other capital expenses. Also, depending on the number, this might be insignificant. Stewing and jumping to conclusions after glancing through some financials is at best, foolhardy, and at worst, click bait.