On the side-topic of R.A. Salvador, the closet we ever got to a R.A.S-inspired MMORPG was clearly Neverwinter Online, and frankly that's the best anyone could hope for optimistically.
In regards to the main topic, i wouldn't worry about A.I. that much anymore, it's been a couple years now and the tech has shown it's hand- human intervention is still needed to actually create something substantive, as even A.I. has shown is does have it's limitations.
A.I. is still fundamentally limited and tied down by it's workflow and tasks that is given, it's not sentient.
As this stage, A.I. is being exploited for it's controversy and whatever buzz it has left.
Fishing on Gilgamesh since 2013 Fishing on Bronzebeard since 2005 Fishing in RL since 1992 Born with a fishing rod in my hand in 1979
One day I predict anyone and everyone in their garage or shed will be able to make their own custom mmorpg with ai if it advances more for a small fee make your own custom game in literally 12 hour flat tweak it on your own as needed, thats the future I am going to see in probably 50 years if I am still alive.
you are right. it isn't terribly difficult.
Get an LLM to read any novel series. Use LLM to generate all NPC dialogue and world plotline.
Use any cookie cutter Unty/Unreal dev tool box with standardised routine, use any charcacter art toolkit, plug in all the dialogue and -- BAM!!
Right. I think these tools will produce both - shallow cheap products, and really cool products that a small studio or individual couldn't do before. We will have to sift through trash to find the gems, obviously. I'm just trying to look at the positive end of the spectrum, rather than the gloomy end.
One day I predict anyone and everyone in their garage or shed will be able to make their own custom mmorpg with ai if it advances more for a small fee make your own custom game in literally 12 hour flat tweak it on your own as needed, thats the future I am going to see in probably 50 years if I am still alive.
you are right. it isn't terribly difficult.
Get an LLM to read any novel series. Use LLM to generate all NPC dialogue and world plotline.
Use any cookie cutter Unty/Unreal dev tool box with standardised routine, use any charcacter art toolkit, plug in all the dialogue and -- BAM!!
You have functioning mmo.
If only someone would feed it all the Dragonlance novels, 13 year old me would be happy to relive those stories in a game...
Right. I think these tools will produce both - shallow cheap products, and really cool products that a small studio or individual couldn't do before. We will have to sift through trash to find the gems, obviously. I'm just trying to look at the positive end of the spectrum, rather than the gloomy end.
You do realise you are on a gamers forum?
I know, and believe me, my brain wants to be super critical of most of the new hype around A.I. automation in game development. I'm trying to shut that little bastard part of my lizard-brain down for moment and smoke the hopium pipe. It's all too easy for me to be subjective and disgruntled, and much harder to be objective and look at the positive aspects. I'm doing some self-help therapy here in the background, don't mind me.
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Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979